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Satyrical Sophist

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Everything posted by Satyrical Sophist

  1. Incorporeal form is a Daemon trait, so OT can't take it. Also the gaunt summoner can pick from Daemon and mortal spell lists, but only gets one spell, not two.
  2. Correct me if I am wrong, but can't you do it like this? WWWWWWW WWWWWWW UUUUUUUUUE EEEEE. They'd get to direct a few attacks at enlightened, but only a few
  3. With the rerolls they absolutely murder. In my two most recent games three of them have one phased a black coach and almost killed a star drake. Then just the Aviarch has killed a lord of shrouds and lord arcanum on Gryf in one phase.
  4. I've liked running Tzaango isr in 10s. They lose their bonus pretty easily (needs 4 wound though), but I feel like 2 units of 10 works out better than a unit of 20. I like having the extra banners and not having quite so much worry about battleshock. As for tzaangor vs bestigor, I thought the concensus was that both units are good choices, which Tzaangor being a bit more durable, but damage falling quicker and Bestigor having better optimal situations (on the charge, Vs big units) and worse fail states (getting charged, not Vs big units). I'm actually pretty impressed with GW on the BoC diversity and use cases. This is probably just wishful thinking, but has anyone tried pairing centigors with enlightened? I like the idea of giving the opponent's two opposing choices on which unit to target. If they hit the enlightened, then the centigors got drunk with no disadvantage, if they hit the centigors, the enlightened get to slap back full strength.
  5. Which units are you thinking of? I can only really think of warhounds, who are still very fast and bulky. I'm mid converting a lot of things, but looking forward to trying out centigors, chariots and pork missiles.
  6. Tried enlightened today, was playing tzeentch but only the beasts of chaos stuff is relevant. Enlightened were deadly. Managed to trigger the ability and they one phased a black coach. They went on to kill a spirit torment and finally a knight of shrouds. The Aviarch actually killed the knight on his own, after the knight killed his two fellow birdgoats. The shaman did a good job floating around and just gently filling back up a unit of tzaangor.
  7. If you are willing to convert, I guess. I'm not actually sure you can. I think the rule is that standard and musicians are considered to be armed the same way as the rest of the unit, so I'm not sure how that interacts with special weapons. I personally wouldn't.
  8. You can use both. Shield wording is that as long as the unit has any with shields, whole unit gets the benefits. So optimial 10 man is. 1 leader with greatblade 3 regular with greatblade. 2 mutants. 1 banner (with 2 hand weapons) 1 musician (with 2 hand weapons) 1 shield. 1 with 2 hand weapons.
  9. Double gargant box seems like good value. I wonder how they run in pairs, makes a flubbed charge unlikely
  10. I thought that while a unit has to be brayherd to ambush, you count all BoC units to see how many units you can ambush?
  11. Anyone got any idea when we find out what forgeworld stuff ends up in BoC? Wondering about a warpfire dragon. Speaking of, how is the dragon?
  12. I am a little unsure why, but cracked and bought some Bullgor. Not sure how they stack up vs enlightened. Anyone looked at the numbers?
  13. I am a little unsure why, but cracked and bought some Bullgor. Not sure how they stack up vs enlightened. I guess I should start thinking about army lists. Have 30 tzaangor, plus 6 extra silver tower ones, so can make some regular tzaangor into enlightened. Tzaangor Shaman, 9 disc tzaangor, with options for up to 12 spears (acolyte glaives are almost pointless and would make fine spears), Start collecting box. Many spawn as needed. Oh and those Bullgor that a weak Satyrical Sophist (whose chat name has never been more appropriate) bought.
  14. I'm really looking forward to a beast lord with the gave spawn artifact, you expect to one phase even a 6 wound 3+ guy. Do that and your Bestigor are throwing out 2 rend 1 wounds at small units and 2.4 rend 1 wounds at big ones. That is PER BESTIGOR.
  15. Should be. It's been released after the GHB18, so is the most current. Assuming they release Slaanesh or Moon clan before GHB19 then any stuff for them will also override GHB18. I don't see how else it could work.
  16. Yup, that said, units of 10 get a bit of a buff which is nice. Enlightened also seem really nice now.
  17. I really love the Ogroid, in small games I tend to use a fair few DD on him. A 6 will guarantee a successful fireblast (they can unbind, but you have an average of 9.5 on the cast), and the horrors made are useful. If you keep them in combat, they'll tend to throw out maybe one extra wound, and don't always die in one turn, and you can always run and use them to screen or just steal objectives. They are also pretty funny vs something like a ballista, since it'll usually have to waste a turns shooting. Otherwise, I seem to find myself using 3s to guarantee horn hit and wounds. That combined with the charge mortals is surprisingly successful at murdering characters.
  18. Slight cross book stuff on the enlightened, but I was thinking of them for tzeentch. Enlightened are part of some battalions, and the points reduction may be a big deal for fitting them in. Another reason I'm curious about them is exactly the defensive option. Tzeentch can grind out well, and eventually deal with threats, but lacks an anvil. I'm interested in trying out kairic acolytes and enlightened as objective holders, or wizard guards. Disc tzaangor may well end up just plain better, but I think it's worth trying, 100 points puts them as a pretty small investment. EDIT, on the shaman, a very fast hero has quite a few benefits, particularly a wizard, but shaman being able to get to places for command abilities is a big deal, never mind objectives.
  19. I just plugged a bunch of numbers into a spread sheet. Yours is a lot better laid out. One thing I'm curious about is whether you included the additional beak attack Tzaangor get now for being 9+. Original wording of Tzaangors just said you get extra Savage Blade/Savage Greatblade/ Paired Blades. New wording just refers to melee weapons, which means they each get a bonus beak attack. I'd also love to see Enlightened on foot. The fact that they have 2 inch range on their main attack makes me think triggering guided by the past looks pretty simple, either as a line behind ungor, or even just bubble wrapped. A unit of 3 enlightened on foot is expected to do 11.3 wounds to 4+ troops. Even without the beaks, still gets 10.5.
  20. More math nerding. I posted this in Beasts of Chaos as well, but interested to get some feedback. I've got to say, Enlightened with an extra attack seem brutal. They are surprisingly comparable to old Tzaangor. A unit of 30 Tzaangor, somehow managing to get every tzaangor into base to base would do 45 wounds to 4+ enemies. Thats the same number of points as 3 squads of disk tzaangor. Assuming you have to attack first with one squad, then the other two get the bonus? Thats an expected 42 wounds to 4+ enemies. If you manage to get the bonus with all of them, its 50 wounds. That seems really high. Yes you can lose some enlightened to attacks back, but getting 30 tzaangor into combat seems just as likely to result in problems.
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