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Sumanye

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Everything posted by Sumanye

  1. Oh yeah, that is a good catch. Not sure why I thought it was 32mm. Well, I guess I need to rebase mine!
  2. I don't think this list is anywhere near as OP as you think it is and I wouldn't worry about playing it in a casual setting. Your chance of getting a LoC turn 1 with only 9 casts is far from guaranteed and if you wait to summon turn 2, you won't be casting with the LoC until turn 3. At that point, your free LoC isn't really that big of a deal anymore. Keep in mind, acolytes are only wizards when they have 9+ models. An opponent could very easily disable 4 of your spell casts per turn with minimal effort. It's a fun list, and I'd only recommend to swap the cursling for changeling or change caster or really any other wizard. Fun list, but not OP. I say play it to your heart's content.
  3. I'm personally not a fan of the ahriman fate master proxy. He's too big for a 32mm base and it just looks janky. Also, Ahriman is so iconic in 40k, it's also a little immersion breaking imo. If you feel the same, here is what I did. I made my fate master with a chaos sorcerer lord body, new chaos warrior helmet, Enlightened Aviarch spear, disc made from extra chariot parts, and a shield from a tzaangor.
  4. This is what I thought should happen. However, if this change is made I think his points should come down considerably as well. 180 pts for foot and 200 for disc seems more reasonable. That's 20 more points for a foot GS compared to before the book, which when you factor in the spell nerf and the added summoning (not to mention a general point discount for Tzeentch wizards), 180 seems about right. At 180, you're paying a premium on a double cast wizard for this book with a 6+ save, but he has a free unit and a strong signature spell.
  5. I mean sure he is great, but he’s not a must, even without changehost.
  6. Definitely not a must have. I think the downside is that although, yes do get a 200pt pink unit and a 40pt 2 cast wizard, the GS doesn't fill changehost and the 200 pt pinks don't fill your battleline. So you are still going to have to buy another battleline you wouldn't otherwise need if you just paid 200 pts for pinks, and you'll need to buy another unit for your changehost, and your changehost won't be a 1 drop. The flying GS can cast darkfire, so if you are building that into your list, he's obviously essential. Outside of that, I hardly consider GS a must personally.
  7. This is covered in the AoS core rules FAQ, and indeed the answer is yes.
  8. New Tzeentch FAQ up. DD always count as unmodified and cannot be rerolled. Exceptions for battleshock and saves are for modifications only, so Pink Horrors can still use a 1DD for battleshock.
  9. I agree they probably meant interpretation 1, but I disagree it’s interpretation 2 as written as it says “roll” singular not plural. It would need to say “add 1 to the dice rolls made for that unit’s Change-gift ability.” to make it interpretation 2 in my opinion. But that’s not my point; people have different reads and I’m not super interested in hearing people’s rules lawyering as I’m sure they aren’t in hearing mine. My point is, this conversation exists and the wording is definitely ambiguous.
  10. Short answer, nobody knows and it needs a FAQ. I’m playing it yes, because that’s how I read the rules, but I would be prepared to discuss it with anyone you play. A tournament would have their own official ruling, so ultimately this only matters for causal games, so just go with what you think is right and sort it out with your opponent by rolling a dice if they disagree.
  11. You have to follow the restrictions of 2 in every 5. #25 and #26 can be greatblades and then #30 and #31 could be greatblades. #24 doesn’t get you anything because you don’t have 5 extra Tzaangors at that point, so has to be #25 and #26. In this scenario, your mutants would probably be #27 and #32 as greatblades are more important.
  12. Probably not. I assume you have a Tzaangor Shaman, and I would spend those points on Wildfire Taurus if you haven’t already
  13. @Sacrednikki89 True the Simulacrum is a liability, but I think part of the intention of this spell is to use it as a trap and not dispel it. Note that this spell can't move super far and hurts the closest unit within 6" even if that unit is friendly. Say there is an odd number of predatory endless spells out and you are at the bottom of the turn, you can cast Simulacrum and potentially position it in such a way that your opponent can't hurt you with it, but if they don't pick to move it, you could obliterate one of their wizards if you choose to move it. Now your opponent must choose to move a spell that doesn't help them, giving you an extra beneficial predatory endless spell move or eat potentially serious damage on a wizard. It's even possible that you could place it such that your opponent has no way to move Simulacrum without hurting their own units. Is this super worth the points and risk? Probably not. But this spell is the most Tzeentch spell there is and I really like the design.
  14. Tzaangors have 2 tools worth mentioning in this book imo. Fatemaster and Reckless Abandon. Tzaangor attack profiles are hot garbage (not just the stats, but a unit of shield Tzaangors needs to make 5 separate attack rolls each combat!!) and so the only thing you care about is Savage Greatblades. This means the optimal unit of Tzaangors to run is 20. At 20 you can get 8 Greatblades (1 of which is the twistbray) in combat and probably all 4 Mutants and the rest stand in the back with shields and soak up wounds. Obviously you get them into combat if you can, but the point is, the 8 Greatblades and 4 Mutants are the unit and the rest are wounds to keep those Greatblades and Mutants at +1 attack. So, 10 Tzaangors has too few Greatblades and will easily lose +1 attack and 30 Tzaangors has no horde bonus and likely won't reliably get all 4 extra Greatblades into combat making them a waste points wise, though if you think you can, it could be worth it. My calculations assume a 4+ save and a unit of 20 Tzaangors. If you give Tzaangors the Fatemaster buff (which Fatemaster also activates Destined Mayhem) and Reckless Abandon, you are looking at an average of 26.8 damage vs 9.22 damage unbuffed. So these buffs nearly triple Tzaangor damage. Now it seems natural to compare to 6 Enlightened (since they cost the same) who achieve 30.17 damages under the same conditions (Fatemaster and Reckless Abandon) vs 17.26 unbuffed. Enlightened squeeze out like 3 more damage if they bring a Shaman too (read: Shaman is a waste if you take a Fastemaster for your Enlightened). Now each have their advantages; Tzaangor are 40 wounds with a 6++ with run and charge and fill a battleline, but Enlightened have 16" move and fly. Note I also assumed that Enlightened do not try to trigger Guided by the Past, since I do not feel that is really optimal especially with a Fatemaster already giving rerolls and loss of fold reality. Also note, Arcane Suggestion can increase damage further, though I do not include it because it is less straight forward how one would reliably pull it off for multiple reasons. One final comparison is Tzaangor Skyfires with a Shaman. Without Fatemaster or Reckless Abandon, but with Shaman and shooting and charge on their turn, Skyfires can achieve 18.74 damage, slightly higher than Enlightened under the same conditions (though for 20 points more). In my mind, this is the ideal way to run Tzaangors. Take a unit of 20 Tzaangors with a Fatemaster and 6 Skyfires with a Shaman. These 2 units now do not share buffs and both perform rather well and the Shaman can even help heal the Tzaangors if he is close. You can also run them in Alter-Kin coven with Acolytes to save on drops. Alter-Kin isn't great, but it is 1/6 chance to do d3 MW and it also triggers in your opponents charge phase as well (so twice per round per unit stuck in combat with your Tzaangors). For me, I'm looking at running this setup in Guild of Summoners (after I finish building and painting my second LoC) giving the Fatemaster the Brimstone familiar to eliminate battleshock on my Tzaangors. Arcanites are not the best this book has and neither are Tzaangors, but I'm a Tzaangor enthusiast and plan to play them anyway.
  15. Yeah, nothing the AoS community says on FB matters. They have been wrong plenty of times in the past.
  16. I wouldn't say he is a waste of points, but maybe that there is just better options. ASF and a 3+ save is not nothing, so I don't think he should automatically get zero consideration. Couple points on the Daemon Prince,, he actually does more damage than Be'lakor if he charges and has a sword. Since Be'lakor is an ally, his 2 spells mean a lot less and makes him a bit less auto-include over a basic prince. Lastly, the Sorcerer on Manticore is not a Daemon and that could matter depending on army composition. @Sacrednikki89 All in all, yes the prince is the weakest choice even if he is cheaper, but I wouldn't say he is a waste and he could be fun to play. Here is a cool build for him, give him the Warpfire blade and hit him with Arcane Transformation and maybe even Reckless Abandon (depending on whether you have a better unit to use it on). Now he is ASF, does 6 attacks with his blade and does 4 MW on a 6. A mini Gristlegore Ghoul King.
  17. For Mastery of Magic, to me it isn’t clear why they arrived at the conclusion that you can’t change a DD with a LoC. In my view, Mastery of Magic is neither a modification nor a re-roll, and since GW didn’t comment on the reasoning behind the ruling, it seems impossible to draw conclusions for other rules such as Mass Conjuration.
  18. Good question. I guess not, as I don't see a different interpretation.
  19. Well, for sure everyone should submit a rules question about the DD ruling to AOSFAQ@gwplc.com Hopefully we get a quick reply and save ourselves from heated debates at the table
  20. I agree the wording on the DD change is poor. But my read is this... The rules say all DD are unmodified and can't be modified or rerolled with 2 exceptions. Then it explains what those exceptions are. Those exceptions do not mention a change to the "counts as unmodified roll" or the "can't be rerolled". So my read is, BS and save DD are unmodified and can't be rerolled, but they are modified by models slain and rend as normal. So if you spent DD on your LoC with +1 save Command Trait to save a rend -1 attack, you would need to spend a 5 DD and your opponent could not make you reroll the save.
  21. True! The guild of summoners says summon using Fate points, and that is explained under "From the crystal Labyrinth". If anything, this is what I'm trying to say, the word summon is not defined without context in AoS. Either way, the Designer Commentary says you can't summon Kairos with Fate Points, and even if someone wants to try and be "that guy" with summoning rules, ultimately Guild of Summoners ability uses fate points and Kairos can't be summoned.
  22. The definition of summoning is choosing a model off the summoning table. There is no general rule in AoS that defines what summoning is. For Tzeentch, summoning comes from the summon table as explained in the Battletome under "From the Crystal Labyrinth" where it clearly defines what summoning is and how it works, and Kairos isn't on that table. The GoS ability may use the LoC keyword, but it doesn't give you permission to bypass the table and it doesn't change the rules on how summoning works.
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