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AaronWilson

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Everything posted by AaronWilson

  1. I'm sure everyone wants the game to be better then that, I'd like to them to be better then that. Fulminators, stormdrake guard, whatever will eventually be nerfed. Then there will be a new release which is busted, spammed, and nerfed. The same cycle has had happened in 40k in forever and has happened in AoS since release. It won't change anytime soon.
  2. Wait... GW have made a unit that's above the power curve and people are spamming? In other news the sky is blue and water is wet. This is the way of the world with GW, AoS isn't balanced, GW don't make balanced games and people spam the best things. If you want a balanced game where things like this don't happen AoS isn't it. It's however loads of fun, you just got to roll some dice and accept the game for what is is, or don't play it.
  3. This is pretty exciting, can't wait to see what it is
  4. I think this is a case of lets agree to disagree my friend
  5. I didn't say people should or shouldn't complain I was just saying that it's probably to be expected. I'm personally not fussed, an updated rulebook is exciting enough as you get to try new lists, new warscrolls, new synergies, etc. I'd rather they not add 5/6 different warscrolls to every book every time it gets updated. AoS is wide enough already, refining is what in it I'd prefer.
  6. I think this follows newest trend though. An update for a army comes normally with one new model and a book. Maggotkin had not received anything since their book (which was older then IDK) and got the same treatment. I feel like book updates with now follow this trend.
  7. Came here to commend for both Season of War & ReRolling ones. @Gaz Taylor Beat me to it, but +1 for both those recommendations.
  8. Think what makes a "good" battletome is hugely subjective.
  9. http://thehonestwargamer.com/aos-stats-centre-state-of-the-meta/ This is some crazy impressive work from @Sixdiceskills and team. Some amazing statics about AoS and the meta, please check it out.
  10. Yeah, very true and a good point I'd not thought of.
  11. I expect it to be FAQ'd as it sort of makes the unit unkillable next to the harvester.
  12. I would say no, "If this unit is on the battlefield when you use an ability that returns slain models to a friendly Death unit, you can either re-roll the dice that determines the number of slain models returned to that unit or add 1 to the number of slain models that are returned to that unit" as the roll doesn't determine the number, the number is a fixed 1. However you would get to return two mortek for everyone 4+ you roll.
  13. Ah yeah... that is a shame. Protection of Nagash is still a great spell on him at least!
  14. It is not written in such way but things for example the Blades of Khorne book are now tied to Blades of Khorne keyword, not just Khorne. They have added Blades of Khorne key word to the whole book, so if you include a coalition unit it lacks the keyword now to gain the benefit of the books allegiance abilities. This is true of all four the chaos books.
  15. Nagash is certainly a lot worse in OBR now, no -1 rend, no bludgeon, no unstoppable advance, no self healing, no re-roll 1s of save or hits. I thin he will still be a lot of fun to push around, PoN is a great spell and mean with his own CA he will have a 4+ ward against everything which is good but there's no way he's not just straight up weaker then before inside OBR.
  16. The impression I got from the phrasing of the article as well was this will be a regular thing, so if can move to a quarterly update with small increments and decreases and subtle warscroll changes I think that's the best the game will be in regards to updates and balance.
  17. How do you guys feel about the Seraphon changes? 20 points for a salamander and 15 point increase on Solar Engine Bastiladons doesn't feel too impactful? May lose unit a of skinks from a list but feels like still in a very strong place, especially when Nagash / Archaon taking some hits.
  18. I mean whoever thinks a 10 points deduction on Skull Reapers makes any difference really needs a long hard look in the mirror.
  19. Think the changes they made are very good, but it would appear some of the min offenders (SoB, DoK , IJ, Stormcast) completely dodged the bullet.
  20. Yeah no self healing is not something I picked up on, paired with no Heroic Recovery in combat, no -1 rend, certainly makes him more vulnerable to just being blown up / ground down
  21. How are people reading the interaction between Supreme Lord of the Undead & Invocation of Nagash? Does IoN increase the amount returned by SLotU. Can I heal an extra wound, or only return an extra model? If I have a unit of 5 Death Riders and 2 are dead, do I get turn 2?
  22. FAQ Is up, Nagash lost his CA to grant re-rolls 1 to hit and save rolls. He now has a new CA that picks unit and increases the ward save by one. He also has a rule that you can re-roll the dice on abilities that return slain models. Unit of 30 Mortek, with reinforced battle shields, death magic incarnate, next to a harvester in PE has a 4+ save, ignoring rend 1, a 4+ ward save, and a 4+ to a return the slain model to the unit.
  23. One harvester is nice for a easy monstrous takeover, a roar to stop a key order and is quite killy. One of each would work, means you can endless duty your one crawler every turn as well.
  24. Hey man! So the way I tend to do it is I do all my armour saves / ward saves in one go, and then I roll for as many models I have within 1" of a harvester, so say I have like 10 wounds remaining after saves, and 5 mortek within 1" of a havester, I'd roll all 5, and say I pass 3, I'd then roll two more as I'd have two models remaining within 1" of the harvester etc.
  25. Yeah my buddy did point that out, the only thing is if I make another model my general I don't want to give up a easy slay the warlord battle trait
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