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JackStreicher

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Everything posted by JackStreicher

  1. They were Knights of the Empire and they were turned by Luthor Harkon, not by drinking dragon blood =~P I am well aware of the latest whf lore and I even modeled a multi-Part kit myself.
  2. Take a GA: Order with the Anvilguard allegiance
  3. I highly dislike them since they‘re too delicate and elvish for vampire knights. There‘s nothing vampiric about them, not even the wing crests look vampiric.
  4. I‘d be happy if they finally replaced the fugly old Vampire Knights with a new plastic kit. (LONG OVERDUE)
  5. Simple math. ~ 11.xy dmg + battleshock ~ 20 models gone. at 3 ballistas + Ordinator they deal >50% more damage than judicators vs a 4+ save. this feels just like the Aethervoid discussion... facts win not the gut feel. same goes for Sequitors which are a medium to high tier elite unit with the price of a low-tier elite unit which can also be taken as battleline. Another point to keep in mind: statistical results usually get to their average result across numerous values. Which means: the more dice you roll the more average it gets with usual spikes up and down. It isn‘t that unlikely to see one ballista hit 3 shots with 13+ hits of which 10 will do dmg, by just one ballista. ofc there is the other case - I failed to ever hit with mine 2 turns in a row, but whatever it‘s only 100 points so I‘ll buy 2 more. (Once you can even think like that you know it‘s too cheap for what it does, since there doesn‘t Seem to be a better option)
  6. The difference grows bigger once you take 3 ballistas. plus the deepstriking removes the whole argument of „only 18“ range“
  7. If 30 Grimghasts make the 10+ charge (or even twice) it‘s over because of the Range and the number of attacks. Couple that with all of our auras and you get a nice charge phase which slaughters 2/3rds of the enemy. And there are even more examples.
  8. And that‘s Different with archers? Don‘t let them be charged. No unit offers all the versatility you need for all scenarios. the ballistas Deal about 11 wounds to a 4+ save, while archers for the same cost do about 5. Additionally you can thunder/teleport your ballista Batterie where you need them. srsly trying to talk this artillery down is nonsense. It‘s way undercostet, period.
  9. 1D6 Hits per hit is Never poor, especially with rend -2. the 18“ are never an issue just screen them, lean back and keep oneshotting. the lord ordinator is fine for the immense buff he provides for artillery heavy lists. He should be renamed into rallynator though. the 40pts ‚overpricing‘ Split by 3 ballistas makes a ballista 113 pts which is still WAY too cheap. It‘s too much firepower for too few points. using the ordinator on 3 ballistas would make each score 2 hits at 18“ which would result 3*7 = 21* 4/6 = 14 wounds at -2 so don‘t even try to defend this undercosting.
  10. And why? A single ballista is better than 5 judicators which cost 160 pts. Combined with a Lord Ordinator those things shred one unit of 20 every turn.
  11. Lots of other things have the same odds without singlehandedly winning a game if you roll a statistical anomaly.
  12. Biggest issue imo is the ballista for 100. it should at least go up 40 to 60 points.
  13. I‘ve got tabled at the start of turn 3. of 5 charges he made 4 waves of terror and got a double turn. it‘s unlikely but it still happens and easily wins games since you can destroy entire units without them ever swinging back. if it really is that rare it should be limited to one a turn without being game breaking. (I am a NH player myself.)
  14. Alright. We had a Tournament just now and the consensus is the following: The 10+ charge of NH is too strong - this rises to a rediculous Level once the NH player makes more than one 10+ charge per turn. We thought about: how about a 1“ range and you get one attack per weapon.
  15. Same Question about Morathi. On paper mine seemed good, but in reality she always underperformed for her costs.
  16. The old dragons are just ugly -> obese lizards with too long necks and too short wings and a big hand syndrome. the new ones are just the same in plastic: head too big, wings way too small, still looking obese, hands are okay... I guess GW never released a dragon model that was actually good or cool if you look up alternative producers.
  17. What? Why? Where is the paragraph that states that?
  18. Pretty sure they won‘t it‘s kind of sad that everyone only picks eels (well I got 3 of each for the style!). I can understand though that no one wants Reavers. They still never did anything for me.
  19. How would you rate the „Hailstorm Battery“ battalion? IMO it‘s okay
  20. I believe every faction should have a easily accessible battalion so you get the deployment, cp and artifact bonus. Daughters of Khaine have an amazing Battalion: Bloodwrack Sisterhood for 140pts =] Slaughter Troop is okay as well. The Battalions of LoN are okay. I mind though that all but one enforce a named character. Nighthaunt Battalions are very thematic, strong and mostly easy to put together - I agree
  21. 1. my Reavers never did more than 2 wounds a game. And those wounds weren‘t at Range. They‘ve to prove themselfs to me yet 2. So you argue it‘s perfectly fine to have utterly bad battalions because others have it (perhaps you realize yourself that Your reasoning is nonsense) 3. AGAIN because others have the same issue doesn‘t make it okay: „ well about some million people have AIDS so it‘s ok if I get it too“ - same reasoning other topic. 4. They‘re not shooting focused but they‘ve a lot of shooting. 5. AGAIN: meme others have it so it has to be fine. if you wonder why my response is a bit passive aggressive: it‘s because yours appeared Plainly aggressive and unnecessariliy rude.
  22. Imo the IDK are a cool looking and fun army to play. the issues I see as a casual are the following: • Reavers are utterly useless. Their Missle Weapons do nothing, their melee also does nothing. They cost too much since all they can do is look real cool. • The Battalions are ******. Most need an Allopex (which costs too much and does too little). We‘d need simple battalions: Bat 1: Akhelian King, 2 Eels, 1 thrall (20 or more) ++1 Save for the Thralls if they‘re wholly within 12“ of the eels. Bat 2: 1-2 Allopex, Tidecaster, 1-2 Reavers. +1 to hit with missle weapons if the enemy is within 9“. Etc. • the EAotS costs too much • How about a range-focused conclave? • we lack command abilities
  23. Seemslile the last two images mightfit together
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