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  1. BIG UPDATE II: So , I rules-wise finalised my Armybook for a Bretonnia Army in AOS 3 matched play: https://docs.google.com/document/d/1k0TCklRAUqqotG7mKf3RZ9aLTQNEtEh2Ymu8i3tWy_Y/edit?usp=sharing This has been a long-term work of mine i.e. writing rules and converting my old Bretonnia Army (painted my first knight 2003; red sword heraldry in the front) for AOS 3.0. My starting points, again (so everyone know why it is designed as it is) LOVE MY OLD MODELS: no kitbashing, no AOS model conversions VALUES EXISTING IDEAS: draws on lots of existing ideas (fandexes), but not quite what I was looking for LESS COMPLEX - Integrated Meta-game play: a Playstyle that is focused on the army as a whole and not on rules of individual units. FOR THE FEELING: like playing a medieval arthurian legend cavalry army (ludonarrative harmony) NO AOS STYLE: Don't care whether it fits into AOS megalomaniacal fantasy https://docs.google.com/.../1ylgReERT0EnLB1saXix5.../edit... If you want the whole file I am happy to share. Do not really care for copyright or anything else. Play-testing: will do, once I have re-based my heroes Cheers, Andi Here are some snippts BATTLE TRAITS Lance formation As the trumpets sound, the horsemen spur on their trusty steeds and ride across the battlefield to descend upon the enemy in the most powerful charge in the mortal realms. After making a successful charge with a friendly KNIGHT unit with the keyword MOUNT, consult the table below and apply the effect indicated (effects are cumulative) for this combat phase. This requires each model in the unit to be within 1" of at least 2 other models with the KNIGHT key word before rolling for the charge distance. 3-4” TIGHT FORMATION: Improve this unit’s save characteristic by 1 5-7” PIERCING: add +1 rend for Lance and Sword melee weapons. 8-10” IMPACT: After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit, roll a die for each model in your unit, on a 4+ the enemy unit takes a mortal wound 11-12” FULL TILT: add +1 damage for Lance and Sword melee weapons KNIGHTLY VOWS Knights Vow: "I pledge my service and my loyalty, body and soul, to my Lord. When the clarion call is sounded, I will ride out and fight in the name of liege and Lady. Whilst I draw breath the lands bequeathed unto me will remain untainted by evil. Honour is all. Chivalry is all. This I swear on my blood and my breath." Add 1 to the Bravery characteristic of friendly PEASANTRY units while they are within 5". Whenever any unit with the Knights Vow successfully charges or destroys an enemy unit in contact (1”) with a friendly PEASANTRY or DAMSEL or BRETONNIAN DUKE unit, receive a Chivalry Point Chivalric Code & Knightly Virtues Virtue of Noble Disdain (1 Chivalry Point): ‘Though a dozen or more steeds were shot from under him on the battlefield of Aquitaine, Fredemund never lost his contempt for those that eschewed the martial values of meeting one's foe face-to-face.' Until your next hero phase, reroll failed hit rolls in close combat if the target unit has one or more missile weapons. Virtue of Audacity (2 Chivalry Points): 'A master of the feint and riposte, Agilgar's skill at turning an enemy's strength against him is legendary. Many a powerful foe met his demise on the end of Agilgar's lance.' After an enemy unit finishes a normal move, run or retreat move within 9” of this unit, this unit can issue a free redeploy command ability with a 5” move without the command being issued and without a command point being spent. Subfactions - The ways of old Bretonnia reinvigorated (subfactions - Age of Sigmar Bretonnia style) The Land of evergreen Meadows: The land is twisted with evergreen and fertile meadows that breed all kinds of fauna and flora - especially the kind of steeds that are native to these area. The realm roots and magic current are deeply woven with the soil and all that thrives on it. Bretonnian master horse breeders were quick to utilise these conditions for cross-breeding and tending to their most valued steeds. The results is a most remarkable: strong as a Pegasus, fast as a hare and worthy of a Knights’ most trusted companion. KNIGHT units with the key word MOUNT gain +2 to their movement characteristic add +1 to the result of the Lance formation table The Grand Hall of knightly Virtues: Tradition is everything for Bretonnian knights to uphold in this new and strange world. This vast hall situated in the very heart of new Bretonnia’s lands, is a centre for chivalric duty, learning and history. All knights errant must journey there and receive their errand personally by the Members of its high table. Select one knightly Virtue: For the entirety of the battle its cost is reduced by 2 (to a minimum of 1) No PEASANTRY units are eligible for this Army LEADERS Victor of the Royarch’s Tourney Victor of the Royarch’s Tourney Move Wounds Save Bravery 10" 5 3+ 8 Melee Weapons Range Attacks To Hit To Wound Rend Damage Lance and Sword 2" 5 3+ 3+ -1 1 Hooves 2" 2 4+ 4+ - 1 DESCRIPTION Mount They ride powerful Destriers that crush the enemy under their Hooves. “Instilled with heroism”: Your herophase, this unit can choose to do any heroic actions (in addition to your normal heroic action). COMMAND ABILITY: Inspiring Joust: at the start of the combat phase, for KNIGHT units within 5” add +2 to lance formation table results. Knights Vow KEYWORDS: ORDER, HUMAN, ORDER OF THE LADY, KNIGHT, Victor of the Royarch’s Tourney, UNIQUE PROTECTOR TO THE SHRINE OF THE SACRED LADY (200) PROTECTOR TO THE SHRINE OF THE SACRED LADY Move Wounds Save Bravery 10" 6 3+ 9 Melee Weapons Range Attacks To Hit To Wound Rend Damage Lance and Sword 2" 5 3+ 3+ -1 1 Hooves 2" 2 4+ 4+ - 1 DESCRIPTION Mount They ride powerful Destriers that crush the enemy under their Hooves. Prayers in the name of the Lady: In your hero phase, this model can chant 2 prayers. Add +1 to chanting The Lady’s Wrath: prayer (answer value of 3 and a range of 5"). Each enemy unit within 5” suffers D3 mortal wound The Lady’s Grace: prayer (answer value of 3 and a range of 15"). Unit regains BLESSING OF THE LADY Sipped from the Grail: Heal 3 wounds at the end of the battle shock phase. Grail Vow: This model cannot receive any other Knightly Vows via command traits or other means KEYWORDS: ORDER, HUMAN, ORDER OF THE LADY, KNIGHT, INITIATE TO THE SHRINE OF THE SACRED LADY, PRIEST UNITS KNIGHTS ERRANT KNIGHTS ERRANT Move Wounds Save Bravery 10" 2 4+ 6 Melee Weapons Range Attacks To Hit To Wound Rend Damage Lance and Sword 2" 2 4+ 4+ - 1 Hooves 2" 2 4+ 4+ - 1 DESCRIPTION The unit consists of 5 or more models. These knights are armed with Lance and Sword. Mount They ride powerful Destriers that crush the enemy under their Hooves. Champion: +1 Bravery Banner Bearer: re-roll battleshock test when charging Musician: 3D6 for charge; select two highest Impetuous: your herophase: make a 5” Move towards the nearest enemy unit. This unit must always attempt to charge the nearest enemy unit if within 12” of an enemy unit. Knights Vow KEYWORDS: ORDER, HUMAN, ORDER OF THE LADY, KNIGHT, KNIGHTS ERRANT PEGASUS KNIGHTS PEGASUS KNIGHTS Move Wounds Save Bravery 20" 5 4+ 6 Melee Weapons Range Attacks To Hit To Wound Rend Damage Lance and Sword 2" 2 3+ 4+ - 1 Pegasus Hooves 2" 3 3+ 4+ - 1 DESCRIPTION The unit consists of 3 or more models. These knights are armed with Lance and Sword. Mount They ride powerful Pegasi that crush the enemy under their Hooves. Champion: +1 Bravery Banner Bearer: re-roll battleshock test when charging Musician: 3D6 for charge; select two highest Swooping charge: At the end of your movement phase, setup this unit on the battlefield more than 9” from enemy models. Add +2 when determining the result of the LANCE FORMATION battle trait. Knights Vow KEYWORDS: ORDER, HUMAN, ORDER OF THE LADY, KNIGHT, PEGASUS KNIGHTS
  2. UPDATE: Sub-factions: https://docs.google.com/document/d/1ylgReERT0EnLB1saXix5iaySawwy_oiA2N9gmln6Sao/edit?fbclid=IwAR3Qk_OgjQvXbJ6KvQvb31zByRONOuDUH3aM_SKdy8-QqMVFEYgkyFiEpY4 I had some fun designing 5 sub-factions: Primary design ideas: - have some incentive to include certain units --> MAKE BATTLELINE - have some MUST HAVE UNITS --> adhere to Lore of the sub-faction --> "1" unit must have - have some flavour to play the sub-faction --> ARMY WIDE SPECIAL RULE - SUb-faction VS VANILLA: generally IMO the sub-factions are stronger (the limitation can mosttimes be disregarded / is minor), but I think that is okay and the way other sub-factions in AOS are designed. I tried to balance the army-wide bonus with the army composition restrictions a bit ----------------------- New Bretonnian Muster (subfactions) Abilities and army-composition rules for five different New Bretonnian Musters. There are many different ways and circumstances in which a Bretonnian muster can occur. These rules can be used by units in a Bretonnian Army that have been given the appropriate subfaction keyword by the New Bretonnian Muster battle trait. The Lady’s Wrath: The Lady sends forth her loyal followers to prevent evil from further invading her realm and to repel the intruders. This army must contain 1 Enchantress model No Bretonnian Duke units are eligible for this army Grail Knight units are Battleline All Modells in this army have a 5+ Ward Save A Duke’s Entourage: One of the many nobel lords of New Bretonnia, has called his bannerman to journey forth to a noble cause. The Army has to contain 1 Bretonnian Duke unit and a minimum of 4 Hero units Each Nobility Unit starts the game with 1 additional Chivalry Point no Enchantress units are eligible for this Army To Arms! Protect hearth and home! The people of New Bretonnia are threatened! Peasants and local militia take up their boes, forks and knives to protect their loved ones and what little wealth they possess, while local lords rush to reinforce the hastily assembled force. Each model in a PEASANTRY unit count as three models for contesting objectives PEASANTRY units are Battleline No Grail Knight units are eligible for this Army Questing Party Questing Knights units are Battleline no Bretonnian Duke units are eligible for this Army Whenever a Hero or Monster unit is slain, each Nobility unit gains 1 Chivalry Point A Matter of Honour and Chivalry: Bretonnians will never stand a stain on their honour. A lady in need, the realm threatened, or evil at the doorstep. Only the purest heroes of knighthood will heed this call to venture out reliving the Chivalric Code and relinquishing any wrongs. At the start of each battle round gain 2 Army-wide Chivalry Points The Army has to contain 3 Noble Champion units No PEASANTRY units are eligible for this Army
  3. Dear all, I have updated a lot of my project on new and simplified Bretonnia rules for AOS 3. It is ready for field-testing. Comments are welcome: thx a lot
  4. Here are some teasers for more detail. 2c Units (WIP) TEASER 2d Artefacts of Power (WIP) Teaser 4. Heirloom Lance & Sword: This powerful heirloom was forged from the finest Bretonnian silverline. It catches the suns rays and magnifies them, dazzling the knight’s enemies as he makes the death stroke. This artefact may only be used by a model that has a mount and is equipped with the “Lance and Sword” melee weapon. Re-roll wound rolls for the “Lance and Sword” melee weapon. In addition, at the end of the combat phase roll a die, on a 2+, the modell keeps the LANCE bonus when charging. 2. Infamous and heroic Heraldry - This Hero of Knighthood rides into battle magnificently decked in full armour resplendent with heraldry. The Knight's shield, helm, warhorse barding, lance pennant and surcoat worn over his armour all display his personal heraldry. displaying the greatness of his status, reputation and therefore also his prowess and deeds of long past battles. The model equipped with this artifact receives 1 Chivalry point at the start of the herophase 2e Command Traits (DONE) TEASER 2. Famed Duke: A celebrated noble from one of the many kingdoms that reveres the Lady, this Knight knows exactly where to place his authority to best use. Only for a Bretonnian Duke model. Reduce the cost of Knightly Virtues for this model by 2. 1. Lifelong Questing: This model receives the QUESTING VOW and its only melee weapon is the Knighly Greatblade with a attack characteristic of 4 and Warhorse’s Hoves. Every time the model attacks a HERO or MONSTER add 1 to hit and wound rolls. The model loses the key word LANCE and cannot get any artefacts from the Legendary Lances entry. This model automatically loses the KNIGHTS VOW ability. 2f The Lore of the Lady’s Grace (WIP) 2g Battle Tactics (WIP) TEASER 3. Honour the Chivalric Code: You complete this battle tactic if any of your units collectively gained 5 Chivalry Points during this turn through Knightly Vows Allegiance Ability 2f Grand Strategies (DONE) TEASER 1. Honour to Bretonnia past and the Blessed Lady à When the battle ends, you complete this grand strategy if no KNIGHT model fled as the result of a failed battle shock after the combat phase -----------------------------------------------
  5. BIG UPDATE: So , I have a huge update & overview of work i.e. my draft rule-set for a Bretonnia Army in AOS 3 matched play is ready: https://docs.google.com/document/d/1k0TCklRAUqqotG7mKf3RZ9aLTQNEtEh2Ymu8i3tWy_Y/edit?usp=sharing ANY COMMENTS IN DOC ARE WELCOME and MUCH APPRECIATED!!! Thx in advance! I have updated and adapted the drive document and the status&overview is below: 2b Allegiance Abilities (DONE) THE BLESSING OF THE LADY – Army-wide WARD SAVE LANCE FORMATION – one-time charge bonus for knight units with lances KNIGHTLY VOWS – different knight vows (unit ability) offer boni and ways to acquire chivalry points CHIVALRY CODE & KNIGHTLY VIRTUES – knight units gather chivalry points to be able to spend on one-time abilities PEASANT’S DUTY – bravery bonus for peasantry units when near knight units 2c Units (WIP) 2d Artefacts of Power (WIP) 2e Command Traits (DONE) 2f The Lore of the Lady’s Grace (WIP) 2g Battle Tactics (WIP) 2f Grand Strategies (DONE) COMMENT: Personally, I had a lot of fun adapting existing and creating anew: the Virtues, artefacts, command traits. Leaves room for sooo much creativity and adding in lore and fluff NEXT UP: 1. Re-basing-work (1 Duke, 1 Damsel, 1 Standardbearer, 1 Champion, Quest, Errants, Realm, Pegasus, Grailknights) 2. Point costs (probably keep the same as previous work) 3. Field-testing: probably against Orruks or Maggotkin Some update on the re-basing: Love my flowers
  6. I hope I am in the correct place i.e. Bretonnian - faction discussion and thread for AOS in generall and, in particular, AOS 3 I recently started again on AOS 3 and I am currently re-basing my old models. I am currently working on AOS play-style bretonnian army simplified rules . Please comment on my thread Comments are always welcome! Thanks a lot!
  7. Dear Community members and knights of the realm, 1. INTRO - WHY BOTHER (you can skip this and go straight to the rules) I am a long time hobbiest and recently came back to WarhammerF or AOS 2. And now 3. I am a long term/child hood fan of Arthurian legend, medieval history and all kind of knightly stuff. Now wonder I am a huge fan of the Bretonnian faction created a long time ago and started collecting some stuff. The current suggested battletome is outdated, but there are a few fan-based resources for AOS Bretonnian-like faction rules out there that captured my interest to play them in AOS. However, I am currently not quite happy where the GW branded rule-systems on AOS, and especially 40k – another topic went: summing it up - everything got quite complex and gave a lot of focus on tiny details on rules. So I was looking for something more streamlined, hobbiest-play style, less focus on detail. I am also a father-to-be and have many other interests, so time is of the essence as well as I do not want to get lost in complex games that take a long time to play. 2. RULES for a Bretonnian faction in AOS 3: Starting position: my general take on the modified rules are - Simplified: less individual rules on units (modified and simplified unit rules- WIP) - Narrative game-play: Bretonnians should play like a Knight army relating to Arthurian legen, mid-period medieval history or French-style 100 years war. i.e. Knightly Vows, Chivalry Code - Integrated Meta-game play: a Playstyle that is focused on the army as a whole and not on rules of individual units. i.e. a faction mechanics that is quite integrated on Allegiance ability level; Chivalry points. - Not reinventing the wheel – build on previous work: I heavily draw on work I consider well-though through and interesting… keeping in mind and altering according to my other “starting position” remarks. YOUR OPINION IS VERY MUCH WELCOME!!! How to provid feedback - understand the colour code : YELLOW (changes I made in the text of fluff text inserted to better understand made changes), Turquoise (have not yet thought through, copied from abovementioned sourecs); no colour (kept original from existing sources) 2a. Rules Overview (please comment in the thread or DRIVE document) DRIVE DOCUMENT https://docs.google.com/document/d/1ylgReERT0EnLB1saXix5iaySawwy_oiA2N9gmln6Sao/edit?fbclid=IwAR3Qk_OgjQvXbJ6KvQvb31zByRONOuDUH3aM_SKdy8-QqMVFEYgkyFiEpY4 Based on Sources This work draws heavily on - An Unofficial ORDER BATTLETOME BRETONNIA https://war-of-sigmar.herokuapp.com/bloggings/4890 - The Order of the Sacred Lady: An Unofficial AoS Faction https://www.lustria-online.com/threads/the-order-of-the-sacred-lady-an-unofficial-aos-faction.24636/ Congrats and my deep appreciation for their work! 2b Allegiance Abilities (DONE; only part here in topic thread) THE BLESSING OF THE LADY – Army-wide WARD SAVE LANCE FORMATION – one-time charge bonus for knight units with lances KNIGHTLY VOWS – different knight vows (unit ability) offer boni and ways to acquire chivalry points CHIVALRY CODE & KNIGHTLY VIRTUES – knight units gather chivalry points to be able to spend on abilities PEASANT’S DUTY – bravery bonus for peasantry units when near knight units 2c Units (to be continued) 2d Artefacts of Power (tbd) 2e Command Traits (tbd) 2f The Lore of the Lady’s Grace (tbd) 2b. Allegiance Abilities An Order of the Sacred Lady (or similar fashioned Bretonnian faction) has the following Allegiance abilities. 1. THE BLESSING OF THE LADY OPTIONAL: POSSIBILITY OF GAINING FIRST TURN VERSUS AUTOMATICALLY GOING SECOND - on the roll off for first turn the Bretonnian players automatically loses the roll off on a result of 1, 2 and 3. (still leaving some change and randomness) - OR - The Bretonnian player automatically loses the roll off for first turn. The Bretonnian army kneel to pray for the Blessing of the Lady before the battle begins. The Lady's Blessing is automatically granted. The Blessing affects all units and characters that have the Knight's Vow, the Questing Vow and the Grail Vow. In addition, Prophetesses of the Lady and Damsels of the Lady are also affected. The Blessing also affects the mount of any affected model (so, Hippogryphs gain the benefit of the Blessing as long as their rider is affected). The effects of the Blessing are as follows: ● Affected models get a 6+ Ward save against close combat Attacks. ● Affected models get a 5+ Ward save versus missile attacks (including magic missiles). ● Models with the Grail Vow always have a 5+ Ward save. LOSING THE BLESSING Characters and units can lose the Blessing, and once lost, it cannot be regained. Keep a note of which units have lost the Blessing (perhaps using counters). A unit or character loses the Blessing for the following reasons: - The unit or character flees for any reason (including breaking from combat) or fails a battle shock test. 2. Lance formation: LANCE key word: the firs time a unit with the LANCE key word made a succesful charge, Lance and Sword melee weapons range characteristics is 3” and gets +1 wound roll, +1 rend and +1 Damage. In addition, the units save characteristic is improved by 1. This requires the units models to be within 1” of another model before rolling for the charge distance. OR the firs time a unit with the LANCE key word made a succesful charge, for Lance and Sword melee weapons add 1 to the Damage and rend characteristic and +1 to wound rolls, and improve its save characteristic by 1. This requires the units models to touch another models base before rolling for the charge distance. https://en.wikipedia.org/wiki/Cavalry_tactics#Tactics_of_heavy_cavalry_using_lances “Tactics of heavy cavalry using lances Medieval European knights attacked in several different ways, implementing shock tactics if possible, but always in formations of several knights, not individually. For defense and mêlée a formation of horsemen was as tight as possible next to each other in a line. This prevented their enemy from charging, and also from surrounding them individually. The most devastating charging method was to ride in a looser formation fast into attack. This attack was often protected by simultaneous or shortly preceding ranged attacks of archers or crossbowmen. The attack began from a distance of about 350 metres and took about 15–20 seconds to cross the contemporary long range weapon's effective distance. A most important element, and one not easily mastered, was to stay in one line with fixed spaces while accelerating and having the maximum speed at impact. Often knights would come in several waves, with the first being the best equipped and armored. The lance as a primary weapon pierced the enemy. If an enemy soldier was hit in full gallop by a knight's lance couched under the armpit, he was thrown backwards with such a momentum that he knocked over several of his compatriots, and was more often than not, killed; in some cases, the lance would even skewer the man and kill or wound the soldier behind him. The heavy lances were dropped after the attack and the battle was continued with secondary weapons (swords, battle-axes, war-hammers, or maces). […] The Polish-Lithuanian hussars' primary battle tactic was the charge. They carried the charge to, and through the enemy. The charge started at a slow pace and in a relatively loose formation. The formation gradually gathered pace and closed ranks while approaching the enemy, and reached its highest pace and closest formation immediately before engagement. They tended to repeat the charge several times until the enemy formation broke (they had supply wagons with spare lances). The tactic of a charge by heavily armoured hussars and horses was effective for nearly two centuries. The hussars fought with long lances (a hussar's lance usually ranged from 4.5 to 6.2 metres in length), a koncerz (thrusting sword), a szabla (sabre), one or two pistols and often with a carbine or arquebus, known in Polish as a bandolet. Winged hussars also carried other weapons, such as a nadziak type of war hammer and battleaxes. The lighter, Turkish-style saddle, allowed for more armour to be used by both the horses and the warriors. Moreover, the horses were bred to run very fast with a heavy load and to recover quickly. This was achieved by breeding old Polish horses with Eastern horses, usually from Tatar tribes. As a result, these horses could walk hundreds of kilometres, loaded with over 100 kilograms and still be able to charge in an instant. Also, hussar horses were very quick and manoeuvrable. This allowed hussars to fight with any cavalry or infantry force, from Western heavy kissaiers, to quick Tatars. They were widely regarded as the most powerful cavalry in the world. In the battles of Lubiszew in 1577, Byczyna (1588), Kokenhausen (1601), Kircholm (1605), Kłuszyn (1610), Chocim (1621), Martynów (1624), Trzciana (1629), Ochmatów (1644), Beresteczko (1651), Połonka (1660), Cudnów (1660), Chocim (1673), Lwów (1675), Vienna (1683) and Párkány (1683), the Polish-Lithuanian hussars proved to be the decisive factor, often against overwhelming odds. For instance, in the Battle of Kłuszyn, during the Polish-Muscovite War, the Russians and Swedes outnumbered the commonwealth army five-to-one, yet were soundly defeated.[5][6]“ 3. KNIGHTLY VOWS Knighly vows provide different units with the KNIGHT key word to acquire Civalry points Knights Vow: “To serve the Lady of the Lake , To defend the domain entrusted to him , To protect the weak and fight for the right” - Whenever any unit with the Knights Vow captures an objective in its own deployment zone, this unit receives a Chivalry Point - Whenever any unit with the Knights Vow successfully charges an enemy unit in contact (1”) with a friendly PEASANTRY or DAMSEL unit, this unit receives a Chivalry Point Questing Vow: - add +1 to damage characteristic of KNIGHTLY GREATBLADE when fighting a MONSTER; - Whenever any unit with the Questing Vow keyword destroys an enemy MONSTER or HERO unit, this unit receives a Chivalry Point. Grail Vow: - Whenever any unit with the Grail Vow keyword destroys an enemy CHAOS, DESTRUCTION or DEATH unit, this unit receives a Chivalry Point. - This unit has a 5+ ward save. 4. Chivalry Code & Knightly Virtues Whenever any Order of the Sacred Lady unit with the KNIGHT keyword captures an objective or destroys an enemy unit whose starting points value was greater than their own, this unit receives a Chivalry Point, which is added to its own pool. During your hero phase, each unit with Chivalry Points may spend them to activate one of the following Knightly Virtues, providing it has enough Chivalry Points for that Virtue: “ THE SEVEN COMMANDMENTS OF CHIVALRY or ADEPT RULES ON HOW TO GAIN CHIVALRY POINTS The Bretonnian code of chivalry requires that a Knight always obey the seven commandments of chivalry. - To serve the Lady of the Lake. à KNIGHTS VOW + SPELL: FOR ACQURING EXTRA POINTS FOR CHARGING A MARKED UNIT - To defend the domain entrusted to him, à KNIGHTS VOW: starting territory protected: i.e. destroyed a unit capturing objectives in their starting territory - To protect the weak and fight for the right. à KNIGHTS VOW - Always to fight the enemies of virtue and order. à GRAIL VOW: DESTROY A UNIT OF DEATH; CHAOS OR DESTRUCTION - Never to give up the fight until the foe are defeated - Never to break faith with a friend and ally. - Always to display honour and courtesy. THE RULES OF HONOUR à ADAPT RULES ON HOW TO GAIN CHIVALRY POINTS Apart from the commandments of chivalry, there are certain traditional 'rules of honour' which are adhered to and respected by all Knights. These rules are an important part of the code of chivalry. They date back to the very origins of knighthood in Bretonnia and mark out Bretonnian Knights as distinct from those of any other realm. The most important rules of honour are summarised below: - A Knight may only fight hand-to-hand, he may not use a missile weapon. - A Knight shall always accept a challenge to personal combat. - A Knight shall not draw sword against a fellow - Bretonnian Knight except in a trial by combat or in a tournament. - A Knight shall not allow himself to be captured. - A Knight shall not retreat from the enemy. “ Virtue of Stoicism (1 Chivalry Point): Unflappable in the heat of battle, the Knights maintain a cool aura of disciplined pragmatism. Until your next hero phase, if this unit fails a Battleshock test, it may re-roll the dice used. Virtue of Noble Disdain (1 Chivalry Point): Disgusted at the foe eschewing the martial values of meeting one's foe face-to-face, the Knights fight all the harder to show these cowards the error of their ways. Until your next hero phase, this unit may re-roll all failed hit rolls in close combat if the target unit has one or more missile weapons. Virtue of Knightly Temper (2 Chivalry Points): With hearts of stone and resolute tempers, the Knights stand unbowed and spill the blood of the foe with every strike. Until your next hero phase, for each close combat attack this unit makes that successfully hits and wounds the target, the unit may make an additional attack - roll to hit and wound with this attack as normal. These attacks do not generate any additional bonus attacks. Virtue of Purity (2 Chivalry Points): With the Lady in their every thought, the Knights, through their loyalty and heroism, have been rewarded with her blessing for a time. Until your next hero phase, whenever this unit suffers a wound or mortal wound, roll a dice. On a 5 or more the wound is ignored. If this unit already has such a save, add 1 to this roll whenever it is made. Virtue of Dominance (3 Chivalry Points): The refusal of the Knights to take even a single backward step instills fear in the hearts of the common bully and blackmailer, for the favoured tools of their trade have now backfired on themselves. This unit may only activate this Virtue if it did not fail a Battleshock test in its previous turn. If it does so, whenever an enemy unit within 6" of this unit fails a Battleshock test, double the number of models that flee. Virtue of the Ideal (3 Chivalry Points): Emboldened by their success, the Knights seem to become peerless in their skill-at-arms, cutting down enemies right and left without ever breaking their stride. Until your next hero phase, add 1 to the Attacks characteristic of this unit's melee weapons and add 1 to hit rolls and wound rolls for this unit's close combat attacks. 5. Peasant's Duty Increase the Bravery characteristic of any friendly PEASANTRY unit by 2 if there is a friendly KNIGHT model with at least one chivalry point within 6" of that unit .
  8. Hello everyone, I have read the forum rules /CoC and they are comprehensive and great work. THumbs up to the editors. I have not been online and exchanging on WHF or AOS for a while. Have been occasionally playing AOS 1, 2, 3 for the last years - mostly Maggotkin. I got hooked on again, because of an old friend and comrade in WH40k and AOS for almost 20 yrs. I am only an occasional player and very non-competitive hobbiest... for almost 25 years now. I am planning to restors my Bretonnians for AOS 3. i.e. the models (i.e. mostly rebasing, since I have roughly 2000 points painted) , but also planning to design some fan-made rules for AOS 3 and very narrative play style for my bretonnians. I am happy to share these with the community in this forum at some point and hope to get some feedback. Great to be here and looking forward to some interesting discussions. Best, Andi
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