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Zuriaxis

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About Zuriaxis

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  1. Zuriaxis

    AoS 2 - Skaventide Discussion

    Those looks spectacular! What greens are those?
  2. Zuriaxis

    AoS 2 - Skaventide Discussion

    Yeah, 120 per ten would be fair considering their saves. Discounts as 40 models should still be applicable, though any changes in points would have to wait until the next Generals Handbook.
  3. Zuriaxis

    AoS 2 - Skaventide Discussion

    Well hey thanks, but my question was whether to unify a scheme or have it ragtag. Going mixed colors because it'll add some variety.
  4. Zuriaxis

    AoS 2 - Skaventide Discussion

    Howdy folks quick quest on painting Clanrats! Would it be better to have them more uniform in color i.e. Verminus red, Skryre blue, etc, or to have a mix and match?
  5. Zuriaxis

    AoS 2 - Skaventide Discussion

    Link please! That sounds awesome.
  6. Zuriaxis

    AoS 2 - Skaventide Discussion

    We'll have to wait a few weeks for the inevitable FAQ, which for some reason is becoming increasingly common.
  7. Zuriaxis

    AoS 2 - Clan Skyre Discussion

    Oof that sucks. That's going to hurt for a long while.
  8. Zuriaxis

    AoS 2 - Skaventide Discussion

    Well, keep in mind a FNP effect for a wound dice can re rolled only once as far as I know, unless Sigmar differs from 40K. I think I'll just make a Grey Seer my general for the ease of it. I'll be honest, Bell of Doom kinda scares me as a spell. I would hate to set it up and then have my opponent detonate it on top of all my guys/dispelled the following turn. Not a big fan of predatory spells.
  9. Zuriaxis

    AoS 2 - Skaventide Discussion

    Okay, so for a Verminus heavy army with Clanrats, if your general wasn't Masterclan and you don't have a Screaming Bell, how would we control morale losses for Clanrats? I really want to make a Verminlord Warbringer my general, but it looks more and more like a Warpseer with 5+ CP gain trait and the battleshock artifact wedged between two blocks of Clanrats is just going to be an absolute utility machine. A little disappointed Verminus doesn't get a way to negate that as Strength in Numbers only counts for so much. Or maybe I'm overthinking it? I just reeeeeaaaly want to field a Warbringer but Masterclan is too good to pass up. Edit: I have an unbuilt Verminlord so I have to decide.
  10. Zuriaxis

    AoS 2 - Clan Skyre Discussion

    For when you positively have to touch every single enemy unit from here to Ostermark.
  11. Zuriaxis

    AoS 2 - Clan Skyre Discussion

    Up to 4D6. And you can reroll the entire movement roll but any 1s means your opponent moves it.
  12. Zuriaxis

    AoS 2 - Clan Skyre Discussion

    Skyre does sounds better, but we have to work with what have. And that's a new army book. Unleash the doomwheels! 😎
  13. Zuriaxis

    AoS 2 - Clan Skyre Discussion

    Bombardier is 120? According to reviews it's pegged at 100. I really hope it's 100 anyway.
  14. Zuriaxis

    AoS 2 - Clan Verminus / Skaven Discussion

    Well, the Warpseer is pretty awesome! Alternatively, you could trade it for a Warbringer but imo the more time goes on, the more I'm liking the Warpseer for the extra default command point and battleshock coverage, meaning you can piecemeal your army.
  15. Zuriaxis

    AoS 2 - Clan Verminus / Skaven Discussion

    Yeah, I'm in agreement with mass Clanrats for playstyle. At the very least, 3 basic squads will provide a speed bump or event decent DS bracketing. I wouldn't mind even taking 3 maxed squads for the sheer durability. How do you folks move your rats? My opponents are pretty cool with me just shoving them forward however many inches but then again I don't play comp.
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