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Drib

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Everything posted by Drib

  1. I am always running with Fold Reality. Could be used on the Shaman as you will more often cast his own spell rather than the Unchecked Mutation.
  2. I had that in mind too, but it is in the general FAQs for DoT so it is not adressed 100% for matched play.
  3. The wording in the GHB is a bit unclear, you pay to know the spell but the model part is a bit strange worded.
  4. If you bring your own there is no problem, or ask your opponent for his.
  5. Well but the Skaven Warlord's lasts until next hero phase, while the others only till the end of the phase.
  6. When I remember correctly, there were 4 "normal" and 1 "champion" torso frontpart, but only three legs/backs. But there are enough head and neck parts to magnetize too (armored for the Enlightened and non-armored for the Skyfires). But I only build them as Skyfires without quiver as it was easier. Yea, the one with the arms spread is the Champion and there are 4 weapon sets included for each typ, 3 normal spears and one spread version, same with the bows.
  7. I magnetized the whole chest. Same with all my Tzaangors. Only problem is that the Enlightened and Skyfire Champion share their chests, so I only got 1 each out of 2 packs.
  8. Even considering Warscroll > Core Rules, the term "use" refers to paying the points, as having the points (what is the requirement to summon) is not using them. Additionaly the scentence with the requirment to have Fate Points to summon would be redundant. On top of that the errata that changed the 5 Fate Point requirement to 10 would have been plain useless but in the same manner make all GHB18 wrong worded while at the same time changing not a thing. All in all it's plain to see, that you need 10 "true" Fate Points to be able to summon.
  9. Relics of Hysh Lens of Refraction: "Each time a friendly unit within 6" of the bearer would suffer any mortal wounds from a spell cast by an enemy WIZARD, roll a D3 and reduce the number of mortal wounds suffered by the result" - Malign Sorcery p. 85
  10. As for the Generals Handbook, I have not seen anything restricting summoning in anyway. Both, the Magister and the Ogroid have good potentials in preventing shooting. You are right, the Magister's Chaos Spawn is more reliable if he is summoned. But he won't work too good on units with more than one wound, where the Ogroid shines. (And I like the Ogroid's model more) Additionally I would use a different spell on the Magister too, it's a nice pick for an Ogroid but "Glimpse the Future" might be more versertile.
  11. I do like to run the "Arcane Sacrifice" trait on my Gaunt Summoner, especially as the unbinding range was raised to 30". The +9" to his casting range and the re-roll is very powerful. In addition, you can get some Blue Points in the first phase and even increase the number of Pinks above 10 (from the Icon) with the forced battleshock test. With that in mind you won't need the Balewindvortex and can drop the Magister to include an Ogroid wich might cancel enemy shooting from units with more than 1 wound, as long as the Brimstones survive the combat phase.
  12. I guess the same bad wording will apply to the FSWB, as they might have forgotten that units from some battalions have an allegiance that opposes the battalion warscroll. It's hard to think, that they lose their keyword and allegiance just by having a battalion. Well for now it works like this, but then again, which allied battalion (including all units) is cheap enough to be used in any army?
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