Jump to content

JackStreicher

Members
  • Posts

    4,926
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by JackStreicher

  1. What bothers me most however is that when they announced StD I planned on playing 3-6 boxes of spire tyrants, since I expected them to be at least 1A,3+,4+,-,1 with some special dmg2 weapons for the champion. Well, look how far from any senseful Integration all those warbands except Iron Golems are. at this Point I am considering to go Disciples of Tzeentch or Slaanesh, though I don‘t want to
  2. @sfe667 the first list looks absolutely fine. =} **and looks quite similar to most of my lists except that I usually squeeze in a War Mammoth.
  3. Around here it‘s absolutely fine. You are be forbidden however to use 3rd party models in GW stores.
  4. They only hit and wound on 4s with one attack each and no rend. That‘s nothing at least for me ^^ Yes you can.
  5. It‘s not the chariots that are broken. It‘s the Warchanter buff ^^. It turns any well made unit into a god-like machine of overkilling murder.
  6. 1. Marauders, Daemon Princes, the Krakadrak with rend Artefact Lord, Buffed up Chaos War Mammoth, Archaon, Warshrine, Host of the Everchosen Varanguard. That’s pretty much it 2. I would not call them useless: for cabalist lists you get something out of „The fang“ and Iron golems Are in general good to hold objectives. Yet non of the warbands will ever deal any damage at all. 3. If you only have the heroes for the sake of it =} if your heroes don‘t fullfil a role on the battlefield then you are usually better off taking other units instead. Yet if you love those models then there‘s nothing wrong with using them =} „Godsworn Champions of ruin“ is a battallion.
  7. ... idk I am pro-new units because it’s healthy for army building yet gameplay-wise I am against a „Trollol look at my chariot, my chariot is amazing: For 100 points and a Warchanter buff I get a dmg potential of 44...“-Situation.
  8. It would be utterly time consuming and they‘d have to Re-do all the models (depending on the way they create sculpts) to make them poseable. @PiotrW I don‘t think you will fare well with the list: You Lack damage big time and you‘ve put too much points into units that won‘t do anything for you (cultists other than iron golems). You‘re also pretty heavy on the hero-side and your Army can‘t tank a lot of damage. if you really want your cultists to take part in a battle then you should remove them from your list, switch your subfaction to ravagers and summon them in during the battle. add some Marauders to your list and play 15 chaos warriors in one unit.
  9. GW said that when they released the new start collecting. At least they said that the old Chaos Warriors are here to stay
  10. Blackstone battery maybe 🤷🏼‍♂️ Greater daemons don‘t give anything to the army but their Warscroll-Power
  11. Nope. the Portal does not displace the caster so that does not work as you don’t send a spell through the portal since you cast it on yourself
  12. @Stroke he specifically talked about a double turn so don‘t get rude if you don‘t understand what he is talking about. efit: the spell would be great if it lasted until the players next battleshock phase
  13. I am still hoping GW will introduce a subfaction that allows S2D to include other mortal Chaos units into our allegiance abilities (blightkings, Ssyl’esske, drones, bloodwarriors etc.). I‘d really love a „mortal Grand Alliance Chaos“ vibe ^^ (I really dig those models but I am not fond at all of starting those armies)
  14. That‘s not the issue. Cabalists can move an endless Spell if the ritual succeeded at THE BEGINNING of the hero phase, that is BEFORE you have summoned any spells. You‘d really bank on a double turn for that to be useful. yeah Gaunt summoner Spam is always good, yet S2D should not require gaunts everytime if they want to cast...
  15. My issue with cultists is that they focus too much on their sacrifice mechanic: wasting CTs for it etc. while it misses the point: we need more wizards with 2+ spellcasts. There‘s also no way to make a non mage a mage (you can only make them „unbinders“). Additionally the way I understand the endless spell movement mechanic you can‘t use it the turn you summon an endless spell since it happens at the start of the herophase. - honestly, WHY. So many cool ideas and then they don‘t build upon them at all. I get a similar feeling with Archaon and his Mark mess: why didn‘t they just make himself never benefit from any mark BUT always radiating every chaos mark? Now he has to awkwardly pick one while forgetting his other marks? Daemon prince: it feels like these were meant to be wizards (points wise etc.) and then the designers thought „mhm who‘d ever pick a sorcerer now?“ so they Gave the sorcerer his awesome ability but forgot to add the wizard rules to DPs? maybe it‘s just me but the book feels rushed?
  16. They propoably simply have a better understanding of color due to their background ^^. But nice story Edit: NVM I just reread the study! Females can see more colors than males. (Which means more shades of a color) now I am a sad panda 🥺
  17. I don‘t get it: why don‘t they all simply have the undivided mark? as fun as this army is to play there‘re so many design decisions that (imo) make no sense and are a bummer if you recognize them. I hate having cool models that perform like a wet noodle that cost as much as a gold nugget. anyway I‘ll just try hard to play every unit I like in a way that might make it useful ^^ edit: - Daemon princes (of Tzeentch) can‘t be Wizards - Knights suffering from the rubber lance Syndrom and a „low“ armour save. - Warriors being bland objective sitters - Cultist Heroes and Units having no interaction whatsoever with the central rule of the Battletome (marks) - badly needed model updates that did not happen - generally overcosted „armoured“ units. - Circleless Varanguard if they‘re used in a sub faction other than HotEc - The requirement of having a hero nearby so a mark OF A GOD has any effect.
×
×
  • Create New...