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obmik1

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About obmik1

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  1. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    Me too. I think zeentch are still a top contender. I just think they're not flavour of the month right now and their playstyle has changed considerably. Can't wait to see the lists that come out of the tournies.
  2. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    Have you had many games with your changehost? I'm wondering how it actually fairs this edition. Allot of noise about it being dead but maybe it just plays differently with summoning. Not sure I feel the 2x9 enlightened. Same points as zaangors. I think they contribute more. Maybe one unit of each?
  3. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    Any thoughts on soulsnare shackles and prismatic palisade in a tzeentch list? Useful control spells or trap? Anyone had much look with them. Any interesting uses?
  4. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    Questions. Is the changing still worth his 200 points. Is the changing still worth his 200 points in a changehost. How best to deplotly him so that you don't lose him turn one to an enemy hero? What shenanigans can he get up to?
  5. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    Hahaha. I got super excited for a moment. Moving around on a tornado is awesome. But no. No you cannot move while riding a balewind.
  6. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    I agree. Fold reality is a bit risky now on those 200 point pinks though? A roll of a 1 and they are destroyed right? So I assume that means you do not generate blue points from them? If you do it's less of a blow. If you don't that's hideous.
  7. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    The question is, what is better. Arcane sacrifice or magical supremacy?
  8. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    So it's now about 12 points per spell cast and it costs 1 spell. That's without your opponent dispelling it. Is it still worth it? Just to push a gaunt summoner spell or loc? We didn't have it in 1st edition and we did fine, however all our wizards went up by 60 points. Was it a crutch?
  9. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    Agreed. Balewind and arcane sacrifice. Geminids got canned too. I'm feeling the gnashing maw. 12 inch move. D3 and -1 bravery seems good when you take the changes into account. Miniwargaming painted one a Metallica colour which is a cool idea.
  10. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    Curslings rules are super cool. But I feel very ineffective. It's very unlikely to dispel and recast a spell because of the lack of bonuses, your opponent also needs to cast spells, and cast spellsthat are universal and don't just effect friendly 'insert allegiance'. 2 spells for the points is also ace. But he's probably casting his own spell and then failing to steal the opponents spell and then casting bolt or shield. That being said I'm going to keep testing him out, it was cool pinching the endless spell. Zaangor coven is 110, if you include skyfire and enlightened points that's 490. You can literally get another full strength unit of zaangors for the points.
  11. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    I really don't understand all the love for the cursling. So far I've proxied him once and stole cogs. Which is pretty cool but required dd because he literally gets no bonuses what so ever. Anything that we might want to steal from the opponent will likely need dd to either dispel or cast or even both. I think the blue scribes is auto include in any magic focused list. Their only issue is that they provide too many options. I agree about the zaangor coven too. Units of 3 enlightened and skyfire aren't really worth their points so to field the battalion it's costing you almost 500 points for something that is very situational. Most things a block of 30 get into combat with turn to paste, I imagine you'd be lucky to proc the pile in twice and it probably wouldn't achieve much. Sorry for double post?
  12. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    I really don't understand all the love for the cursling. So far I've proxied him once and stole cogs. Which is pretty cool but required dd because he literally gets no bonuses what so ever. Anything that we might want to steal from the opponent will likely need dd to either dispel or cast or even both. I think the blue scribes is auto include in any magic focused list. Their only issue is that they provide too many options. I agree about the zaangor coven too. Units of 3 enlightened and skyfire aren't really worth their points so to field the battalion it's costing you almost 500 points for something that is very situational. Most things a block of 30 get into combat with turn to paste, I imagine you'd be lucky to proc the pile in twice and it probably wouldn't achieve much.
  13. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    What does everyone think to the Midwest meltdown zeentch lists? Aosshorts Midwest meltdown Some interesting stats and house rules.
  14. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    The fate points you use to summon are obviously gone, but if you have any left over they remain.
  15. obmik1

    AoS 2 - Disciples of Tzeentch Discussion

    I'd be interested in a bat rep blog for zeentch. Don't get to play a whole lot but enjoy reading and watching batreps. Do you think pinks are worthwhile in a mixed list? They die so quickly for their points. Also using zaangor do you think the shamen is mandatory for the +1 to wound? He's allot of points now and nothing special other than his buffs.
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