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Midjithero

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Everything posted by Midjithero

  1. I think the biggest gripe for me when I’m choosing to run a God Book vs S2D allegiance is the fact that if you aren’t wholly within 12”/18” of a character, you gain ZERO benefit from the primary allegiance ability, the Mark Aura system. Yes, you still benefit from your sub-allegiance abilities, but the other book’s units gain both. Tzeentch warriors in DoT book get destiny dice regardless of character location and if you’re Host Duplicitous enemies can’t retreat within 3” for example. slaanesh Marauders always explode 6s (and explode better) and get +1 charge for being Godseekers... I Feel that S2D is supposed to be the “Undivided” book, and the Mark system and auras is great if you don’t want to play the god books...but the Undivided portion of the book should be loads stronger and worth taking. Honestly, the pints of the units is great, because of the god-book abilities make them stronger, but the S2D allegiance abilities are weaker and not on par with the other books. It should read something more like, “all units get a mark, and here’s your buff for taking that mark. If you are within range of hero, he’s your secondary buff. If you are within range of the general, here’s your tertiary/best possible buff!”
  2. I find HoE as a great option. You get the battleshock immunity on the entire battlefield as long as the big guy is alive, Will if the Everchosen (RR hits/wounds of 1) picks an enemy unit and everyone who attacks them gets the rerolls and it’s anywhere in the battlefield again...and Dark Prophecy is just a mind f**k ability against your opponent...I love HoE! if you do run HoE and Archaon is the a General (which he should be), you can’t select a general trait and there are no artifacts...however, you can still use Malign Sorcery...so pop an Ethereal Amulet on that Deamon Prince so he’s always saving on 3+!!
  3. No, the attacks would have both effects... so, assume you had 1 attack and that attack was a natural 6. Per the sword rules, you would get 2 MW, and the sequence would end for that attack. You also get another dice to roll a wound with, because your initial attack spiked another attack Q: Sometimes a dice roll will trigger an effect. For example, a weapon might have a rule that says a hit roll of 6 causes two hits on the target instead of 1. What happens if another effect applies to the same roll? For example, the weapon from the previous example might have a rule that says it inflicts D6 mortal wounds on a hit roll of 6 and the attack sequence ends – would I get to inflict two hits that each inflicted D6 mortal wounds? A: When a dice roll triggers more than one effect, each effect is triggered once. For this example, this means that the hit roll would cause two hits, but only one of the hits would inflict D6 mortal wounds (you would carry out the rest of the attack procedure for the other hit normally). lastly, sword of judgement on a Slaanesh demon prince is awesome because you get +1 to hit when you charge and sword of Judgement is a 6+ meaning it’s affected by modifiers (in this case it would do d6 MW on a 5 or 6 if your DP charges. )
  4. -2 rend is amazing! They aren’t the toughest unit, but they do decimate a target and then get to move on. Key is screening, like all of your powerfully punching units
  5. Since we are in this topic of being tabled: let’s say you are playing a battle plan like Total Conquest where you score at the end of your turn the number of objectives your hold. My opponent tables me top of turn 4, and we both have had 2 objectives the entire game. He did not take my 2 objectives on top of turn 4. Bottom of turn 4, do I score the two objectives I held previously, even if I’m tabled? Or would those points disappear into the eather and no one scores them?? this is purely hypothetical this hasn’t happened to me, but the discussion got me thinking
  6. Correct, he gets to fight first, in the “Start of the Combat Phase” phase. If it’s your turn, at the Start of the Combat Phase, the DP will attack. Then it would be your turn to select a model to attack. If you have a Chaos Lord nearby, you could technically spend a cp to make him fight again. if it’s your opponents turn, your DP would attack, then your opponent would select a unit to attack. Lastly, to answer the Archaon question... he would benefit from both the primary and secondary ability of whichever buff the Warshrine casts. The Warshrine rolls a 3+, and then gets to select a buff to place on a targeted unit. Since Archaon has all of the god keywords, he benefits from both parts of the buff ability.
  7. Looks like a great start to an army, but need a bit more, like, what sub-allegiance? If you have a ton of marauders/marauder horsemen/warcry factions, you could run Ravagers...if not, I’d recommend Despoilers as with the DP as your General you’ll get extra FNP, Heals, a general trait to love d3 units 5” before game starts, and monsters can heal too aka Archaon. fyi even though you take the mark of Khorne on Archaon, when you buff him with the Warshrine, archaon gets both primary and secondary buff from all the mark buffs. Aka, you give him the Nurgle buff, he will get RR wound attacks and gets +1 save
  8. So the reason I’m keeping them undivided (for a few more test games at least) is 2 fold... 1) as a kamikaze unit, if I buff them with the Warshrines undivided buff, they get reroll hits/wounds AND battle shock immunity, which I think battleshock immune is key when teleporting then away from a heroes aura, even a generals. 2) if I go second against an alpha list, they’re deployed in both the Warshrines Aura range and Be’lakors range so they get 2 6+ FNP. ive only played 3 games with the list (different battallion not pleasurebound), but for me, it’s synergizing well. I plan to play a lot of S2D this year, but am by no means a top player, just want to make the time work after all the scepticism (myself included)
  9. No, I only run Be’lakor and 1 unit of marauders as undivided, rest is Slaanesh. I’ll add the potential Pleasurebound list, as I think it has play against cities, Tzeentch and shooty skaven because of the Spellportal/demon fire rift combo. my other thought is to drop the 40man marauders down to a 20man unit and add either palisades/balewind and 2nd Sorc Lord/great bray shaman for the Scorpian “Get over here!” Spell
  10. So, I just started putting real thought into a despoilers list and I use Be’lakor as the general. With a Warshrine, Be’lakor as Despoiler General gets the following saves: 4+ unmodified armor save, 5+ Despoilers General FNP, 6+ Undivided General FNP, 6+ Warshrine Aura!! And, he heals d3 every hero phase and every time a unit fails a battle shock. I ran him with a 40block of marauders marked Undivided, and the rest of the army Slaanesh. also, Karkadrak Fs things so hard when you give it -3 rend on his main weapon. I ran him in Godsworn and he’s awesome attacking potentially 3 times. Although now I’m looking at Pleasurebound for the extra 3” pile in.
  11. I’m planning on running a Slaanesh mortal list and include 1 40 man block of Marauders. i don’t want to give the Marauders the mark of Slaanesh, because I don’t think it’s more effective than say, Nurgle due to the Warshrine buff, and the ability to auto charge off of teleport and block units. the question is, in a roll such as holding units in place and being buffed by both Sorc Lord for RR saves and Warshrine prayer...would it be better to mark the Marauders as Nurgle for +1 save or to Mark them Undivided to do a little more damage on the charge AND be battle shock immune?? my initial thought is Nurgle, but I’m seeing the benefits of undivided maybe a better option. My list is: Despoilers: be’lakor (General), Slaanesh Sorc Lord, Slaanesh Chaos Lord, Slaanesh Karkadrak -3 rend weapon(battalion), 2x 5 marauder horsemen Slaanesh, 10 knights with lances slaanesh, 40 marauders, Warshrine, demonrift, extra CP, Godswrath Battallion.
  12. Harbinger casts a FNP Lord of Blight can do Plague of Flies giving you avoidance against shooting (and melee for blocks of Marauders) Epidemius against horde armies is cool
  13. Played my first games today with the new book (local RTT 3 games), and it had its ups and downs...ended up 8th out of 13th, buuuut should have won my game 2 and didn’t due to time. All in all, the book is AWESOME FUN!! I ran HoE: 6th circle, Archy (Nurgle) 1 Unit Nurgle Varanguard, Sorc on Manticore, Chaos Lord of Slaanesh, 2x5 Warriors, Eightfold Sigil, Extra Command point, Iron Golems, Warshrine game 1 Three Places of Power vs Nurgle: oddly enough, got paired against my brother in law >.< he ran new marauders, glottkin, plaguebearers, 2x3 drones, harbingers, tallyband. His list was mostly fluffy...and I got up to the objectives turn 1 with Archaon and Manticore, held them for 3 turns and kept his heroes away. He made a TON of FNP saves...so the game lasted longer than it should have he conceded at end of turn 3 due to not having scored any objective points. round 2 vs Skaven - Shifting Objectives: opponent had 200 clan rats, Bell, one of the big vermin lords, and 2 types or something of grey seers, geminids, palisades, suffocating graveside. I gave him first turn, he moved up all his rats and scored all 3 objectives. I rolled a 3 on Prophecy but still managed to roll over almost 70 clanrats. He went first turn 2 and got off the bells -1 hit, gemenids, and another spell that gave his unit -1 to hit. He got the 2 side objectives, but one was the primary so he went up in points. My turn 2, the minuses to hit really hurt, but I kept hitting 6s to wound and Archy attacked twice from Chaos Lord...again, almost 70ish rats died. Worst part of this game, turn 3 I get priority, but we only have 10 mins left for time (got slow played) I wipe his last unit of rats and am holding all 3 objectives. He finally moves his verminlord up to middle objective and wipes the 5 man warriors, but Archaon is close enough to keep the objective. He has just verminlord, Bell, and both smaller heroes...and I have Warshrine, Archaon, Varanguard, 5 Warriors left, all at full HP and turn priority from Prophecy. Had we had 10 more mins to play turns 4 & 5, I would have won. But such is life! Sooooooo much offensive power against the rats! Game 3 vs Fyreslayers...can’t remember mission, but the 8 objectives, burn on turn 2, and short board length. Never played against Fyreslayers, had no clue that Hearthguard could jump priority and attack TWICE before you get a go...needless to say, I charged Archaon, Varanguard and Chaos Lord into 20 zerkers and after 3 turns of 5 combats, 7 zerkers and his giant axe leader stood over the above and then proceeded to eat the Warshrine and Iron Golems...he rolled sooooo many FNP rolls, but apparently that’s what they do fun match with a great opponent. Had a great day with the new book, and feel that I had the opportunity to go 3-0 if not for round 2. Such is life, but i won best painted!!! So had a great day! Now to finalize the paint jobs on Warshrine and Varanguard before LVO
  14. Yah, I originally read it as he only got 1 aura and the same god buffs and nothing else...but read a lot of discussions About it coming to the same conclusion that he buffs 1 aura and doesn’t lose his keywords. i play my first games tomorrow with the new book at a local tourney, so super excited!!
  15. Correct! Archaon would have to choose which aura he produces. However, it doesn’t say that he then loses his other god mark keywords. Hence, other heroes of those additional gods would still confer the bonus onto Archaon due to him having the matching keywords.
  16. So, the section about the Marks that you are referring to is specifically talking about about the Subjects (specific hero) Mark that he produces (Aura). When you have multiple marks, you must select one to use as your AURA. So, you have a hero unit, and that bro selects a mark of Khorne, and that mark then becomes an aura that has a range of 12” which grants reroll hits. If that bro is your general, the aura he has also grants +1 W. That aura affects any S2D unit that has the same god KEYWORD that the hero bro has. So, in this example, Bro’s aura affects Chaos Warriors marked with Khorne, Knights marked Khorne, Archaon, but not Slaanesh Chosen. Now, Archaon chooses Khorne as his Mark AURA, and produces the same affect as above to the Warriors, Knights, himself and The Hero Bro, but not to the Slaanesh Chosen, even though Archaon has the Slaanesh KEYWORD, he chose to produce the AURA MARK of Khorne. A Sorcerer Sis chooses to be marked Slaanesh when you set her up on the battlefield. As a S2D hero, she too has an AURA that affects units with the same mark: Slaanesh. Sis’ AURA affects the Slaanesh Chosen and Archaon (because he never lost his Slaanesh KEYWORD), but does not affect Bro, Warriors or Knights because they only have the Khorne KEYWORD. im sure this will show up when they release the S2D FAQ after a few weeks, and it will shine some light, but this is how I and a lot of my tourney friends interpret the rule. this is why the Warshrine is so powerful with Archaon...the Warshrine prayer doesn’t care what mark the Warshrine is. When you select a unit to target with the Warshrines prayer, the target gets the first bonus, and receives the second bonus if the targeted unit has the same keyword as the prayer. Aka. Archaon always receives both buffs from the Warshrine.
  17. So, one thing I haven’t seen in either thread (unless I missed it).... What spell do people think will benefit Archaon the most? My list is Archy, Varanguard, Sorc, Warshrine and Warriors. I was thinking either the Teleport or Attack last spells, but not sure which will be more beneficial. Thoughts?
  18. Just be careful on the teleport...you want to be sure you stay within range of Archaon’s Aura as well...luckily he has such a huge base and an extended aura (18”) though.
  19. Yes, the Keeper of Secrets ability is 12” within KoS and 3” of enemy model. Not sure on other attack twice mechanics like the FEC or Grave Guard abilities though, but I’m certain it’s similar.
  20. This is correct. It’s why you’ll see a Stormcast Wizard in any order army slinging the comet. someone mentioned though that you need to have the “ally points” available if you bring the endless spell too...is this true?? example: I’ve got 340 points of stormcast in my KO army, and I want the comet. Am I allowed to purchase the Comet or no because it will put me over my 400 point ally max??
  21. In my opinion, I feel that it helps your unit both offensively and defensively. With the Hero Aura, you get 6s do +1 dmg and -1 to hit with shooting. with Warshrine you get the first ability no matter what, ReRoll ALL wounds (so you fish for 6s), and if the unit is Nurgle you get +1 save. with the Plaguetouched Warband, you get the 6s bounce back MWs. overall, I’d consider Nurgle to give the best benefits in this book, followed by Slaanesh, and then the other 3 are truely army flavor specific.
  22. I’m in the Undivided train myself, but the Nurgle abilities are just too good! Especially the army build I want to run, really no need for battleshock immunity
  23. Correct. The wording has changed, and unless it’s FAQd, then the Warshrine can cast any buff it wants, regardless of its personal mark
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