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obmik1

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Everything posted by obmik1

  1. Awesome to read about your success, and to listen to them talk about your list earlier today. Kairos + belakor in hoat D seems like an awesome control deck. I also love brand of the spirit daemon on the manticore. Interested to hear your ideas for host arcanum? I've been playing with the kairos+chost list that is being touted around the net, having allot of fun, another tricky control deck.
  2. I like the premise. Just a few things I would consider. Why pyrofane with knits of 10 acolytes? Duplicitous would give the loc a great trait and artifact, and the host ability is strong. Tzaangor shamen is weak sauce really. A better fit to support the tzaangor would be a fatemaster. But then you've got two ca's competing for competing for your points. The list lacks rerolls for casting. Blue scribes imo are pretty much mandatory in a tzeentch list. For its points that warscroll is probably the best in the book. Full of flavour and awesome abilities. But not bent.
  3. Maybe a skyshoal coven in host arcanum? Screamer battleline with tzaangor disk support? Could be fun. I run mixed lists all the time. I do well in my local gaming group, but would probably not do so well at an event so it depends on your definition of viable.
  4. Soul snare shackles triggers in the movement phase, lasts until the end of that phase, and halves the movement characteristic. So potentially you could trigger it on a 6, say on some ardboyz. The ardboyz would then only get to move 2.5 inches, but they would also get to move a full d6... What I'm saying is shackles has 0 effect on the d6 movement from taking damage.
  5. Agreed. Although seraphon are unlikely to be touched this ghb, I would imagine this had gone to print before or as the seraphon book was dropped. We'll have to wait until christmas for those changes. Totally agree with buffing the mortal side. And I dont think 20 points on flamers, pinks, and exalted flamers will kill them, but it will make it harder to produce a changehost, and it's the battallion that truly makes those things scary.
  6. I totally agree with what you're saying about horrors. I don't think they need to go up either, but they will. The issue is they're going to try and balance the book around changehost. Instead of balancing changehost. Which is what worries me. The points increases I think will happen. Maybe even higher than what I suggested. But I don't think anything in our book will come down. The tzaangor stuff has needed a reduction for a long time. The reason I've suggested 20 points is because most points adjustments are done in 20s.
  7. This. Loc/kairos, tzaangor, skyfires and enlightened all down 20 points. And then more than likely. Pinks, flamers, exalted flamers, changehost battallion up 20. Gaunts up 40. Personally I think this will leave is in a good place and people could stop hating on us. I think that's a dream world though. The fearmonger in me things we will be taken out back behind the shed and put down.
  8. So, I'm trying to build an isolation list that is A. Ghb proof to some extent, B. Not horrible to play against for opponents #friendlytzeentch C. Can win games So that I can get it all painted up. I've already started my painting obviously but most of what I have painted fits into the list anyway. So next the reason I think its ghb proof, most everything in the list, I believe, will not go up in points; Excluding the gaunt summoner, and the darkfire daemonrift. - I have 120 points of redundancy in the list I think, the 20 man acolytes squad can drop to 10 man, and the gaunt on disk can be a gaunt on foot. And the darkfire daemon rift can be traded for geminids, which means I still have a valuable tool, it just does a different job. So what do you think? If I get this painted up will I still be in a decent place come next ghb? Think its solid enough to take on some of the big boyz? Once iso is all over and the tournement season starts up, however that looks, I'm hoping to get out there and go to an event, for funsies. 👍 Thanks
  9. Anyone had any experience with the new blades of khorne? They have allot of anti magic capabilities now. Are they a hard counter to us? What about the hexgorger skulls?
  10. Looking forward to reading a write up for your games. Why did you choose ogroid over perhaps a shamen? Why did you choose the thermalrider cloak? I assume the gaunt was on balewind? Why did you choose witchfyre coven with only 2x10 acolytes? How did summoning go for you? How many people went to the tournament and sort of competition did you face?
  11. That would be incredible but can you imagine the points increase on him? If every game he bought a 200 point unit to the board? Then again. Flesh eaters do it. So maybe?
  12. I agree with everything averageboss and Asimov have said. I honestly think we'll just see points changes though. I just want all the endless spells and terrain features! Well of eternity for a terrain feature or summoned spell? Things that give us bonuses to casting? Deffo want a force multiplier. Yum yum. Force multipliers that effect the mortal and arcanites spell casters making them more viable.... And a book that actually means something. Not the thing I currently have.
  13. How do you feel about the limited number of units we can field? Once those units in the battalion are destroyed you lose the benefit. Units summoned do not gain the benefit. And the one thing horrors are good at is dying(Not saying that's a bad thing). The battallion list doesn't do anything else either because of the points investment. So all you have is chaff, chaff shooting and magic. No combat, which happens up to 10 phases in a game. Not trying to poo poo change host here, actually I'm hoping you can convince me it's worth the monitary investment because I'd love to run a list like that, but I'd also like to win games.
  14. I really just want to run acolytes as marauders, which I don't think is too farfetched. And my friends wouldn't mind this. But the fact that the base size is different bothers me to know end.
  15. Loc is also strong. Together they work well. My 2k list at the moment runs them both with blue scribes and pink horrors. I'm seeing some success. Trying to get back into after a 6 month hiatus. Honestly, if love the the rules/points to stay the same as far as marauders go, but I'd really like them to get a new kit, those models are bleurgh.
  16. Gaunt Summoner is probably the first thing that springs to everyone's mind. Probably fits into every list, one of the strongest units in the tzeentch book. My only issue with chaos warriors and marauders is that darkoath is on the horizon and the models/rules may become obsolete. Marauders fit into my list so well! I have to be careful how I spend my money! I deffo want bodies though. Gaunt summoner on balewind vortex gives you an extra 6" range and 1 extra spell per turn. Couple with arcane sacrifice for another 9" range and reroll failed casting. Combined with pink horrors, super strong.
  17. My main issue with just using pinks, as I am now, 3 u it's as my battle line. Is that I struggle to cap objectives with summoning. I feel a nice big block will provide me an opening screen from alpha and later provide bodies that can get into combat potentially to claim objectives.
  18. Generals handbook is a different book. It contains all the points for all the armies as well as other bits like battle plans and allegiances. The current book is generals handbook 2018
  19. Enlightened also have disc attacks, move 16 inches and can be effected by fold reality and if striking second all the rerolls. Overall the enlightened definitely win over chosen. Might I suggest blue scribes instead of the second Herald. He's a great force multiplier and has some other awesome rules to boot. And again. A 16 inch move. Edit: I may also consider dropping the brimstone. That would give you the 80 points needed for a balewind and aethervoid pendulum. Make the gaunt your general and give him arcane sacrifice on the balewind he has an impressive 3 spells at 33" and also kills d3 pinks or blues to farm points for summoning. And use the pendulum against your pinks to also farm points for summoning.
  20. The list needs bodies in my opinion. They are chaff. But they are body's, wounds. Body's win games... hopefully. That's why marauders would be so ideal, cheapest body's we can field. Ideal for the job. But I don't want to go out and buy them for the unit to change and get new models. I would like to try tzaangors again, but I think that changes the list too much and will cost too much £££
  21. Yeah, originally I had the blue scribes in the list. But finding 100 points for the karic acolytes is difficult. I could purchase some enlightened but I imagine theyll go up in points in ghb19. And with a bit of luck skyfires will come down some! Plus the shooting is great.
  22. I've been running 3 units of pinks as my battle line. In smaller games where that's all I've had along with heroes I've managed to pull some victories off but it needs something more. In the larger games I've been fielding 9 skyfires which has been successful. I've come to the same conclusion as you in that it needs more bodies on the board. Although choosing that unit has been difficult. Marauders would full the roll perfectly but o suspect they'll be obsolete models and rules in the not to distant future. My own question, is 2 heroes in a list enough? I have limited resources and try to build a 2k that I can play against everyone and in every scenario. I'm fine with proxing some games to get a feel. I have the majority of models i need already excluding my big block. This is what I'm thinking: Allegiance: TzeentchLeadersGaunt Summoner and Chaos Familiars (180)Lord of Change (380)Battleline10 x Pink Horrors of Tzeentch (200)10 x Pink Horrors of Tzeentch (200)40 x Kairic Acolytes (300)Units9 x Tzaangor Skyfires (600)Endless SpellsAethervoid Pendulum (40)Umbral Spellportal (60)Balewind Vortex (40)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 115
  23. Chaos spawn don't have the daemon key word so fold reality doesn't work on them. I also don't believe that fold reality can take a unit beyond its starting models no matter what but I could be wrong.
  24. What are people's thoughts on the blue scribes? He's an auto include just for his own spell but late game he tends to go out and claim objectives and win games. He's got so many cool rules it's a shame they can't all be used at once. I haven't seen them in many lists on here or anywhere else for that matter. I also tend to use wellspring of arcane might for redundancy. Thoughts?
  25. I've got two 1.25k lists here. The top one I have played twice for 1/0/1. I'm very happy with the way it chaffs up the board summoning 1190 points and 1020 points of models over the two games I played. The problem is that the spell casting is not very consistent and I don't like the amount of points tied up in endless spells. In my last game against Ironjawz I lost at the top of t3 because I couldn't remove a wizard from the objective. My opponent had 6 models on the board and I had only lost 1 unit of pink horrors to a rogue fold reality. I'm worried that losing a unit of pinks in the second list will hurt it too much. Overall it's got less spells to cast but more consistent damage I believe. What do y'all think? LeadersGaunt Summoner and Chaos Familiars (180)The Blue Scribes (140)Herald of Tzeentch on Disc (140)- Staff of ChangeBattleline10 x Pink Horrors of Tzeentch (200)10 x Pink Horrors of Tzeentch (200)10 x Pink Horrors of Tzeentch (200)Endless SpellsAethervoid Pendulum (40)Soulsnare Shackles (20)Balewind Vortex (40)Quicksilver Swords (20)Chronomantic Cogs (60)Total: 1240 / 1250Extra Command Points: 0Allies: 0 / 200Wounds: 45 LeadersGaunt Summoner and Chaos Familiars (180)The Blue Scribes (140)Lord of Change (380)Battleline10 x Pink Horrors of Tzeentch (200)10 x Pink Horrors of Tzeentch (200)Endless SpellsUmbral Spellportal (60)Aethervoid Pendulum (40)Soulsnare Shackles (20)Prismatic Palisade (30)Total: 1250 / 1250Extra Command Points: 0Allies: 0 / 200Wounds: 44
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