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chosen_of_khaine

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Everything posted by chosen_of_khaine

  1. I like buying them on the Azyr app so you can load the faction rules into "My Battle" and see your spells, artifacts, etc. in one place above your warscroll cards in the app, as well as having the battalion rules actually show up in the app. The battletomes themselves don't actually get updated however, which is very frustrating.
  2. I think the 3" melee range on the Windchargers and Spirit of the Wind is supposed to represent firing quick shots at close range, not literally smacking with the bows, which is why the spirit's melee profile is the exact same as the ranged but with fewer attacks. Why the windcharger bows are -2 rend in melee is beyond me though, I'm guessing that's a mistake. Regarding the video, that is a disgusting interaction by charging two units that I haven't thought about. I'm wondering if this book was made with future AoS 3.0 rules in mind. Also, what was the "golden age" of piling in rules they mentioned? I can't remember a point where what they were talking about in example 2 was not possible, assuming 6" activation and 6" pile in.
  3. "LRL propaganda" good lord, I'm glad I'm not in the same playgroup as a lot of folks in this thread. I wouldn't be surprised if most of the people acting like the sky is falling have even played many games, let alone against Lumineth. Ever had a 40 man block of skeletons you just wiped out immediately be resummoned in the next hero phase? Tried to push a blob of mortek backed by a harvester off an objective? Have 2k points of kharadron dropped right in front of your face turn 1? Have varanguard fight 3 times in the same turn? Fight 2.5k+ points of daemons or seraphon in a 2k game? Every army has one or several effects you could complain about, OR you could figure out how to beat them, just like when any new army is released.
  4. A super fluffy, 2 temple list I'm looking to build towards: Windmage 2x5 Windchargers Spirit of the Wind Stonemage 1x10 Stoneguard Spirit of the Mountain Lord Regent 2x10 Wardens 2x10 Sentinels 1990pts So there's a Hurakan, Alarith, and Vanari "detachment", no named characters so all "your guys", lots of bodies, and seems really fun to play. Thinking Syar as a generic nation that benefits all groups.
  5. I have to imagine the "theory" about bladelords is missing something. There's no way they don't have the sunmetal weapons rule. Not being a wizard would be strange as a vanari unit, and what about Ailenn's extra defense vs ranged attacks in underworlds? As it is they, stoneguard are just better in almost every respect. I REALLY hope there's more to them.
  6. Things lumineth can't do that other factions can: Resurrect models, fight at the start of the combat phase, force a unit to fight last, teleport, fight twice in a turn, summon new units to the table, etc. There's loads of things that they cannot do that are often "uninteractive" that other armies can.
  7. I'm surprised that the Perfect Strike only deals 1 damage. It feels like it should be 2 fluff and rules wise due to lacking MW output
  8. You won't be able to fall back out of combat if they charged you. You could mitigate the number of models that get to attack, but with only a 3" move away they can still just pile into you when they activate.
  9. The head is really the only part thats very different, but the rider looks identical to the current kit. I am super excited that the Gravelords are basically all the Legions of Nagash stuff that didn't get incorporated into Bonereapers, since I probably have about 2k of what will be in the battletome already!
  10. In today's preview it was mentioned Broken Realms: Teclis is up for pre-order next week, at last!
  11. It is important to remember that "Gods" in this setting aren't nearly as powerful as you'd often think. Katakros held his own against Sigmar himself in a duel, and not even Gal Maraz could permamently slay him. I don't think there's anything in the lore that says Sigmar is any more powerful than Nagash, Teclis, Tyrion, Alarielle, etc., all of whom have playable models.
  12. I suppose there's a chance that the Dark Eldar Codex and BR: Teclis both release on the same day to "catch up" but unfortunately I'm guessing Lumineth are pushed back to April.
  13. No, because Sisters can put out double the shots and can shoot when charged. It's almost as if they *aren't* the same unit. Go for it, I agree they should go up in points, but changing the warscroll AND the points would be too much, as I said.
  14. Sentinels would be terrible at 160 with MW on wound rolls, one or the other would be fine. The no-LOS shot could also be changed to once per game, or make the Lofted shots require you to not move that turn.
  15. I think y'all are being a bit overly optimistic if you think Gravelords are coming out before July... They haven't officially announced them yet and only even acknowledged them due to a leak
  16. While I would love that, the army certainly feels like a full range now and I'd prefer them expand other factions before giving Lumineth more goodies
  17. It's probably already been mentioned, but I noticed that the ruins on Teclis' base are of the Shrine Luminor terrain pice. That's just awesome.
  18. GW has said since day 1 that Broken Realms will focus on the aelven pantheon, the third book is 99% going to be Alarielle. Be'Lakor will be involved for sure, but the third book is Broken Realms: Alarielle
  19. I'm thinking the mounted unit is most likely a unnamed Vanari hero, that mount looks too large and resplendent. We did know from the battletome that there are other vanari in addition to aelementiri.
  20. I'm struggling in deciding on unit sizes for battleline. The parts of my list that I've decided are: Teclis Cathallar + Auralan Legion 10x Dawnriders Then I'm split between: 2x20 Wardens 2x10 Sentinels VS 3x10 Wardens 3x10 Sentinels I'm leaning towards the latter, but I'm worried that A) blocks of 10 wardens will die to a stiff breeze, B) 30 sentinels is pushing it in terms of keeping it fun for the opponent. On the other hand, with the 20 man blobs, I'm worried that they will be too clunky with Shining Company. Anyone have any experience running either, or have any feelings about the fun factor of 30 sentinels?
  21. Looks like the typo of the new Chaos stuff being under the Idoneth heading is in the print book too...😬
  22. Really happy with the IDK changes, between the void drum and low tide / abyssal darkness, you can pretty consistently get +2 to saves on a lot of your army. Can't wait to see how the Eidolons have changed!
  23. I saw that and rolled my eyes because judging by the rest of the article, it is 99% likely a printing error...
  24. Honestly, outside of being Mortis Praetorians to let Katakros hand out +1 saves, Petrifex Elite is probably still the best subfaction due to also having by FAR the best command ability in Bludgeon. No more Nagash with a 2+ though...
  25. Looks like they're starting to upload the FAQs, Cities of Sigmar and Disciples of Tzeentch are up right now!
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