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Rachmani

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Everything posted by Rachmani

  1. This is the way. In fact each time that happens you should have to play a game of „Warhammer Quest: The Silver Tower“ in between your tournament matches to determine if it’s still the same Knight Questor or if she remains trapped and you‘d have to rename her before playing the next match. I‘m sold!
  2. I‘d disagree. Not that 40k isn’t a bad example of how rules should not be written - it is! But it could also be a perfect testing ground.
  3. I understand that. The whole thing was coming off of that new lumineth rule seemingly ignoring wards and how it could be in forth. I proposed a method that would lessen the impact of ward saves (although I got the name wrong. It would be the equivalent of 40k invul saves. Though I did mention that it got really messy.)
  4. That’s why I prefer you only get either. Meaning, your ward only comes into play once saves are worse. Savestacking remains a problem ofc. But that is a separate issue & has to be dealt with anyways.
  5. I kinda like 40ks old approach, where you only get one save & the ward only comes into play once your armorsave is worse. Ofc that led to post ward saves etc. but in its core I like that mechanic. But I‘d also be fine with wards being more common and hence also anti ward mechanics. More wards would weaken MWs at least.
  6. Personally, I think that "Orruk Warclans" is a battle tome born out of necessity and not intention or good design. I wouldn't be surprised if we got a Kruleboys battle tome in the near future, accompanied by a second wave. Same, but with less new models for the Iron Jaws. And that will be that. Big Waaagh gets special rules dependent on the main faction, not what the have now & will include Gitz. Okay, the last part is quite out there, but I really wouldn't be surprised about a book split. P.S. Savage Orruks vanish until their rebirth years down the line. Sry.
  7. You're absolutely right! It was kinda loopholeish.
  8. They‘re very good at the moment. New Admiral and the dreaded Purple Sun made all the shooting so much more dangerous. It‘s specific lists, that do well. But boi do they do well.
  9. It is, until you realize that by not buying them with the box you're basically free to use whatever models you'd want to use. Maybe you've got the Underworld war band. Bam, you got more than enough vampires right there. Now, if what you meant was "man, I had hoped for all three of them within the box and for a discount", then you'd be pretty spot on, that would be/is disappointing.
  10. Okay, guys & gals. Now, that we've shown that we can bring one of our own onto the tabletop (because clearly that's what happened here), it's time to chose the next one. I agree, that "King Brodd" was kind of an easy choice (no offense). That's why I strongly encourage us, to chose a ... less obvious name this time! =D Come on, we can do it (again)!
  11. Mixed feelings tbh. I like Brodd, but he alone won’t get me to paint megas and the old mancrushers. Still, it’s an army that could easily sway me with just one (or two ) release(s). The ogre doesn’t do it for me, as cool as he looks, and I was quite looking forward to ogres. If they don’t suddenly summon a unit of new maneaters and give me the option to field them as battlelines, I‘m out until the next battletome. But that’s ok, all in all, because the StD reveals cemented them as a really great release to come. We‘ve known them through leaks for months now and the still look awesome. A bit on the saver side, but awesome. So I know where my energy will go. oh, and maybe I‘ll pick up a few Lumineth along tje way.
  12. I think that totally depends on what the gargant part would be. New mancrushers? Ogors trying to subdue a giant or two. Or eat him/them. A new mini-mega? Also super doable. A mega? Not going to happen. P.S. As soon as Ogors get their refresh I‘m in. Less static Ogors is where it’s at.
  13. I should have elaborated. Boltboys are sometimes a trap essentially means that it can be poor listbuilding to include too many of them. Even or specifically in Big Yellers, where the incentive to take them is higher. But maybe the meta or just your opponent calls for more mirebrutes and you’re taking yellers for the cheapest battleline possible.
  14. I see, so you were talking about Big Yellers. I must have missed that. Thx. In that case, personally I dislike 9 & prefer 2x6. I sometimes go 6 & 2x3 in Big Yellers. Boltboys can be quite the trap.
  15. Well at least everyone can get them painted until then.
  16. I agree with the assessment, but 2x6 vs 9 boltboys also means 12 vs 9 boltboys. >.< would you rather take 6 & 3 over 9?
  17. Yes. But you can ofc use it preemptivly. I basically surprised my opponents with an additional +1 save. Gutrippaz have 2 wounds each, so if you get them to keep their 5+ or even better, if they retain a 4+, 40 wounds soak up a lot of damage. I‘ve had similar (even better) experience with the killaboss on great gnashtooth. Basically I made my gutrippz into a moderate tarr pit. They‘d still die against the most terrifying hammers, but would surprise the rest. Add a killaboss and you don’t even need to fear battleshock. But now they just melt against Bounty Hunters. All of a sudden those 40 wounds melt like butter in the purple sun.
  18. Before Bounty Hunters I had really good results with +1 Armor on 20 gutrippaz. (really in the context of Kruleboys) There was something there. Bounty Hunters really, really messed up that math.
  19. Skinchangers are an interesting idea. First glance I really like that. P.S. Has anyone here recently felt the heavy absence of a good, old Orcs & Goblins army. You know, some night gobbos next to a unit of "simple" orcs, dunno 5 wolf riders and a bunch of other stuff. You know, the stuff that looked like a small raiding party. I *so* miss that.
  20. Try the Killaboss on the doggo, too. His damage is still solid and with shaman +1 to saves and another +1 to saves bonus he tanks like a champ. He‘s not as fast as the vulture, but still reasonably fast & super self reliant.
  21. No, the new book invalidated the things that came before.
  22. I played Scarlet Doom for a bit and my main takeaways are: 1. BGR die too quickly in 10s, are way too bulky in 30s but seem to do really well in 20s, my personal sweet spot. I‘d try out 15s though. 2. No single hero seems to be a must have, almost all of them are good. I really love that part. What what a wide variety! 3. Why are Hexwraiths so good in Scarlet Doom?? To me they‘re the perfect addition to BGRs yet they look *so* dated! What a waste.
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