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Asimov

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Everything posted by Asimov

  1. Nobody seemed to care about Tzeentch, but the army got a lot of point changes: Tzaangor Shaman 160 (-20) Tzaangor Englightened 160/480 (+20/60) Ogroid 170 (-10) Gaunt Summoner 160 (-20) Changeling 180 (-20) Pinks 180 (-20) Blues 90 (-10) Brimstones 60 (-10) Flamers 140 (-20) Burning Charriot 150 (-10) Exalted Flamer 90 (-10) The Changehost will probably come back as a competitive list (100 points of reduction considering you are taking 3Pinks, 2Blues, 2Brims), allowing for another hero (auto included LoC, Blue Scrib and Gaunt summoner), or more endless spells. We get a new viable and very tzeentchian trick: Changeling with Purple sun of Shyish combo went down of 70pts to 230 Some of the reduction costs will be eaten up by endless spell increases, but thankfully the vortex did not change. One of our only very competitive unit got nerf with the Enligthened, but it seems fare looking at how they perform. It is a bit compensated by the Shaman decrease. The one thing I am really concerned about is the disapearence of the Gaunt Summoner with familiar from the point list. Remains only the regular Gaunt Summoner and the Gaunt Summoner on Disc who both went down to 160 . Hope we will keep our familiars for the +1 to cast an the extra 4 wounds. Also, I am curious to give a new try to the flamers and charriots again.
  2. Changeling at 180 + purple sun of shyish at 50 For 230 points you get à really deadly trick, instead of 300 before
  3. I just tested a 1000pts list with a Greatbray Shaman as ally and it is pretty good: Tzaangor Shaman (general, incorporeal form, gryph-feather charm, fold reality) Great Bray Shaman (wild rampage ) 6 Enlightened 20 Tzaangors 10 Kairics Basicly 90% of your list gets 3" move while at 12" of the beast shaman, allowing for a turn 1 charge with your tzaangors and enlightened (with destiny dices). The beast shaman spell is neat as it forces an ennemy unit to take a move towards the closest of your unit, making charges even easier It is strong, and it can scale at 2000 with 9*2 enlightened and 30 tzaangors...
  4. Can you please detail your list and your strategy? I tried a heavy charriot and flamer list against a free people army (former empire) and I got decimated by the shooting. Won the game because it was a heroes objectives and I got the first turn. Since then, I had a very bad feeling on charriots, which is a bommer since I love the model and I painted 3 of them...
  5. It is not exactly bouncing, as he does net get to cast it back in the opponent hero phase but rather he learns it. Moreover, it will be pointless to learn the realmspells. Learning your opponent spells I find it very situational as often they are tailored for s specific army. For example, once I played agaist Seraphon and brought the curseling it was a mistake for 2 reasons. First mistake a Seraphon does not cast spells, they save them for summon point, second mistake even if they have spells, they are all anti CHAOS DAEMON! Ok this is the worst case scenario... I dont want to convince you anyway, You know better than me who and what you will face so go for it, it is never bad choice !
  6. Well the Curseling is nice to throw back the spell at your opponent face... but the best anti magic we have is a LoC with Magical Supremacy. For the summoner scroll it is awkward, it looks like they did not update the app. It used to be the app not updated since the silver tower FAQ release. Honestly I am not using it, I am using printed warscroll from the website with the faqs if needed. You can break it down by considering that only your DAEMON WIZARDS benefit from the LoC trait. Thus it is not as good to take the arcanite mortal ones
  7. No, the last warscroll for all Tzaangors is found in the Beast of Chaos Battletome
  8. I agree on the magister, I like its spell, but it has been several months it did not make the cut. I tend to pick less wizards because summoning is really powerfull for tzeentch with the acrifice of your own pinks. I end up with 3 or 4 wizards, where 2 of them are always the LoC and the Summoner. The others I pick are the shaman to buff the tzaangors/discs, the ogroid for objectif switch shenanigan and then when I feel like it the blue scrib/curseling/magister
  9. I like the shaman to babysit the Discs... but it is true it is not that of a bonus when theyr are 6. Even debatable for 9. If you own the model, the Chaos Sorcerer lord is a valid option for its buff spell. The summoner has been faqed as well, it has been discussed in this topic already, I beleive it is in the Silver Tower FAQ. YOU get to choose how to allocate the wounds. Otherwise I agree it would be less important, but as it is your pick it is really great. If I had to choosse between your 2 options, I would probably pick the second option because i like the shackles. But for holding down objectives, the warriors are more tanky obviously (with shields). Having 20 Kairics can be nice as you can stretch the unit and grab two objectives and you have the shooting, but if you blow a little they disapear and then run away. And you won't have much command point to avoid the moral test. That's why I take them by 10 and never by 20.
  10. Hi! Firstly about the spell portal, I don't know if you are aware but it has been faqed and you can now cast only a single spell a turn through it... so definitly not woth the point cost imao For the tzaangors, 6 enlighteneds are a much bigger threats in close combat than 20 tzaangors. It is 280pts for 6 enlighteneds that you can bring back with fold reality (if on discs), this is why 9 is even better so you can suck up more damage. You don't want your unit to be wiped out before fold reality. Even with 6 I think it is better. 20 Tzaangors cost 360 points. It is actually your 6 Enlighteneds (280) plus 10 Kairics (80) feeling your battleline slot. With your pendulum and arcance scrifice I expect you kill your own pink and thus flood the field with blues to hold down objos and bubble wrap the other real threat, your wizards. So I would modify that, maybe take the soulsnare shackles spell. Eventually, you can switch Mark of the Conjurer for smth protecting your LoC (gryph feather charm if you can take an artefact in Ghur ) Oh also, Your Gaunt Summoner needs to have his familiar, he is so much better in this set up for the same cost (+1 to cast, +4 wounds)
  11. I have to try it now But I need to playtest before getting 9 more enlighteneds (and painting them) Do you guys think the vortex is used with the curseling to steal all the spells he can? I was expecting both shaman running by the tzaangors and the curseling as a back field control tower, sacrificing the poor kairic holding an objective nearby...
  12. I saw it on AoSShorts and was asking me the same thing. I thought this was illegal as well.
  13. Yes. I want to see the point cost. But giving the strength of miagic in the current meta (Nagash, Stormcast, Sylvaneth...), it might really be a good addition to a competitive list if it is not too expensive. In addition of the boost to the heavy cavalry, Skarband and the prayer, Khorne is really getting a nice boost and not only against magic.
  14. Looks like Khorne is going to be a pain even more. Warhammer Community Link Skulls Endless spell (or the so call equivalent): -2 to cast it at 12'' of one. If you roll 8 and you are at 12'' of both you forget the spell and all wizards at 12'' get D6 (!) MW The Skull altar: -1 to cast at 16'' I have a friend who plays khorne, I really consider playing against just to try smth with the least wizards possible... or just go StD. He would have invest in anti magical stuff and thus give me some advantage. But honestly it is gonna be impossible to align a magical heavy list I think
  15. The rule of cool always prevail! Honestly go for what you like and try things. I am getting a Vortex Beast and I will give it a try once a receive it, for the sake of testing and having fun. More than 20 pinks may be too much to be competitive. Takes endless spells if you have a plan for them. Besides the usual suspects (vortex/cogs, pendulum/swords...) if you are list building against a specific opponent take what will be efficient, shackles against close combat, palissade against shooting... If not and you want a generic list, some endless spell wont be worth their cost because they will be dead pick against a majority of match ups
  16. Glad I can help @DavionStar. Keep your summoner with familiars, he is really one of the best entry we have. I use mainly Blues and Brimstones for summoning, especially when playing with Pinks. Oterwise, I summon the Exalted Flamers which is not that expensive (12 fate pts) for having some nice shooting taht give MW. I summon the herald on disc if I need heroes for objectives. I summon the screamers if I need to take far away objective, help to kill a big guy or just poke an hidden character. But they are not that great by 3 to be honest. I have such a great time painting Tzeentch. I am actually afraid I will never get that much variety and fun with another army...
  17. You should give the Bolt of tzeentch to one of your best caster the LoC or the Summoner, You will want to reliably cast it every turn. You play 2*10 pinks so take the Pendulum to kill your owns pinks aiming for both units turn 1 and then make them come back with the 1 of your destiny dices with the bravery tests. You will get like 20 blues first turn, this help to bubble wrap and/or take control of objectives. You can use a fast caster like the blue scrib or the herald on disc or the shaman to project your blues far away. Not sure about the vortex beast as I never tried it. Eventually consider getting 6-9 Enlighteneds, they are really awesome for the point cost currently.
  18. The Balewinf Vortex is indeed one of the best. You will also find some really good ones in Malign Sorcery: the cogs for extra spell, the shackles to block marching armies, the swords/pendulum to sacrifice your own pinks and then thow them at your opponents. The geminids good also, the palissade against shooting armies. To finish, I am not a big fan of the portal since the FAQ, you can use it only once a turn.
  19. It looks pretty nice, totally woth playtesting. You have chaffs for objectives control and bubble wrapping your sorcerers. At 1000 points you will probably control the magical phase. You just may miss some letality with your spells, I would probably give the Bolt to the Curseling and Tz Inferno to the Summoner. Not a fan of Infusion Arcanum. But it is true they are pretty tough to cast. Keep your discs for counter charge and take control of far away objectives. You may find that you are missing the shaman with fold reality to increase the reliability of the discs and to replenish the unit, this is often a game breaker. Tell us how it goes against your opponents
  20. For me you are missing spells (come on it Tzeentch! ^^), so 1 or 2 additional casters (Shaman, Ogroid, Magister, Herald...) or 1 caster that throws 2 spells (the LoC fills the spot) For the Tzaangor you want as many great blades as you can, same for mutant and you need 1 shield, the rest is pair of blades. In this list you try to do a bit of everything and i am afraid you wont achieve much. You have some spells, some close, some tankiness. I pick the enligtened on disc every day over the chaos knights. You need to choose at 1000 points. One way is to go with 2*10 pinks and kill them yourselves with endless spells in order to farm blues and flood the bord and take objectives. For that having a fast flying wizard can be nice. Another way is to go full close. 6 or 9 enlightened on disc and you fill the battle lines with what fits (kairic, chaos warriors or tzaangors) These are good ways to start and upgrade to 2000. If you want to play TS, you can totally reuse the Tzaangors. They are actually a pretty good troop unit by 30 with the savage blades, you have several ways tu buff them and they have a bonus to run and charge.
  21. The Summoner is a very reliable damage dealer with +1 to cast (familiar) and another +1 with the LoC command. I usually put Bolt of Tzeentch and give the Tzeentch Firestorm to the LoC. The other way works as well. It is a good idea to use him with the balewind for the extra spell and the bonus to cast range. If you make it your general with Arcane sacrifice you can cast at 33''
  22. Hi again, You should try the Gaunt summoner with familiars, it is really good. No need to take 2 shamans. Enlighteneds are in a really good place right now, they can go by 9 with shaman babysitting and casting fold reality on them. Skyfires are probably over priced. 1 or 2 units of Pinks that you will sacrifice (arcane sacrifice, and/or endless spells) to farm blue horror points and resurect with destiny dices of 1. Tzaangors are better by 20 for the extra attack. Otherwise if you need to fill battlelines, Kairics by 10 or Chaos warriors, or Marauders. The LoC is good The ogroid is not that bad especially to steel objectives (MW inflicted = Brimstones spawned --> can help to get the control of an objective). The deamons are expensive for what they do, but played well they are not bad at all. 6 or 9 screamers against a list where there is a lot of behemoth is pretty nice!
  23. The same way that summoning used to work, where you had on the warscroll of said daemon how you could summon him by a spell and that spell was known by all CHAOS WIZARDS . |It is indeed a passive effect you benefit from because you play a unit with the right keyword, here PINK HORROR.
  24. Ì'd be also interested to have your feedbacks on th eway the list works out and on the tournament you attended
  25. I cut the plastic bit on the back of the mini and then drill for a 2*1mm magnet. On the quivers/scrolls/daggers there is a hole already, you just need to make it a bit bigger. The magnets are poping out a bit, but once put together it is unoticable. I can take a picture once at home if you like I found the hardest part was drill the feet to have them magnetizd on the discs. It is hard to have them balanced.
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