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Rahxephon

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About Rahxephon

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    Liberator
  1. Rahxephon

    AoS 2 - Kharadron Overlords Discussion

    One thing I've felt with KO is that we lack defense. I've thought about getting some longbeards a couple of times as a soak but they don't quite fit the style or speed. While I agree the ships could improve their durability a notch, I think itd be more interesting if we had some other defense options than just better saves. I can't see much incentive to take skypikes as they are over other options (either guns on arkanauts or riggers). What I feel could work well is if models with skypikes had a special rule like the Aethersped Hammer (attack first) but only a turn they charge or receive a charge. Skywardens could then do picket duty pretty well as a prickly detterent to charges, and if need be make assaults on other units with similar attacks first abilities. It's not really increasing their offensive power so I'd imagine Endrinriggers would still have a place as the main attackers, but it'd give the skywardens a niche so they don't need to directly compete. And on Arkanauts I could still see it making skypikes an option I'd at least consider.
  2. Rahxephon

    AoS 2 - Kharadron Overlords Discussion

    Thermal rider cloak on Mhornar general is a pretty cool idea. Moveability of a slow general with a strong ability had always been an issue. I'd tried Mhornar escort wing a couple times as the command trait is very powerful and you can get near guaranteed hits off your ships with the two. But I had a pretty bad run in with beastclaws smashing the castle. Although Thyrngs grudges isn't as powerful, there's no incentive to castle (given it is a small castle at 3"). So I've liked that I feel freer to spread out. I also quite like Thyrngs one time reroll. Sometimes feels a bit like Murphy's law though haha as once you spend it you're bound to get something else that needs it even more. Any reason for drill cannons on the Gunhaulers? I feel like unless you have some method for wound roll manipulation it's not worth it.
  3. Rahxephon

    AoS 2 - Kharadron Overlords Discussion

    Hi Luzgurbel, I've only played a bit, but Thyrng and Escort wing was how I liked to run them as well. It works well if the opponent has big targets, either large horde units or monsters. If they run alot of similar things where there isn't as much target priority its more difficult. I run 3*5 thunderers in the frigate. Gives flexibility when disembarking and usually I don't think they need a Khemist buff that much. Also I often give the frigate either buouancy aid or parachutes. Last word is pretty good on the ironclads volley cannon but on the frigate it's a harder sell for me. I'd want a larger arkanauts unit for good Khemist use. Probably could afford to loose a character to get another 10 at least. Not sure your intents with the endrinmaster and navigator. Depending on what artifacts you give them you can make the navigator a reasonably useful dispeller or the endrinmaster reasonably offensive. So could drop whichever you prefer. With the thunderers, warscroll bonus ships and Khemist skyhooks you have a few different units that can send out a bit of hurt. It's easy with Thyrng and Escort wing to put all your eggs into one basket I feel, and just over kill one selected unit and have some difficulty with the rest.
  4. Rahxephon

    Let's chat Kharadron Overlords

    Yeah it's doable. Ultimately it comes down to the extent you want to magnetise. I didn't do heads, there are different style heads for skyriggers and endrinriggers but I just mixed them up. I just did arms. You can run into a bit of difficulty with some of the guns. The grapnel launcher, skyhook and drill cannon all have the same base but different weapon heads. I just chose one and stuck with it, you'd have to get a bit creative if you were to try magnetise those. It takes a long time though.
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