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Sumanye

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Everything posted by Sumanye

  1. Could be future proofing? For example, a new hero could be added with TZAANGOR ENLIGHTENED keyword and that hero would not be allowed in these battalions. But ultimately, who knows
  2. Yes there is. If it says Tzaangor Enlightened, you can take foot or discs. If it says Tzaangor Enlightened on Discs, then you can only take discs. Skyshoal is more restrictive on purpose. I wouldn’t expect a FAQ, it’s in the core rules.
  3. 1.) No, it cannot be used anytime. The players who turn it is has the option to resolve all of their abilities before you can resolve any of yours. 2.) yes, because it is not a normal move 3.) yes
  4. “Soulsnare Shackles is a single endless spell that consists of 3 models (if it is dispelled, remove all 3 models).“
  5. I think the reason you see the tilt toward daemons is, anyone who played Changehost in AoS 1.0 or 2.0 already has the army painted. Flamers are super cheap ($20 for 3 here) and easy to paint, and although they’ve never been good before, it’s easy to prepare a force in a small amount of time. Arcanites otoh, have basically never been good outside of disc Tzaangors and most people probably don’t have sizable forces painted. Tzaangors were good for a few months between AoS 2.0 launch and BoC book nerfing them, but I don’t really see running more than 1 unit of Tzaangors in this book anyway. In time I think arcanites will be played. I’m building and painting 50 acolytes myself and taking a break from painting horrors.
  6. I have been running 20 pinks and 40 blue horrors has not been enough due to pink horror icon. With 30 pinks, probably less likely you would need more than 60 because they probably won’t all be damaged at once, but I personally wouldn’t bring less than 60.
  7. This looks cool. I have 4 thoughts. No Treason of Tzeentch hurts, changeling could be more useful than ogroid, consider aetherquartz broach for 2nd artifact, and see if you can fit spell portal.
  8. Thanks for posting this! Btw, what is this tool and how do I get it? I have just been writing matlab scripts for damage analysis, but this looks more useful
  9. Oh you are right. Well, I’ve missed a rule every game so far it seems so why stop there. But, I stand by what I said, really enjoyed it and if I had another LoC I think I would have been happy to summon that instead
  10. Guess one more thing I wanted to add. Most people probably got into Tzeentch because they wanted to obliterate their opponent with magic. Guild of Summoners rewards you for trying to do that the best! It’s the Tzeentch army I always wanted!
  11. I played first 2k guild of summoners game last night and had a blast. I think guild of summoners actually has the best trio of command trait, artifact, and command ability. These 3 things are good in basically any list and this coven is a fine choice for any list that isn’t flamer focused, because it doesn’t require you to buy into anything. You can ignore the fate point generation and you’ll still get a free LoC at some point on accident and still get a trio of powers that are good in any Tzeentch list. In my game, by turn 3 I had summoned a LoC and 10 pinks (don’t own a second LoC). I really enjoyed taking Kairos and I really regret not taking the Blue Scribes. Kairos using spell portal, eating the portal and recasting and then using the portal a second time was great. Kept a magister near him so he could throw out 2 chaos spawn a turn and let the magister just glimpse the future. Not saying Guild of Summoners is the best list, but it’s really fun.
  12. I agree. I think Kairos is great when you want to run a Fatemaster but also want a LoC. Since you’ll probably spend your CP on the Fatemaster, 20 more points for Kairos with an extra spell is very attractive. In Guild of Summoners, you can have a Fatemaster and Kairos and then summon a LoC and still have extra CP for Beacon of Sorcery. It’s win win.
  13. Probably because he think flamers are cool, but at the same time he still likes having friends 😛
  14. Even if you never use it, just the threat that you could may change how your opponent plays, especially if you make them go first and have a chance at the double. Also, he can give out locus to change host units as others noted. One other cool use is to summon turn 1. For guild of summoners, he can drop a LoC deep in enemy territory which might be interesting.
  15. Oh wow, yup I guess I never finished ready the rest of his ability haha. Thanks for pointing this out.
  16. Yeah, dropping The Changeling with geminids and treason of tzeentch in addition to his -1 hit ability in your opponents back line turn 1 seems like it will create a serious problem for your opponent to deal with even without Changehost to back it up. Possibly also add balewind. With all the -1 to hit, it's possible he survives with a 4+ save depending on what is near. Can also use Balewind to back him up a little bit after he uses Misdirection and the unit he hit might not even be able to charge him.
  17. Couple things I would say, Fatemaster seems largely wasted in this list, skyfires don't need the buff for combat, so you are really only buffing their arrows which is about 1 extra wound against a 4+ save, not worth a command point. Personally do not think Cursling was worth 160 before this book and he certainly isn't now that we have so many better casters, consider a changecaster or fateskimmer instead. If you are dead set on Cursling however, give him a more useful spell lore. Lastly, you should consider Pyrofane cult if running that many acolytes and also consider witchfyre coven for an extra artifact or maybe increase to 30 20 20 on acolytes with the points you saved on a curseling and fatemaster. Our hosts are too good to ignore imo, I wouldn't take a general command trait.
  18. I did with +1 attack and the result is still pretty much the same. Skyfires and Enlightened remain pretty similar (Skyfires still slightly more damage) if both units charge and attack first after shooting.
  19. I actually think skyfires are pretty good now that enlightened aren't such a bargain. If you compare 6 skyfires to 6 enlightened charging in and fighting first while buffed by a shaman and you consider the skyfire shooting from earlier, then these 2 units do almost identical damage, (slight edge to skyfires). But what's interesting is, if you take the shaman away, skyfires are less affected and actually do more damage. It's true of course that if enlightened trigger Guided by the Past, they will do tons more damage, but in my experience this is often not what I am trying to do with my enlightened. I view guided by the past as more of a charge deterrent for the enlightened. This is less true with spells like Treason of Tzeentch and Arcane Suggestion giving -1 to hit. But if you are looking for a charge in and attack first type of unit without any setup, skyfires are just as good as enlightened and they can still be quite effective without a shaman making them actually a bargain over enlightened if you can't fit the shaman in a list. Many of my lists before this book ran 6 enlightened and a shaman. Thinking of trying out 6 skyfires and a shaman or possibly magister on disc instead.
  20. Not trying to be rude, but nobody thinks this is true but you and you are not likely ever going to find an opponent who lets you get away with it.
  21. I don't think I agree better, but it is an interesting alternative
  22. Anyone have any thoughts about Kairos? His Oracle of Eternity ability is different now, probably weaker than before the book. But one interesting thing about Oracle of Eternity is you can use it on an opponents charge roll to make their charge roll 2-7" and unable to be modified or rerolled. This is potentially huge if used at the right time, especially if your opponent was counting on say a short 5-6" charge and saved a command point for it just in case and you make them fail it anyway. His spell-eater ability and triple cast can allow him to (assuming spell portal was already setup from the last turn), cast a spell through the portal, eat the portal, cast the portal, and send another spell through. He could use this to generate 2 chaos spawn per turn at a long distance by borrowing a spell from a magister for example, or perhaps Gift of change and bolster your tzaangors at long range with Boon of Mutation and free your shaman to cast a Lore of Fate spell instead. Seems like he can do some fun things and I'm excited to give him a try.
  23. I specifically said before this battle tome. I am aware the discount no longer exists and I agree 20 makes sense now, but before it was actually the worst option.
  24. It's very hard to imagine Changehost gets away without a huge nerf. That ability is so strong it's basically an entire allegiance ability and command trait choice for another army AND it gives your army a 1-drop. Flamers are good but not broken imo, though I doubt they needed the points reduction in addition to all the nice perks they received.
  25. I think enlightened at 180 is fair. They were way too cheap at 140 and still a bargain at 160. It's true they are weaker with the loss of daemon keyword, but I think that has been more than made up for in other areas of the book. I've only had a chance to play one game with the new book, but I was very happy with enlightened and arcane suggestion.
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