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Zadolix

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Posts posted by Zadolix

  1. It's only online that there so much push and hysteria about the competitive scene and ITC. I can bet 90% are playing homehammer or storehammer with their friends using the official rules in matched or narrative play. Competitive scene conversations can be useful for number crunching and analysing units which is nice when breaking down warscrolls but there is a whole section of the hobby which is all about just building themed / narrative forces and modeling and playing for fun. Personally I think if you want to play competitive and are OCD with balance then you should be playing Warmachine or Infinity which are tournament focused games, or even underworlds. Competitive Warhammer to me is more of a casual fun competitive format compared to other games which are bleeding edge competitive. 

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  2. 18 minutes ago, Overread said:

    The real reason is likely formed of many parts. We've also speculated that it could be linked in part to Lord of the Rings since that is an IP outside of GW's direct control which could be taken away at any moment (or at least at any time the contract comes up for renewal). GW has seen that they can run two fantasy systems at once and with Lord of the Rings being a bit like Starwars in that its its own thing that will survive quite well as an IP on its own; GW might well feel that adding their own style of similar game at least means if the LOTR ever gets taken away, GW has an in house own brand to replace it with in theme at the very least. 

    It could even be that GW actually wants to drop the LotR stuff for their own reasons and has decided to wait it out to launch another game to sort of replace it on their own before retiring LotR. 

    I hope not as LotR is going though a huge revival at the moment with new and returning players coming daily. Plus with them producing the Rohan scenery and recent new plastic sculpts and forge world sculpts I think LotR is going to be here for the longhaul.

    I see the Old World project just been a specialist game project like Horus Heresy and not another 'main' game system like AoS or 40k. Currently they consider their 'main' game systems to be 40k, AoS and LotR. Anything outside of that or within that are usually boxed games e.g Warcry, Underworlds, Kill Team, Necromunda etc.

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  3. hahaha 2 blocks of 20 Ninjas across the board would be so awesome to see and play against if it was me. Are you going to theme their robes after the colours of your city too?

    The recent Kharadron release is making me consider whether I'd get a frigate and an arkanaut company in the future, purely for theme. Not sure how well they would do but I like the idea of my free city having skyport with a duardin contingent who control the flow of trade for favours and benefits from the ruling human class.

  4. @Myrdin I know exactly where you're coming from, I absolutely loved the first Dragon Age origins (I haven't played any of the others and it sounds like I might have avoided disappointment). But yeah the racial tensions and dark fantasy setting of dragon age 1 were fantastic. Definitely an inspiration for me regarding the racial tensions.

    How have you found the corsairs by the way? The models look great and havinbg the little crossbows looks cool. 

    I just ordered 2 boxes of handgunners today to pickup next week to get started along with my freeguild general. 

  5. 58 minutes ago, Icegoat said:

    What this new years day announcement blatantly and obviously shows is that seraphon are going to be another one week release window battle tome with no endless spells and no faction terrain. GW do seem to actually be full on killing off the old army's now. Most won't reach 2021 of that I'm sure. 

    This is the same doom & gloom that you spread in the Cities of Sigmar thread. Sorry but you're wrong, they've already done the big model cull and what we have now is what will be kept and and supported. Not to mention Seraphon are an integral part of AoS. 

  6. 2 minutes ago, Myrdin said:

    Honestly reading through what you wrote, my mind already started to construct a pseudo background lore for your City based upon the models you have listed. A mighty  Freeguild General twirling his most manly of mustaches and a sleek Shadowblade Assassin with sexi voice and a bit of a tsundere personality making for a really dynamic duo with plenty of both funny and heart touching moments ^^

    Starting as a rag tag band of mercenary survivors of some long campaign, the different groups meet each other and an unexpected friendship and respect is formed in between these two groups (one being the human-duardin mercenaries the other being the shadowy non trusting guardians of the realms outskirts) as they struggle against all odds, bond and become stronger together. Eventually getting completely cut off from any chance of getting back home they settle in some remote yet fairly safe place a settlement which lays down the foundaition of a mighty City to be! (as you collection grows and takes more personalized shape)

    At least that was the first glimpse of the story my creative sparks started to ignite regarding this :P 

    haha! you partly read my mind already! I already had a sort of floating concept in my head that has been brewing about these races working together, albeit with a touch of mild fantasy racism as they don't trust each other yet rely on each other. I'm planning for the city to be called Everunity with the humans actually being the head honchos and in charge over the aelfs and the duardin which creates a lot of friction and factionalism, yet when war comes they very much need each other. I haven't thought about what realm they will be in yet (that's going to be a big decision that will affect the basing scheme) but I might use the free city RNG tables that GW put out and see what happens.

     

    5 minutes ago, Myrdin said:

    Going to play with a fairly new player and his Seraphon soon, and since only started building his army we`ll got with 1K format as well.

    Its surprising how much flavor (and strength, make no mistake) this army can stuff in such a limited format without the need to rely on the heroes too much. And for that list I have a mix of what.... 4-5 of the CoS subfaction ? So dont be discouraged by trying this or that. Cities of Sigmar are a rewarding army for a hobbyist player (the hobby being important part of that equation), and are the closest to the more traditional Fantasy genre with its mixed population of different "Good" Races (they give quite the DnD vibe :) )

    Nice what are you thinking of running? A civilised city versus the savage dinos sounds like a fun match up! I know what you mean about the D&D vibes, I really feel that as well and I can't wait to get building and painting the force to visually see that in front of me. Plus the amount of opportunities to throw out some classic racist one liners between humans, aelfs and duardin to each other is going to give us so many lols.

  7. 4 minutes ago, dekay said:

    Things I'd consider, though - Despite the name, Honoured Retinue's function is to catch hits aimed at your general. I know it feels thematic to make Greatswords one, but they don't like getting extra wounds. They're there to hit things. Consider moving the retinue status to either one of the handgunners, or, as you already have them, ironbreakers. Ironbreakers are a fun retinue unit, as they don't hit all that hard, but they're tough enough to make removing your retinue a non trivial task, making your general last longer. Plus, they work as a bodyguard unit visually and thematically.

    Ahh okay I see, that makes sense. If I'm reading the rule correctly would it mean that say if my general got shot at and hit and wounded I would roll the dice to move the wounds over to the Ironbreakers and then take the armour save on the Ironbreakers? If so that would be awesome!

     

    5 minutes ago, dekay said:

    Another thing, but this one is personal preference only - best thing about Assassin is that he can show up anywhere. Saint's blade works only in certain places. I think giving him some realm-artifact weapon might suit him better, as they don't hurt his flexibility, and both Aqshy and Ghyran offer some interesting options.  Ghyrstrike for maximum reliability, magmaforged blade for even more mortal wounds, Or generic Order artifacts - Obstinate Blade and Relic Blade are both good, while Quicksilver potion makes Assassin surprise even nastier (but it's one use only, so you better know what you're doing)

    Never thought about that but you make a good point, I guess that would mean I could use my Assassin more flexibly to pop out near my frontline instead of the shadow warriors if need be to either support a unit or go for some sort of alpha striking hero. I'll certainly look into this!

     

    Looking at the City abilities I think Hammerhal might suit this force best as my front line will probably be in my territory holding objectives while the shadow warriors are likely to be in enemy territory. I could possibly use righteous purpose on the shadow warriors through the assassin. Plus with all the extra command points I could keep popping off the new command abilities from GHB19 for rerolls while getting the hit roll bonuses from the general, could maybe swap his trait to blood of the twelves too to give out 12" reroll 1s to wound bubble for melee.

  8. @zilberfrid thanks for your detailed post. This is REALLY helpful! I have the book already but it has been quite overwhelming with where to begin since I am buying every from scratch and not using an existing collection.

    1 hour ago, zilberfrid said:

    One thing you probably will not regret getting, is a Celestial Hurricanum. It has two wizards in it that you can use separately, is a beautiful kit, and the Hurricanum is a staple in many lists.

    I had no idea you got spare wizards in that kit, that's really helpful to know as I thought I'd have to buy the mystic battle wizard set. This will save me a lot of money.

    1 hour ago, zilberfrid said:

    Most of the buffs generals can give are quite targeted. For instance, the Freeguild General can give three units +1 to wound and hit if they stand still. Thus, you don't particularely need more than three units, as the buffs will get wasted anyway.

    I plan to run the freeguild general on foot since I have the model so I think I will probably take 10 greatswords, and then maybe 2 units of 10 handgunners if the crossbow sculpts are pretty bad.

     

    1 hour ago, zilberfrid said:

    Oh, and in my humble opinion, the Crossbowmen set is very ugly; coarse modelling, uninspiring uniform, and simply not that good a sculpt. And I have about 50 of them. If you can find alternative models for those, you'll be better off (I went with mostly Bretonnian Archers that I purchased in bulk. Not very good, but still better).

    Are the handgunners just as bad with them being the same kit or?

     

    1 hour ago, zilberfrid said:

    One thing you'll notice, is that, unlike other kits, Cities is very modular and generous with parts.

    The Shadow Warriors have almost complete Sisters of the Watch in them, provided you can find the legs, the Longbeards have Hammerer parts, the greatswords have 22 greatswords, similar amounts of heads, and almost enough single handed weapons to outfit guard as well. If you can get your hands on old Warhammer figures, you can about double the yield of the newer kits, but you can also peek through all the extra bits and replace a few ugly heads you may have, or simply make them more diverse.

    This one thing I definitely want to do, I plan to convert by bits swapping heads, weapons, shields, bodies etc where I can. Similar to Peachy's Hallowguild so that I can make a force that is my own. I may have to buy a few kits over time until I have enough bits to start swapping between a few kits. I may consider buying some second hand models to use the extra arms and bits like you say, that's a great idea.

     

    13 minutes ago, Myrdin said:

    If you are planning on going for ETC tournaments and such I guess min maxing the ever living shajt out of your list makes sense but otherwise ? You can very easily build a competitive yet fun list for everydays gaming without paying attention to stuff like that. People are stressing to much about it.

    Just imagine all the roles in your army and the general style you want to play, and once done start filling those roles randomly. At first you end up with a draft that, once you start adding the Cities, Battalions and heroes will shift and change a lot before you`re done with it.

    To me personally the great fun factor about the army is just that > the Mix and Mesh aspect of combining anything and everything and still make it work. Heck I am pretty sure you could run the army without any of the top priority heroes and still have equally good chance of winning.  Aint really that many armies out there who can do this. (Most of them either require their heroes who bring way to much utility to be ignored, or the exact opposite, their heroes bring so little other that they are taken mostly just because or not taken at all...

    Thanks @Myrdin that's really encouraging to know that different warscrolls can work well without depending all the time on heroes and generals. I don't plan to play in a tournament setting any time soon and mainly just played matched play with friends (we just like using points for balance and structure). A mixed race approach is definitely the way I want to go and what you have said has helped me not to worry as much. I think taking into account what you and @zilberfrid have said I might build up to something like this as my starting force, not sure about what City yet but leaning towards Hammerhal or Tempest's Eye:

    Allegiance: Cities of Sigmar
    Freeguild General (100)
    - General
    - Trait: Acadamae Prodigy
    Assassin (80)
    - Artefact: Saint's Blade
    Battlemage (90)
    - Spell: Lore of Cinder - Cindercloud (Hammerhal Wizard)
    - City Role: General's Adjutant (Must be 6 wounds or less)
    10 x Freeguild Greatswords (160)
    - City Role: Honoured Retinue (Must be 5-20 models)
    10 x Freeguild Handgunners (100)
    10 x Freeguild Handgunners (100)
    10 x Ironbreakers (130)
    10 x Shadow Warriors (110)
    10 x Shadow Warriors (110)

    Total: 980 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 75
     

    The idea would be the general and battlemage form a front line with the handgunners and ironbreakers acting as a screen, the general and the greatswords would be a countercharge unit. Meanwhile I would use the Shadow warriors to flank/harass and capture objectives where I can, I would have the assassin pop out of one of these units that is attacking or holding an objective to try and do tons of damage using the saint's blade.

     

     

  9. Hi all, I received a freeguild general and assassin for Christmas as well as £25 of vouchers to spend. I'm looking to make my first handful of purchases to start building my city and in the wider view I want to run a mixed race city. My thoughts would be having shadow warriors and the assassin to be my aelf contingent, crossbowmen and greatswords and demigryphs to be my human contingent and probably longbeards to be my duardin representation.

    I like the theme of this but when I study the tome I'm not sure if I am handicapping myself by doing this. Theme wise it looks really fun but rules wise my freeguild general would only help less than half my army. Can anyone offer any guidance or help on how they have made their mixed race cities and what led them to the choices they made? Am I trying to fit too many races in?

  10. Hi all, I'm mainly just fishing for ideas of simple conversions that people have done to give their city a unique flavour. The interwebs was surprisingly scarce of this kind of stuff apart from what Chris Peach and a couple of others have done.

    So what conversions have people done or any good ideas? Are people just doing head swaps / weapon swaps mainly? To me buying 2-3 kits to convert 1 unit is just too costly so I'm curious to see what people have done, I was thinking about buying the units I want in my army anyway and swapping bits within those kits.

  11. Is there any good reasons or thought son taking Squig hoppers over Boingrot Bounderz? I plan on getting the christmas battleforce box to add my budding grot force but I don't plan on running a mono-squigs list. For 10pts less all I can see is they move abit faster and can be battleline, but apart from that the bounderz just seem better in every way.

  12. Physical all the way. There is something special about the colour and artistry that gets lost in the pixels of a digital copy compared to a physical copy. Plus a physical copy just 'feels' better. I also like the non reliance on battery power. I also find it faster once I'm familiar with the book compared to digital.

  13. I work in an industry that is heavily involved in using different types of steel and CNC / precision machining it. I'd be amazed if the top and bottom mold slabs combined cost more than £25-30k MAX. If it's all being done in house with their own labour and machinery and not outsourcing the steel for machining then it's probably lower than that. These cost figures that are been quoted very much depend on whether it is the cost ONLY of the molds themselves or whether it is the broader cost including labour, machining, maintenance, building overheads etc.

    Personally for me my spending habits have slowed down, I've got plenty of backlog to go at and plenty of painted miniatures to play with. And I've sold off a big ton of miniatures from backlog that are just sitting there. I take a much more disciplined approach now. Also having a display cabinet incentivises me to finish what I have rather than keep buying more.

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  14. I'm very much looking forward to battleforce box to expand my 750pts force. At the moment I have 40 stabbas, 20 shoots, a fungoid cave shaman, zarbags gitz and a Loonboss on a Giant Cave Squig. All of those units will synergise with my force perfectly and save me quite abit of money, can't wait!

  15. The Gloomspite Gitz box looks fantastic for me, I need every single one of those units to expand my 750pts army. I worked it out and with the 25% discount I'll be paying £75 and save £45 compared to buying it all separately. Can't wait!

    Will these boxes comes with some sort of battalion in them btw named after the box? - Caveshroom Loonz

  16. @Bombort @Double Misfire having warm fuzzy sentimental feelings towards dwarves doesn't change a thing. GW simply does. Not. Care. How do you expect us to handle 40% of our faction getting discontinued? It really irks me that people on this forum (not necessarily yourselves) are trying to defend GWs decision to do this as if what they are doing is okay and acceptable. We have been strung along and strung along on a false hope as players, it happened first with the fyreslayers fluff teaser giving us hope for our faction's future. Then with the GHB19 and the copy paste allegiances we were let down but persevered because at least there point changes and an incentive that our faction is still considered and that we are just waiting for our time. Then suddenly the warriors they just did points changes for are discontinued? What If I wanted to buy more warriors from GW in the next year? Oh wait I can't. The way GW have handled this has been nothing short of deceitful. First they said the discontinued units would be a 'handful', is 33 units across order a 'handful'? And they didn't even have the decency or the guts to give us advance warning or any reasons behind their decisions, they just decided to put everything on last chance to buy overnight on a Friday night and send out a crappy email on the Saturday morning with no article or anything to communicate to us.

    What they should have done is taken notes from the 40k team and revamped the model line like they did with Chaos Space Marines. I think all of us here would have been happy to play warriors, thunderers etc with a new aesthetic and updated warscrolls. None of us would complain about a dwarf refresh.

    The reality is we have been handed an expiry date of 1 year from now and have gone the way of the TK, Brets, Gitmobs. We are already weak as a faction and this decision to discontinue our warriors who were effective screens, our thunderers and artillery (signature and iconic dwarf units) and our Unforged are the final death bell for us as a faction. They will receive no warscroll updates and will be left behind while the rest of the AoS factions continue to gain more and more abilities on their warscrolls which are high synergistic with their allegiance abilities, battle traits and heroes.

    I'm not normally a negative poster and you can search my post history to see that, but this one has really got me this time. We should be calling GW out on practices like this. I am already starting to see the cracks in 'new GW', at first WarCom was great but it has slowly become not just a marketing tool but something to caused people to panic buy. And they have done two price increases this year with some units receiving quite disproportionate price increases.

    I'm sorry but I'm not prepared to spend £200+ on boxes of the more recent dwarves for my faction to continue to be relevant. 

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  17. Or just sell them and invest elsewhere. That's what I've done. I agree with and totally feel the pain with the others on dispossessed and I'm very disappointed in GW for stringing along us legacy players like this then overnight doing  last chance to buy with no warning article or email a day prior. I think I will play middle earth instead for now as at least those models are timeless and always relevant 

  18. 41 minutes ago, Ironbreaker said:

    I don’t know about you guys,  but  I’m shopping around for a new army now. What really sucks is most of the stuff is just too outlandish. I want something more grounded. Nothing really appeals to my tastes. Order is basically GA: Stormcasts and Aelves at this point. Dispossessed had that comfy “hearth and home” feel to them that’s is sadly missing is the other armies.

    Yeah I sold mine now and I'm £150 better off. I've got Gloomspite gitz I cn play with, to be honest I've been enjoying the middle earth game a lot more and at least I know those models are timeless. 

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