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Zamik

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Everything posted by Zamik

  1. His "Immortal Champion" ability lets him take a god keyword, and the warscroll lists a Daemon Prince of Khorne as having the keywords, Khorne, Daemon, and Hero, so i assume he meets requirements.
  2. I'm thinking that you do since the Bloodstoker warscroll says to add 3" to run and charge roll, so it's distance beyond the roll. And the Ever Onwards ability basically declares that a unit "rolled" a 6 on its run. If unbuffed Bloodreavers were worth a hoot, you could get them to run 16" (6 base plus 6 ever onwards plus 3 whipped to fury plus 1 for hornblower), then have them charge 2d6 +4 (horn and whip again). You'd be in people's faces, at least for a minute lol.
  3. They can have their uses. I have both of the Khorne ones, and they have some unique features and they're cheap. Magore's Fiends are a compact unit (perfect for the new "wholly within" standard for buffs) with 2 rending weapons, gorefists, and a flesh-hound that lets them reroll charges.
  4. I'm happy to hear this about the Ex Death with Spear--I'm converting one now from a spare Bloodsecrator and Daemon Prince's sword!
  5. I can't wait for the danged errata to come out already.
  6. I'm actually planning to run a Daemon Prince in my Goretide army, so I can give him Hew the Foe and Thronebreaker's Torc, and let him fly around, shooting off units of bloodreavers as "nets" for him to ensnare enemy units. That's the plan anyway.
  7. Do you have anything to stop Battleshock in your list? If not, consider bringing an Exalted Deathbringer, whose Command Ability creates an 18" battleshock-free bubble!
  8. I think that true to the lore, and the unlimited contempt and hatred of our beloved god, Khorne is an army of tremendous tactical depth that punishes failure harshly. Mistakes tend to cascade in a Khorne army, true. As the "protagonists" of the main AoS narrative, Stormcasts have to be forgiving, easier to play, able to withstand small errors and recover from them.
  9. They don't. The Crimson Haze ability gives +1 attack to units wholly within ANY units with this ability.
  10. The Ballistas (Ballistae?) get +2 bonus in cover in the shooting phase. Yeah, I really want them to become more expensive SOON
  11. Yeah I figured models could climb up the side, but there's not really much place to stand up there. In any case, I was REALLY hoping that enemies would have to conga line up the one set of steps into a series of single combats with the priest! Just let me hold onto my image of a hulked-out dude with a giant axe chopping and kicking people down the stone steps and roaring prayers!
  12. So I just built my Altar of Skulls, and it is pretty big—so big and tall in fact that I wonder if enemies around the altar base with an attack range of 1” can even hit someone standing on it. I mean, how is the attack range measured in vertical space, from the weapon of the model?
  13. The book says, "If your army is a KHORNE army, you can give it a Slaughterhost keyword." I think the wording about "different slaughterhost keyword" is meant for characters such as Khorghos Khul and the Shadespire warbands. They can be in a Skullfiend Tribe army, but they can't get that keyword and thus can't take advantage of the abilities.
  14. I think Seraphon should come soon—if only because the new Khorne time goes ON AND ON about them.... Also in the Khorne tome, vague mention of a dark army from Ulgu...
  15. Khorgos Khul is the only other one that has a slaughterhost keyword by default. It’s at least unique.
  16. Ok, I was hesitant, but Magore’s Fiends do have the Blood Warrior keyword. Another weird thing: both Magore’s and Garrek’s have the Goretide keyword by default.
  17. This might be a silly question, but can Magore’s Fiends count as a “unit” of Blood Warriors for the purposes of meeting the requirements of a battalion?
  18. I think the Bloodied Saek model from that set would work out well too. Heck, buying Garrek's Reavers is cheaper than buying a standard Slaughterpriest, if you're willing to kitbash.
  19. I'm thinking about getting Magore's Fiends and Riptooth in my lists, since they comprise a very compact set that has some rend options and can reroll charges. I feel like it could benefit from a bunch of buffs and be blasted right away into the enemy. Curious if anyone else thinks it's worth it.
  20. I’ve had decent success with a block of 10 Blood Warriors cordoning off objectives and keeping back reinforcements (this is generally how I keep my skullreapers alive), and the glaive is a nice little punch, though I wish I could get the extra champion attack with it.
  21. I've always assumed you get the tithe for fleeing units, since they count as "slain" per the Core Rules.
  22. But Skullreapers no longer take battleshock tests at all, according to the warscroll. They're a lot less dependent on buff auras etc, since they already rock a good number of attacks each.
  23. Be careful though, Skullreapers and Khorgoraths have gone up by 10 points each in matched play.
  24. Well that's always the deal; I'm hoping the judgements can help with moving the enemy into a more advantageous disarray for me. There are always artifacts too.
  25. I'm going to warm up to this, I know we'll discover the good stuff. I like the Exalted Deathbringer's new Impaling Spear (doing d3 mortals in addition on a wound roll of 6) not just to enemy heroes. Put him near the general to give him 7 attacks and stoke him to reroll those wounds....
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