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Lucur

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Posts posted by Lucur

  1. To add to Mark's previous post, there is always only the one ballista bomb and the one Gav charge. Those are potentially devastating, but can be played around to a degree. There can, however, be any number of Terrorgheists and the only counterplay to the "i go first twice" one is shoot/cast it dead. Which won't happen often with high move and fly.

    @Sedraxis

     the fact you would like to see the game balanced around older, weaker units (tomes, synergies, pts-per-wound or whatever) doesn't make it happen. GW is balancing around the new dialed up to eleven stuff. Thus, nerfing the Sacrosanct units would leave SCE behind the pack (which we arguably are anyways, with mediocre faction boni, no terrain and the halfbaked 2.0 tome, compared to later books.)

    If the entirety of SCE is brought to Liberator levels of power, the entirety of SCE is - in a competitive environment- subpar.

    • Like 2
  2. The hailstrike isn't that bad if you really want another artefact, it's just not as efficient as simply adding two more ballistae instead of battalion and Castigator tax. Also, to consistenly wound (which you want to trigger the reroll on the ballista), you need 6 Castigators, which further tilts the balance in favour of more ballistae instead.

    Considering points in SCE, if anything we need buffs to the old models, nerf Gavriels CA to be once a turn and maybe drop a few on the weak battalions, as there's currently no way to significantly lower drops compared to most armies.  The power of the new books is what sets the tone, so we should get balanced around that, and Evocators simply aren't broken compared to concurrent releases.

  3. 48 minutes ago, Bradipo322 said:

    But you can use the staff only once, so you get the buff on a single spell.

    The effect can be used only once per game, but when used lasts for the entire phase. So all three spells would be cast at +1 with one additional mortal wound to all caused mortal wounds.

  4. @RareDesire you will have to decide what you want to build a list around. Evocators on foot are more powerful and cheaper, therefor they need a "delivery-system" like Gavriel Sureheart and Scions or a Knight-Vexillor. The Kittycators are fast by themselves, they might need a Knight Heraldor to retreat and charge and otherwise they're good to go.

    The general consensus seems to be that shooting is necessary to pick out enemy characters, that can be done my 3-4 ballistae and a Lord Ordinator delivered into 18" range per Scions or a larger squad of Vanguard-Raptors with Longstrikes, the latter preferrably as Anvils to shoot a second time in the hero phase.

    @RiavanAs many Greatmaces as possiple. They rival Retributors in damage output and are more resilient due to shields and rerollable save in combat, while ticking that battleline box.

  5. For one, you have one extra artefact and no battalion, cheater :P The stormhost artefact takes up the free slot, so no lantern. Also that's 1740 pts

    I'd consolidate the Sequitors into ten man squads at least, you have the Judicators to fill in battleline. If you go for 20 Sequitors in one unit you also get the discount and quite the deathball with the Castellant's lantern and Evocators' Empower/ Celestial Blades, while retaining 3 battleline with the 2 squads of Judicators.

    To build up to 2000 points get more Evocators, add something fast to grab objectves, like Aetherwings. In my opinion you have too much shooting and too little to block chargers. Hope that helps ;)

  6. 1 hour ago, XReN said:

    Swords beat Grandstaves on 2+ saves
    Almost even on 3+

    To add to that, consider variance. Staves might do more damage on average against 4+ and worse, but staves habe a propability of doing no damage of like 78% per attack, whereas for swords it's like 70%. That is because swords have more attacks and staves doing either 0 or 2 damage, but never 1. Against 5+ and 6+ saves though, staves get far ahead on average damage.

  7. 3 hours ago, PJetski said:

    What are you worried about? 12 clan rats do approximately zero damage

    True, make that Plaguemonks or Stormvermin, though... ;)

    I think i wanna try out some Decimators next time i play v Skaven, they should easily get 7-8 models within 2" with a good charge and pile in. Maybe the horde meta will revive a Paladin choice? Maybe i should just get some sleep... :D

  8. I would rather take a Knight Heraldor and get that run&charge turn 1 than rely on the Templars trait, especially when the rules aren't clear.

    I've only run a unit of 3 kittycators so far, and not in an overly competitive environment,  but i've found the ability to fall back and charge invaluable. Won't count if every charge one-shots your cats, but it's there ;)

  9. I'm considering building towards an Anvilstrike list and while mathshammering some lists i came to the conclusion that 6 Longstrikes will reliably drop 5w 4+sv heroes. This made me want 12 of the buggers so i can headshot four necromancers a turn. In most Anvilstrike lists i see 9 Longstrikes. Why is that, considering that it gives more shots per CP?

  10. Of course the CA is useful on units in combat, if you have the CP you can also use it on several units simultaneously. The issue i find is that what gets touched by Evocators is usually not in combat anymore due to being dead or at least crippled to a point where spending a CP seems unnecessary (unless you really need to get those Evocators moving without falling back).

    The unit/s that come in to countercharge and in turn dead-en the Evocators is what bothers me, and shooting them with Longstrikes helps.

  11. 12 minutes ago, Phil D said:

    Question raised during a game last night. I used my Heraldor to retreat and run a unit of Consussors so they could charge Reikenor. In the shooting phase I elected to use Storm Blast on him and my opponent asked if they could still shoot as they had run. I said yes and he accepted that, but now I'm starting to doubt myself. The result didn't affect the outcome of the game.

    Was I right? Can Concussors use Storm Blast after a run move from a Heraldor?

    I don't think so, as it is a missile attack and the Heraldor allows to run and charge, not shoot, iirc.

    11 hours ago, jaebird said:

    I haven't used one, but i think you need a specific list, that uses all his abilities (much shooting, Heraldor for run+charge for CA), otherwise the gryphcharher will likely just be more efficient.

     

  12. 4 minutes ago, HammerOfSigmar said:

    Even with cleansing phalanx, is it worth the cast empower on the sequitors rather than on evocators itself? Anyone have some idea?

    Yep, i ran sone maths on that. Evocators' damage comes  from the mortal wounds more than anything and Sequitors Greatmaces profit more. Also Sequitors in Phalanx get to reroll hits, too, exponentially making rr wounds better and which allows them to reroll all saves every fightphase (remember, Empower can't even be denied when cast with a CP). Per point, Empower is better on Sequitors, when in a Cleansing Phalanx.

  13. 8 hours ago, DanteAlighieri said:

    Starting Stormcast and need some feedback on a prospective list.

     

    Aventis Firestrike (General) (360 pts)

    Lord Castellant (100 pts)

     

    5 x Judicators (160 pts)

    3x Castigators (80 pts)

    Cleansing Phalanx  (120 pts)

    10 x Evocators: Sword and Stave (400 pts)

    3 x  Evocators on Dracolines (300 pts)

    10 x Sequitors: Swords, 4 Greatmaces + Redemption Cache (240 pts)

    10 x Sequitors: Swords, 4 Greatmaces + Redemption Cache (240 pts)

     

    2000 Points

     

    It definitely seems like a pretty meaty list although no Staunch defender since Aventis is named.

    5 Judicators and 3 castigators surely isn't enough ranged. Aventis having 2 casts and 2 denies is pretty nice, but couldn't find the points for an Incantor.

    I was considering downgrading the Kitty-Cators to 5 regular Evocators and with the spare 100 points, cut the castigators and add in 5 more judicators?

    I'm afraid I will lose too much mobility since they are the only truly mobile unit besides Aventis.

    What do you guys think? Maybe cut the batallion since sequitors are strong enough on their own?

    I guess I should say I'm pretty set on running 20 Sequitors and Aventis. Everything else is flexible. 

    I'd say a cleansing phalanx is at it's strongest with an Arcanum on Gryphcharger (or Astreia for that matter) so you can autocast empower on your Sequitors, moving them from "strong" to "ridiculous".

    • Like 1
  14. 3 minutes ago, SirPug said:

    Queston about the hammer of sigmar command ability. 

    May i use multiple command  poinst to try get dead unit back and would i get to roll that dice and then choose to use another command point to try to return them if i fail the roll?

    No, the recent FAQ clarified that the CA can only be used once on a "dead" unit.

  15. 20 minutes ago, XReN said:

    Oh...

    Just realised  actual problem with gemenids - Arcanum's CA has only 12" range, whille gemenids can be set up in WW 18 of the caster.

    Aaaand that's how I return to my opinion of Arcanum on foot - it's a cheapest sequior tax with defensive CA, so you can shoot opponent's endless spells back at him faster

    Which leads me to the conclusion that a mount is basically mandatory, as i hardly see enemy endless spells and the Gryphcharger generates so much value for those 60 points... ymmv of course.

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