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Asimov

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  1. Thanks a lot! This will do perfectly Do you think it is worth to take a chaos spawn with the extra 50? or the extra CP for 50 is still a thing?
  2. Probably more daemon with some shooting and magic of course. Something around horrors. I have all the entries and numerous troops so I can do whatever
  3. Hello everyone! It has been more than a year that I played my tzeentch. Did not even try the new BT... Could you please give me a list or two that works well? And the big scheme of play that goes with it? Want to try to avoid the full flamer (I have the models but not mounted yet) Thank you in advance!
  4. I take it from the gaunt summoner on disc warscroll: the unit summoned casts one spell less this phase (not direct quote from english, but you get the idea) So it prevents to cast anything the turn they arrive.
  5. But the summoned Pinks have to wait one turn to cast. The big bonus I found when testing it was to be able to move in the subsequent phase, as they are summoned during the hero phase. Nevertheless it is strong. I am still not sure if it is such an advantage for competitive list, as it basically is 100 points mark up you have to take and that unit of Pink does not count as battleline. but summoning mechanic during the hero phase mitght be enough to compensate.
  6. I expect it to be like in 40K. Same unit, and thus you can allocate further wounds to your blues/brimstones in order to make your pinks (and their ability to cast a spell) last much longer. But if it plays like this, it would tend to extend the length of the turn, as you kill each horror one by one, summoning each time.
  7. I'd be interested to have your feedback on those. Usually I never start with Screamers, I only summon them when needed. The only time I played them it was for a casual game against Seraphon with lots of dinos (and it worked pretty well)
  8. Changehost is not the alpha and omega. I had great success with a pure tzaangor list (30 tzaangors, 2*10 kairics, tzaangor shaman, 2*9 enlightened, greatbray shaman as allied for the +3"move) and great fun. The mix is also good: LoC, Gaunt, +1/2 heroes, 20 tzaangors, 10pinks, 10kairics, 9enlightened, +endless spells
  9. I would change several things, but at the end it is up to you. I tend to play more competitivly. I play the Tzaangor shaman supporting the enlightened (by 9, always), casting fold reality. From time to time the ogroid because of his spell that can be used to take the control of an objective easily if it is defended by a small unit. Magister and herald, I havent played them for a while, not effective enough and we have better casters. The fatemaster i havent tried it yet, but I have the model to test it As for heroes, I used to play 4-5 heroes, but now more like 3-4. LoC is a must have for me, along with the Gaunt summoner (best anti horde we have). Blue scrib is really good in case of an heavy magic list. If i play mortals, I play Tzaangors by 20 (you need only one model with shield according to the last warscroll version) to insure I keep the +1 attack even if I hit second. 1 unit of pinks, because it is awesome, 1 unit of 10 kairics, they are really chaff and wont be able to keep an objective if the adversary is sending anything against them. They stay in the back, shoot a bit and hope for a wound or to. If you play 1 or 2 units of pinks, you want to kill them youself (to farm those blues) to bring them back with the destiny dice of 1 you may have. You kill them either with Arcane Sacrifice, and/or with endless spells (pendulum is the best, you can hit 2 units of pinks at once, and it won't come back at you) Afterward, we are one of the best allegiance to exploit at its best the endless spells. I played changehost the other day (extreme case of heavy magical list) and played 8 endless spell, including 4 predatory. Speaking of batallions, I used to play none (after I tried severals), now I think changehost is one of the best list we have, but it is not easy to play as there is no tanky units or close combat units. I am not sure we are that dependant of the batallions, because of the destiny dice (one of the best allegiance rule in the game) we can run far when we want, insure charges, and reduce risk on moral. New rerolls on 1s are nice though and peaking to start first ou second is important (second if magic heavy list!) Hope this can help
  10. I play Enllightened by 9 (because Tzeentch...) because it is more resilient and almost insure you that you get to cast Fold Reality on them. This is usually game breaker. In addition, 9 of them can shew pretty much everything, and with the 2" to attack of the lance, you get to attack with most of them each time.
  11. From my understanding you are totally free to pick the realmgate and the Gaunt's ability from his warscroll. The only FAQ about it specifies that you can summon only once a game 10 Pinks/Bloodletters/Plaguebearers/Daemonettes So go for it (I really need to paint mine...)
  12. Yes, you need 8 Horror heroes or daemon units, you are one short to fill the batallion. If you want to go chip go for brims.
  13. I found good advices there : https://darrenbolton40.wordpress.com/2017/09/12/tzaangor-enlightened-skyfires/ Basicly you need a hand drill, neodymium magnets and super glue.
  14. If you ar enot sure, use magnets. I have 9 Tzaangors on disc, I can play them as enlightened on foot/disc or skyfires. Magnets for life
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