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Mutter

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Everything posted by Mutter

  1. Obviously you weren't following the thread - the guy making up the houserules does not even PLAY AoS.
  2. Very similar list to what I am planning (just have a GK included as well for the extra attack spell) - what are your findings after the game? Anything you'd change?
  3. Verdict is still out, I guess. Lots of people like them, some find them too one-dimensional. Definitely super aggressive, so that playstyle has to suit you.
  4. I don't think so, 'cause hordes are just too powerful in 2.0. I can't see unridden TGs and ZDs making enough of a dent before being overcome. And every unridden monster cuts down on your ridden mounts, which I think are much more viable. But it'll be intersting to see them on the table every so often.
  5. My bad. Do you happen to have the complete list of results of the Masters?
  6. Well, if I listened to the same podcast, those guys thought the ZD was much better than the TG. I think they're selling the Flayers short.
  7. I've been playing GW games for 25+ years, and one thing that I learned over all the years: if there's something really powerful in a book, it'll get nerfed into the ground in the next edition. This definitely applies to Ghoul Patrol. But there's lots of other yummy stuff in the new tome. We'll all find something else to exploit.
  8. Well, this list just won the UK Masters: Vampire Lord - Mount: Flying Horror Knight of Shrouds Tomb Banshee - Pendant of the Fell Wind Guardian of Souls with Nightmare Lantern Soul Cage - Wychlight Lantern Dreadblade Harrow General Ruler of the Spirit Hosts - Aetherquartz Brooch 2 x 20 Chainrasp Horde 10 Chainrasp Horde 2 x 5 Dreadscythe Harridans 2 x 12 Myrmourn Banshees Chainguard - Shrieker Host Chronomantic Cogs - Prismatic Palisade Total: 1930 - Command Points: 3 - Mortal Realm: Hysh
  9. You could take GK on TG or ZD, and 3 TGs/ZDs as battleline, all in Gristlegore. You can fit in the Chalice, too. Will make for quick, brutal games.
  10. I wouldn't, and the answer is actually already there: DoK are basically made by all the synergies. I see no reason to water that down.
  11. I think that in most cases that's going to be a bit of a waste. Normally, your AR will stay back first turn to sit on the throne, and then it'll be a while till he can join the fray. If you only have one, you mightn't even want him IN the fray, for fear of losing his nasty spell. I'd rather take stuff to buff my frontline stuff, e.g. Terrorgheists.
  12. That sure is another viable way of upping the casting, but it'll quite difficult for any fighty character to stay within range of those two, especially the cart. Arkhan is just more independent.
  13. Yes, but Arkhan can then cast all spells with the buff. *shrug* It's a matter of preference. Arkhan is basically the same for old and new FEC, and he was frequently found in Monster Mash lists. I don't see a particular reason why that would change (to the contrary, we got an even more powerful spell now that we really want to get off), so make of that what you will.
  14. Arkhan will still be a really strong ally to make sure we get all our juicy spells off ...
  15. But not if everybody brings them in via the Archregent. For exaample, neither of the lists you suggested has room for a unit of 40 ghouls, and since the info on the new book droped, NONE of the lists suggested had. There is some really powerful stuff in the book, but it's difficult to pile in the various tricks (unlike in DoK), so while I think the book will be strong, most strong armies coming out of it will be a bit of a one-trick-pony. And that makes it slightly vulnerable.
  16. Don't worry, this was not meant to be a dig - like I said, we are grateful for what we have thanks to that file.
  17. Yeah, I have that pastebin info, too, and it's great to have it, but it is lacking in some areas.
  18. Can somebody tell me what the requirements for the Royal Menagerie battalions are? And the effect is a d3 heal when the beasts are close to each other, right? And I assume the new traits for TGs and ZD are instead of a trait for a character, not extra, right (that would be a bit much, but one can still hope)?
  19. How about rerolls for the maw attack? Lots of oh so sweet sixes ...
  20. Yes, especially seen as you can get rerolls easily enough for that, too.
  21. What I hate most about that battalion is the recycling of 40k names ...
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