Jump to content

Tropical Ghost General

Members
  • Posts

    730
  • Joined

  • Last visited

Posts posted by Tropical Ghost General

  1. I struggle to understand how ghosts, who are meant to cause fear and terror, are uber susceptible to battleshock, even at bravery 10, partly due to squishy heroes being shot off by turn 1 or 2, so no inspiring presence options and partly due to being uber squishy themselves. So many of their army mechanics rely on bravery bombs, yet they can't get higher than -1 without assistance from allies. The command trait Terrifying Entity is just a pure example of WTF rules writing. 

    I would love to see an overhaul to bravery and battleshock, as my main army is meant to use it as a resource for their unique abilities and currently can't. 

    • Like 2
  2. A bit off topic, but anyone know when the GHB20 FAQ will be out? 

    I thought that it's normally on the Tuesday, after 2 weeks of it's general release date (roughly 17 days). 

    Anyone know the reason why it's not released yet? (And busy with 40k is not an acceptable answer 😂

  3. @Sauriv so having done more research, as well as asking others in my local group, it seems that the Hallowheart FAQ sets the precedent for this.

    The Hallowheart FAQ mentions mortal wounds suffered and not negated. Because Reik's ability doesn't include 'not negated' he can still use his ward save and potentially heal the wound suffered. 

    I file this situation under 'GW wording confusions'. Using suffered, instead of something like inflicted, leads you to believe that a mortal wound must be suffered and not negated in order for the ability to take effect. But this seems to not be the case. 

  4. 2 hours ago, Sauriv said:

    must take the deathless spirit roll.

    Yes. Because it's worded 'Roll a dice each time you allocate a wound or mortal wound to friendly, etc.....' Because you allocate the wound, you have to roll.

    • Like 1
  5. 48 minutes ago, Sauriv said:

    How do you guys play Reikenor corpse candle ability with deathless spirits? 

    He needs to suffer the mortal wound. If it gets negated with a ward save then he hasn't suffered the mortal wound. A similar example would be Arkhan the Black's Curse of Years spell. Originally it wasn't FAQ'd that ward saves could stop the amount of dice that rolled, so if you roll three 6s, you then roll 3 dice to fish for the 5s. Then the FAQ change to mortal wounds suffered, so if any of those three 6's that were rolled were saved using ward saves, then you roll less dice, so for example if you rolled three 6s, they save one of them, you only roll two dice to fish for the 5s. The same principle applies here. It's mortal wounds suffered in order to get the casting bonus

    • Like 1
  6. @Thamalys what can I say? An upperty statement was made, I felt it needed calling out as it was verging on 'gatekeeper' territory, so I called it out (maybe a bit strongly,) and it's been acknowledged and we hopefully just move on. It's the Internet and disagreements happen, it's part of the joys of modern global communication. Do I dislike @EnixLHQ because of the statement, of course not, it's a forum for one of the most sub par armies, with one of the most poorly written and boring books, for a game with toy soldiers that has tiny global audience, this forum is not a device used to measure the moral integrity and allround decent-ness of a person. But when I see statements that come across as snobbish I call it out. To invalidate someone's opinion, because you claim that when you play your opponent's never make obvious errors, and therefore your opinion holds more authority over another person's, who you perceive isn't on the same expertise level, is basically gatekeeping BS and I call it out. It's not the first time and it won't be the last. The more in depth response that was given, was soooooooo much better as a method of expressing the reasons why @EnixLHQ held a different opinion to my own on Mr.K and it didn't come across sounding like an upperty numpty, which the initial response did, and I think the humbleness shown in that latter response is due merit, so well done @EnixLHQ

    • Like 3
  7. So your opponent's always have their general's perfectly bubblewrapped throughout the entire game and are never ever left open at any point? Come on, that's some nonsense right there. Also, it's some snooty elitist language claiming that the your standard of play is consistently so high that errors, such as general's being left exposed, are so below the level that you play at. Seriously, what good does it do to flaunt that kind of attitude, especially regarding one of the worst performing armies in the game. It's some proper upperty nonsense. 

    • Confused 1
  8. Kurdoss is not a deadweight. He's pretty much an auto include in most of my lists. He punches hard, has -2 rend and can run solo. I've had him one shot my opponent's general turn 1 so many times. Use him as a suicide bomber style of fighting and he rarely fails to earn back his points. 

    • Like 1
  9. So the leak was spot on, but also apparently these FAQs were date stamped to around a month or so ago, according to someone who is a tech wizard and was able to see that kind of info (well above my knowledge level of computers). So what was the reason for not releasing them at the same time as the main book?

     

  10. All of the bits we want to know will be with the main GHB20 FAQ. They hopefully released the points today because of online backlash from all over, but who knows why it was done today. 

    I wrote in asking loads of questions (poor rules team 😂). Stuff about WD battalions and the such, but also stuff like why is the Briar Queen the only caster without the wizard keyword? RAW she can't take a spell lore spell or cast endless spells 🤪

  11. 1 hour ago, The_Dudemeister said:

    I found this in the Designer's Commentary of the Core Rules

    So more recent publications supercede older ones. The whole thing of stuff not being in GHB started last year with GHB19. That as a rule will supercede that FAQ if the FAQ was prior to GHB19. 

    The reason I say this, is that had the FAQ superceded the GHB19 decision, we would have seen the mortality glass all of last year, but we didn't. 

  12. 3 minutes ago, dmorley21 said:

    Can you explain the current meta from a NH perspective a bit more?

    So bare in mind that my gaming recently has been a bit mute due to covid,

    Shooting lists. This is KO, Tzeentch and especially lizards. As so many of our units rely on hero support to function, whether that's for re-roll 1s, 6++ ward save, etc...and as they are so squishy, it's not very difficult for shooting armies to pop out heroes in turn. I lost 4 out of 6 in one turn to lizards in a recent game. The only reason the other two didn't die,w as because they were in the Underworlds waiting to come onto the table. Most of these armies have units that either have the range or have the ability to get into range very easily. There isn't much chance of blocking or countering it, it just happens. You have to hope that you can roll well.

    Magic Doms. This is lizards, OBR, Tzeentch and soon to be lumineth (and in a way Khorne a little bit). We are a weak casting army, even with Riek, who gets 1 cast, and most of our spells are at 12" range. Teclis for example has unlimited unbinds, can auto-cast spells (varies depending on level, either four at 10+, two at 12+ or one auto which can't be unbound). In a game where you try and out play your opponent, saving your best spells to be cast when your opponent has ran out of unbinds, or is unable to reach you to unbind, these magic dom armies can basically shut down any magic. So if you are relying on being able to cast that spell, to buff the unit, to get them to do what you want, it's pointless even trying. And the mortal wound output from some of these casters is just gross. Again our squishy heroes have no chance of not getting one shooted. In fact it's even easier to take them out with magic, than it is via shooting.

    Resilience. The new lumineth stoneguard (hammer dude) can be made to ignore up to -2 rend. iirc they can be given +1 save. As there is so little -3 rend in the game, this effectively makes them 3+ ethereal dudes. They are 100pts for 5 guys, but they are 2 wounds a pop, which makes our bladegheists awful by comparison. They are just one example of incredibly resilient units that have come around. Even with the new rules to stop ward saves stacking, there is a lot of units in the game that we can not take out in a turn, even with a 10+ charge. And these aren't fringe units, they are often core units, such as mortek. So it becomes a situation of how to engage with an enemy that can punch you in one hit, but it's going to take you multiple goes before they disappear.

    There is some other bits and pieces, like Focal Points scoring extra for behemoths, which we just can't compete in as a mission, and being an army that is going to struggle without the WD battalions, stacking ward saves, realm artefacts. Leaders score more points, but all of ours die to a stiff breeze, so getting them in range to score more make them more likely to die in your opponent's turn. It's basically come to battleline are very good in GHB20. We have lots of good battleline options. Fly and fast movement is good, we have that in abundance. So we have to play to those strengths. 

    • Like 3
  13. 1 minute ago, Joseph Mackay said:

    Bladegheists should have dropped too?

    In regards to the rest of our points, no. They are a very good unit and mince things reliably. 

    In regards when compared to the basically ethereal lumineth stoneguard, yes, most definitely yes. 

  14. 3 hours ago, dmorley21 said:

    I'm very tempted to now run two units of 10 Harridans

    When they roll well they are great but when they fluff, my god they fluff hard, maybe it's the weight of dice that do nothing 😂

    But ultimately I think the question we need to be asking isn't what units shall we fit into our lists with the new points changes, it's what options can we use to deal with Teclis, with shooting lizards, with resilient OBR, etc...and I can't see harridans as being part of that solution unfortunately, in fact I've had a vision of the future..... 

    "what is it that your future eyes have seen?" 

    "Grims. Grims as far as you can see. At first I thought it was 2018 again, but no, it was 2020 and grims had come around full circle to once again be spammed, with every NH list taking a minimum of 90, and some as many as 150."

  15. @dmorley21 the main issue with harridans is:-

    - 1" reach makes units of 10+ redundant 

    - no inbuilt reroll ability, which they need hitting on 4+, so in order to function they need to be babysat by a torment or similar 

    - their -1 to hit ability affects about 4 units in the entire game. I use them all the time and can not remember the last time that the -1 actually came into effect 

    - not battleline and don't fit into any useful battalions 

    I love them but they need to just give out a -1 to hit regardless of bravery. 

  16. 1 minute ago, EnixLHQ said:

    Bonuses?

    A fair few of the scenarios score extra points is the unit holding the objective is either battleline or near battleline. Same goes for leaders and for Focal Points, behemoths. So instead of scoring say 1VP for holding your objective you score 2VP. Over the course of the game this small bonuses all add up. 

    Grims are easily are best battleline unit when in blobs of 30 and possibly our best unit in the game, as they don't rely on squishy heroes supporting them in order to function, they are really self sufficient. Stick in a vamp lord ally and things get silly really quickly. 

  17. 10 hours ago, Greasygeek said:

    At first glance it seem like the Aux Obs on the images would suit us well.

    The issue with these aux. objectives is that most of them are 'if you are winning, win some more'. Some like 'Mass Panic' are ****** stupid, how do you score that against gloomspite or OBR or Skaven. Also as they have to be revealed at the start of the game, your opponent can decide to deny you scoring incredibly situational ones, like 'Mass Panic', very easily. We also lack the punch required for the ones that need you to delete a unit(s) or heroes. As most event will be using the aux. objectives differently, until the best formula is found, I don't foresee these being a useful tool to help us win tbh.

    Overall the change to the missions giving boons to battleline is good for us, but Focal Points giving bonuses for behemoths sucks serious plums. Overall how we fair is really going to depend on the FAQ. Tbh I had a 36 myrmourn list pre-GHB20, using a WD battalion. That list got changed to not include the WD battalion once the battalions weren't in the GHB20. This list is now likely to change again to 2018 style mass grim spam, because battleline offers so much bonuses to so many of the scenarios. 

  18. Event Title: Micheal Jackon's Realmwalker pt.1
    Event Author: Tropical Ghost General
    Calendar: Events UK
    Event Date: 08/30/2020 10:00 AM to 08/30/2020 06:30 PM
     

    This is the first Bristol AoS event since the covid crisis began, so we are keeping it nice and casual and making sure that the venue, the TO and the player's safety is paramount.
    The event will be 1000pts, using the latest GHB20 battleplans.
    In addition to your normal army, each army will be able to field a custom hero, their own Realmwalker, using the new Anvil of Apotheosis rules from GHB20. These custom heroes will be capped at 20 destiny points.
     
     
    EDIT: The tournament pack is now finished and available for reading. Tickets will be officially going on sale on Tuesday 21st July.
     
    I'm aiming to keep this as cheap as possible, so tickets will be £15 per player.
    All players attending will be given a free face mask to help with overall personal safety.
    The event is currently maxed at 18 players, due to government guidelines. If there are any changes to this, we will inform you instantly.

    Event Poster 02.jpg

     


    Micheal Jackon's Realmwalker pt.1

     

     

    Micheal Jackson's Realmwalker 01.pdf

×
×
  • Create New...