Jump to content

Warbossironteef

Members
  • Posts

    408
  • Joined

  • Last visited

Everything posted by Warbossironteef

  1. It's funny, it requires 2 command points and some positioning, but it's like a mini Tyrants without paying for the battalion. You can hit twice with Wrath and use your other command point to keep your Unfettered BT outside of 3inches so it strikes first before it'******. Basically you are trading your 3rd BT for 10xSkullreapers. They are slower but more board presence and kill hordes/chaff. Seems like a balanced list.
  2. If anyone was curious I believe this is the list that just took 2nd at GothCon, a 30 person, 5 game tournament with some competitive armies. A mixed army! Really cool to see a mixed army of BTs, Blood Warriors and SkullReapers. Allegiance: Blades of Khorne - Slaughterhost: Reapers of Vengeance Mortal Realm: Ulgu Wrath of Khorne Bloodthirster (320) - General - Trait: Mage Eater - Artefact: Sword of Judgement Bloodthirster of Unfettered Fury (300) - Artefact: Skullshard Mantle Bloodsecrator (140) Slaughterpriest (100) - Blood Blessing: Bronzed Flesh Slaughterpriest (100) - Blood Blessing: Killing Frenzy Slaughterpriest (100) - Blood Blessing: Blood Sacrifice 10 x Blood Warriors (200) - Goreaxe & Gorefist 10 x Bloodreavers (70) 10 x Bloodreavers (70) 10 x Skullreapers (360) Gore Pilgrims (140) Hexgorger Skulls (40) Wrath-Axe (60) Total: 2000 / 2000 Extra Command Points: 1
  3. Final question, do you have to be within a certain range of it to do so? So I'm originally a Seraphon player. I was planning on using the comet and incantor in my list. Slann's (kroak or starmaster) have unlimited unbind range so I'm hoping that mean they could unbind it and not have to be in range. ** I just realized your picture is Kroak lol.
  4. Quick noob question, can you dispell your own comet so you can cast it again?
  5. I'm looking to play Stormcast as my lower model count army. Are any of the units on dracolines competitively viable? I like Fulminators or is just better to play a stardrake for a low model count army? Are there any combos or tricks for the fulminators?
  6. I've heard other people talk about 30 bloodletters being harder to use in the new book, i think due to the size of th unit and the wholely within rules. If I were you i'd bust out my models on a table and do some trial movements and see how hard it is and how restrictive it is to your list.
  7. It's hard to really get a lot out of talking about things in a vacuum. Units are so list dependent and also different based on your matchup. I think you could talk about different ways to use units and what their strengths and weaknesses are but that's pretty much what's been happening already. I think the most value comes from sharing actual table experience and thinking of ways to maximize your units in different scenarios.
  8. I just put together what I would consider as a unique Brass Despoilers list. I think this direction I'm going in has legit potential but it's a million drops: Skullfiend: LEADERS Bloodsecrator (140) Slaughterpriest (100) Slaughterpriest (100) Doombull of Khorne (120) Great Bray Shaman (100) UNITS 10 x Bloodreavers (70) 10 x Bloodreavers (70) 10 x Bloodreavers (70) 1 x Khorgoraths (100) 1 x Khorgoraths (100) 1 x Khorgoraths (100) 5 x Wrathmongers (140) 10 x Bestigors of Khorne (120) 10 x Bestigors of Khorne (120) 6 x Bullgors of Khorne (320) Brass Despoilers (190) Hexgorger Skulls (40) TOTAL: 2000/2000 It's pretty fast, super choppy and has 2 powerful core "units" the bullgors and Khorgies. Both of those things reroll everything. As weird as the list looks I feel like something in this could be scary on the table.
  9. I've advertised for the Mani-Lord a few times but I'll do it one last time. Here are the two dice graphs for the Manti-Lord with Bloodsecrator, Whipped and buffed by a prayer (not that difficult): (Charging a unit with a 4+ save) Dimensional Daemon Blade: Lance: And then his mount attacks. Imagine if you can actually pull off some Wrathmonger and Aspiring DB buffs... I feel like every Mortal Army should consider him. He's a freaking Blood Thrister. Most Mortal heroes are wasting the plus one to damage and that is sooo good.
  10. This is almost the exact list that I'm running/testing. It will be interesting to see if you can get a lot out of 30 BloodWarriors. As much as Khorne is about killing stuff I actually think this list is best suited for playing the objective game and counter charges. All my mortal lists seem to have 10xSkullreapers and 5x Wrathmongers, but I would love to test 5x Skullreapers and 2 5xWrathmongers. You could spread the Wrahtmongers buffs to more of your units and they can fight behind BloodWarriors with their 2 inch reach. Might be something considering. Shoot now that we are talking about it, even the idea of 3x 5xWrathmongers is interesting. Bascially your BloodWarriors and Mongers would get onto objectives and fight together. Sounds like it could be good because every extra attack on a BW is great because they swing again when they die. Maybe you could test dropping a Slaughterpriest, 5x BWs and adding another 5xWrathmonger unit & Bloodreaver(or something else). I'm also planning on taking a Chaos Lord on Manticore and also trying Chaos Warshine. The Chaos Lord with Demensional Blade takes full advantage of the Goretide command trait and it gives the list another fast unit that really packs a punch. It has a 6 inch pile-in as well, so it's great behind chaff and can also fly 12, run and still get into combat.
  11. Same. I've been liking Bloodmad because it doesn't need the hero and if you when you shoot Goretide Bloodwarriors they often times get outside of buff range. It's a small thing but I feel like Khorne got the short end of the stick when it comes to weapons. Only one Goreglaive per 10 models and also Skullreapers not really getting any weapons feels a little bad, but I guess you can't get everything, unless your a Stormcast Sequitor.........
  12. I feel like the more I play the more I might like 5man Blood warriors. Less of a physical footprint than reavers but if you buff them to like 3 or 4 attacks they do great, even at 5 man strong. You throw them into a choppy enemy unit, attack, then take like 30 hits back, dishing out some mortals, then attack again when you die. They seem like great little "grenades" in a goretide army. I mean nothing game breaking, but just a solid little unit that I think can do more work than people give them credit for.
  13. Brass Despoilers does seem interesting. It would be a whole different army but it could be quite good. You pick up some more speed. Khorne Bestigors get freaking choppy next to a Bloodsecrator and some Wrathmongers. Yikes.
  14. Noobie Stormcast questions: -I think the math says swords are better on Sequitors. Do people just use hammers because they only come with hammers from the starter set? -How do people generally run their Evocators? A mix or usually all Staves or Swords? -I really like the look of Judicators. They are a little expensive but seem like a super solid battleline. Are they used in competitive lists? -How cheesy is 3xCelestar Ballista and 9xLongstrike? It seems like it wouldn't be fun for your opponents in a casual setting. -Final question: Lord Arcanum seems awesome. Is the Griffon verison viable? I love the model.
  15. So as someone interested in playing Stormcast, just bought a few models, is it okay if I ask a couple noob questions? i'm sure they are almost all answered somewhere here but it's up to 186 pages at this point
  16. They probably make up their points if you are able to get them into combat and shoot twice. To me the big thing is that in a mortal army it also means you need to take a daemon leader for Locus. So when you add up the Daemon Leader points and the 420 points it is very inefficient. But to your point, even though it is so pricey, the army doesn't have anything else that can do what they do. So maybe it could work, but it's a huge investment. If you shoot at a 10 man enemy unit with locus, you do about 4-8 wounds on average. That's not enough imo for 420, so it would really be about getting them into combat for the double shot.
  17. Is Korghos Khul not being recognized enough? He only works in Goretide, and I feel like he is 20 points over costed but he has a few unique things. 3+ armor save, 8 inch pile in, an axe that can one shot any model and a good command trait that pairs perfectly with Goretide reroll 1's to wound. With a few extra attacks he actually hits pretty hard and gets to like 11 totally attacks. Is it just the price tag that make people write him off? A bloodsecrator cost 140, it seems odd that he is all the way up at 180.
  18. I honestly think 120 per cannon would balance them out. At least make them playable. The funny thing is I hate the models. They just help me use the models I love.
  19. The whole Skullcannon thing continuesto bug me. They should have taken the time, after realizing that they wanted to nerf them, to realize they are too expensive. A simple fix would be to change Mongers to melee attacks but then also lower the Cannons points to like 120... instead they are completely dead.
  20. It feels kind of bad that running tanky guys into the enemy is one of our only tactics. I get that Khorne does one thing, Khorne things, but I think from a gameplay option it would be nice to have more movement/strategic options. Like 10x reapers with 5xWrathmonger behind them is pretty awesome, but it's so slow and expensive that it's hard to even get to fun part. But I do love that combo. Bronzed flesh on the Reapers and then the Wrathmongers can hit from behind because 2inch range.
  21. Yeah I was using bloodwarriors to try and break the lines but it was still hard. One game I played freeguild and I think that's just a hard counter to Khorne. He went heavy shooting and because we are so slow he was able to set up on objectives and then never move and get all his bonuses. Plus shoot again when I charged. Stormcast has also been difficult but maybe Freeguild are just a hard counter.
  22. I got some games in this weekend and I felt pretty helpless against shooting armies. Some of hardest hitting units are so slow, our battalions offer no movement shenanigans and BTs are so squishy. Does anyone have any advice? At this point it almost seems better to have a 6xblood crusher unit than a WoK BT
  23. Yeah the math per point is pretty bad. If you do play them, you will need to be super aggro with them so you can get into combat. But the idea of using them as a ranged support unit is gone. They now need to get into combat to make the 420 points worth it.
×
×
  • Create New...