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Rachmani

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Everything posted by Rachmani

  1. Well, "disgusted" seems like way too strong a word to be used here. Annoyed maybe, but even then I'm personally more like "wow, it's been two months already & I haven't even touched most of my Dominion miniatures... where did the time go?" Granted, I'm a dad of a 1 year old in home office, trying to get as much of my daughter as I can, so my mileage surely varies, but still... . How many of us are really beyond the initial try out phase? With that being said, would I have liked 1 to 2 new battle tomes with Dominion (rather than some time later) - absolutely. But What you describe here seems way too harsh from the PoV of my reality bubble ( ).
  2. That’s both good and bad. Let’s say I want to stay with Radukar & his lot anything I should absolutely avoid? The rest I‘ll figure out. But sometimes something looks good on paper but in reality isn’t all that great. Like I can imagine Avengori with their non hero monsters are probably worse than they appear due to 3.0 victory conditions.
  3. I missed basically all post release talk and brainstorming about the Gravelords. Is there a good overview on all our units and how they're performing in 3.0 so far? My expectations and reality could be quite some inches apart - but I have a Cursed City box laying around and intent to use it in the near future. (Doesn't matter if the cursed city gravelords are any good. They're just my scape goat to paint some of them =D)
  4. My guts tell me (want to tell me =D) that we’ll see 1-2 units when the actual preorders hit. We’ll see. I don’t think the Kruleboys range is actually bad. I kinda like the limited units to be honest & the focus on monsters, too. I just would have loved 1 cavalry unit and a new troll unit. But maybe we’ll get something like that.
  5. Amazing dragons & a possible sign we might see some more Kruleboyz stuff. Win-win!
  6. I think it might be for the SoB specifically as their armies tend to be only a few models strong. Otherwise... either for open/narrated play or for disaster inbound =D
  7. While I‘d love to see another unit (some sort of cavalry), I‘m down for few troops and many monsters. In that sense my only complaint would be that most (all?) the monsters are tied to heroes - which makes sense from a rules perspective but is less fun to look at/doesn‘t feel the same as monsters accompanying troops. I‘d love some new swamp trolls for example. But should they be able to field the old ones, the current models at least fit rather well.
  8. I instantly had the three Trolls from the Hobbit in mind, just as Ogors & ofc AoSified. But mindset wise three fat guys out for the next meal, always arguing about the right spice rub, never in agreement on anything. In terms of rules, they‘d be powerful but you‘d need to be careful to not bring them close to each other, as their infighting would weaken them.
  9. I‘d love that. Two/three brothers constantly bickering and infighting.
  10. Wow, ok, I think I got two skaven halves of isle of blood collecting dust at my parents place. I simply didn’t know that there are Skaven players out there who might like them because GW didn’t really bring them back.
  11. Are they out of print or something? I usually don’t follow Skaven stuff.
  12. Kruleboys do not disappoint. Mouth of Mork looks amazing, Killaboss, too. I‘m a tad sad about the amount of different Killabosses but all in all the boys need a healthy amount of bosses. As a bonus, you could probably spin a story around the same Killaboss being on foot or riding different monsters. So there is that. All in all an amazing range. They just have so much layered personality. I get strong „evil fairy“ vibes from them. Truly worthy opponents for a lot of heroes. Maybe it’s finally time to open the cursed city box and hammer the anvil of apotheosis.
  13. I think you maybe missed the humor. >.< At most a tad snarky.
  14. And should it be IRL just don’t overdo it with the sentinels and slowly ease them in. Really shouldn’t be that much of a problem at the table. If the other guys don’t go all out competition on you, you don’t have to teclis sentinel them. The game is so much more fun now anyway when both play a somewhat diverse army. I really like it & LRL have an abundance of units to chose from.
  15. We never took that for granted! It’s exactly like your graph says. The order makes no difference. Only when the order gets changed or steps left out it does. Like with mortal wounds on 6+. Here hit is better than wound.
  16. From what I read here we should probably agree on "common semantics" here. Because I think I get what you're trying to say, but stuff like "better value" is very confusing because it's statistically untrue. You're however safer from anomalies the well, lower the number. Basically it's like this (I'll just use saves but that's true for every dice roll in the game): Going from 6+ down to 5+ to 4+ etc. your additional success value goes down with every step. 6+ to 5+ is a 50% gain in saves. 5+ to 4+ only 33% etc. So the first step is the most valuable in that regard (statistically speaking). However, if you you come from the perspective of failure it's the other way round. The lower you get the less likely (percentage wise) it becomes to fail. 3+ to 2+ means 50% less failures. 4+ to 3+ you go from a 50% fail chance to a 33% chance to fail. 3+ to 2+ it's 33% to 17,5%. So, while that looks like it's the same it's actually not. If you take variance into account and accept that you don't necessarily roll according to statistics you can stretch the odds quite a bit. Rule of thumb is: The higher the number of dice the better it is to go for bigger successes. The lower the number of dice the more important it is to avoid failure. In combat & particularly with saves you also have to account for wounds but the general idea stays the same, it just gets another layer.
  17. Exactly, upstream/downstream only becomes a thing when certain outcomes allow you to bypass of the normal order. MW on a 6+ to hit are better than MW on a 6+ to wound, but that's about it.
  18. I was being humorous. no need to defend the Oldcast
  19. It's really easy! Just make each & every STORMCAST except the new ones BAD in the upcoming book. Mid third edition we get the revised edition that phases out all the old STORMCAST. Done! >.<
  20. My guess would be that they'll slowly cycle out the old stuff - either completely or via resculpts. The latter would be my idea. They create the new Thundersomethingsomething and the next wave will bring updated Liberators etc. that now *also* have thunder something armor. And frankly, the old ones look pretty bad compared to the new ones, so please, update to your hearts content =D.
  21. They certainly don't need more units (although SCE got more, too x) ), but desperately need new rules. So I agree!
  22. That's the even cooler part. The Kruleboyz are superb, but the Stormcast hold their ground and actually look good opposite to them. I'm super happy with the models in the Dominion box and plan to expand both armies to reasonable size.
  23. I would agree if it weren't for the models shown, that in my opinion are just excellent. SC and Kruleboyz alike.
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