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syph0n

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Posts posted by syph0n

  1. Teacher representing here too. You've got a lot more done than I have though! 

    It's coming together nicely. I'm glad my son wasn't bothered either way out of 40k or AoS, but we've played a few open games now so he's starting to really get AoS. It helps he's got nearly 2k of Stormcast too ? 

    Can't blame your daughter, love all the Eldar (called Aeldari now??) 

  2. That looks more Slaaneshi to me than Aelven, but we don't necessarily have any clue about Malerion's Aelves other than he's now pictured as half dragon... Which I guess that could be considered as dragon like. I still put money on Slaanesh given the assumptions people are making about Chaos release dates and other rumours.

  3. 12 hours ago, Barkanaut said:

    Their internal talk says these production issues should start being resolved around the middle of this year. It’s multiple issues adding up to trouble with demand from what we’ve been told. The major stuff could take until mid late ne t year if what chatter we heard was true at the start of the year. 

     

    11 hours ago, Overread said:

    If I recall right one big issue is power supply due to works by the local council so that could be one key thing that is holding them back; and might well be something that they can't just buy extra machines to cover. Might be those works finish some time this year or next and thus let them get that factory back to full production capacity. 

     

    I also think that they don't want to invest too much in machines and new staff only to ride out this big wave of purchasing and find that it eases off in half a year or more; leaving them with excess production capacity (which means having to let staff go - or operate at higher than needed running costs or even have machines sitting around empty!)

    I live about 10mins from Warhammer World and have a few friends who work for either GW or their distribution (Great Bear I think manage their logistics). Last I heard, we're talking major investment into plastic equipment. Stock has to be shifted around because of storage capacity and distribution. It'll all catch up, but I imagine GW will just focus on key lines until the new production stuff is in place. 

    • Thanks 2
  4. I agree @Overread, especially when you see in the Core Book the tiny space given to the little factions. They all have their parts to play in the free cities, especially the Scourge Privateers, Swifthawks etc. They might never get a combined book either though, if the intention is to quietly just let them all disappear in the fullness of time. I mean, how long can they stock and shelve half the range they have and then release two more Aelven lines etc (which arguably will be the biggest ones yet). 

    I can only speak for Order, especially Aelves, as I've no idea of the state of other lines really. I know what I'd like to see, but I'd be wish-listing. 

  5. I've been continuing with my drakespawn knights. 3 main colours have all been applied and washed on 15 of them. IMG_20180726_090229891.jpg.9a2f7a2050864cbdc94eec88ec0ca668.jpg

    "Malus" was done ages ago. I've also been working on my son's Stormcast. He's applied a wash to all of the Liberators and the Retributors. I bought him the new Knight Incantor, 2 Ballista, kitbashed a Lord-Ordinator from a Sequitor, and finally, topped up his Liberators with 2 easy to build ones and Steelheart's Champions. 

    Complete force:

    IMG_20180726_090325148.jpg.bf38118072b4c7cf10fedb6b564b8712.jpg

    He now has 3x Liberators, using Severin as a Prime with Greatsword, Obryn in another unit with Grandhammer and Angharad to add some variety of the feminine kind to another. 

    IMG_20180726_090336435.jpg.f11b27dad7d9914de053d118004de2ea.jpg

    New Knight-Incantor. I've also added broken tiles to all of the models. Along with a couple of the texture paints and some smaller rocks, I'm hoping to merge in the excellent Shadespire type bases. 

    IMG_20180726_090352586.jpg.ba7c7fd4e5f7852d6f8b1807ac169799.jpg

    Ballista and kitbashed Lord-Ordinator:

    IMG_20180726_090402305.jpg.8d8720449f8b7ba52783a0ec8f9f0c31.jpg

    Easy to Build Liberator. The head is from Necromunda, and is an alternate style to the Lord-Ordinator one I used too. I'd love to get a Greatsword or Grandhammer for this model, but finding one is impossible it seems:

    IMG_20180726_090419541.jpg.8c86a7192b4cfe0499491dd0ca2355fc.jpg

    I'll pick up a box of Evocators on Dracolines and that'll make a comfortable 2k list with some Stormcast endless spells too. 

    • Like 3
  6. 28 minutes ago, Overread said:

    If Slaanesh is going to be the next big event and tied to Sigmar then a January release or into 2019 makes some sense. It gives a decent amount of time from the 2.0 release and the Necroquake events. Enough time to have a few months build up to Slaanesh escaping or otherwise reaching out from his prison to influence his followers (still not sure if he will escape or if he'll remain trapped but able to reach out since at present the Aelf factions rely heavily on harvesting from his belly for new peoples)

    You can well imagine then that if we start the year with Slaanesh, that the story progresses and we'll see the final two aelven factions by end of 2019. Maybe they'll be on a 'hunt Slaanesh' mission, or they'll be on a defensive footing with an unleashed Slaanesh attacking Hysh and Ulgu. It'll be really interesting if perhaps, because they talk of Ulgu and Hysh being so intertwined in the Core Book, that maybe it'll be one huge Ulg-Hysh faction with dual leaders in Malerion and Tyrion/Teclis. Don't see that myself however, but I'm really intrigued to see how it all pans out. It's another excellent aspect to the Soul Wars. 

    (Selfishly, I'm happy that the Malerion aelves seem to be a mile off so I can finish what I've already got!)

  7. 11 hours ago, Tarryk said:

    Great! Thank you both for the information. 

    I think I'll look into seeing if there's any videos or articles on magnetising before I build the shrine, even just for transportation purposes. Probably a good skill to pick up early on  anyway.

    Great vid for magnetising. Will do this myself when the time comes. 

     

    • Like 1
  8. I'll be really interested to see the shot in the arm that the realm rules, endless spells etc can give none Battletome armies. 

    Having the casting bonuses when sacrificing is something I've shifted to in AoS2 for my Order Serpentis army, allying in Shards or Spears as fodder for a sorceress. Cogs feel like a must, and can make one of your casters seriously powerful. 

    Dragon base size I think is daft, officially. I did suggest that they go on the 120mm as per the High Elf dragons, and I've got mine on 120s. The 105 bases (I tried) were really unstable. And, when next to both the hydra and the chariot, looked silly that this big dragon was on a smaller base. However, you'll have to check your tournament pack I guess? 

     

    • Like 1
  9. 26 minutes ago, Double Misfire said:

    I think that RAI we can only assume that all armies can choose to use their grand alliance's default allegiance abilities, as it would leave armies like the Phoenix Temple and Devoted of Sigmar without any allegiance abilities of their own in the lurch if you wanted to use their unique battleline, but right now that's a completely accurate RAW. :/ 

    I noticed this the other day using Warscroll Builder. I built my Order Serpentis army as usual, which obviously has battleline-if options, and if you change allegiance to Anvilgard it makes it invalid (highlights red). 

    • Like 1
    • Thanks 1
  10. 16 minutes ago, Kaleun said:

    The doppelganger cloak seems to be a great item! I really looking forward to my first AoS 2 game with Order Serpentis, as I really see value in the item on a Dreadlord on Black Dragon. I am thinking of something like 2 Dragons: one with Exile Blade + Dimensional Blade and the other with the doppelganger cloak as you said. Put some Drakespawn Knights, a chariot and a hydra in for the battalion requierments and we find a 1500 point army from ulgu and the Anvilguard rules (Implacable March).

    The reason I fell in love with the Incorporal Retainer is the speed it provides in the first battle round. The most important phase, which ultimately won us the game, was the first movement phase. Darkling Covens are very good at holding objectives! The Chronomatic Cogs, the Inc. Retainer and also the Ability "On the double" for 1 command point is so good for us. There isnt much that can move a 30 men unit of black guard with battleshock immunity from the sorceress, bravery 8+2 and a screen ob Darkshards in front and in the backfield.

    I've made a thread for Order Serpentis and your thoughts mirror mine exactly. I love the idea of the Dimensional Blade on the General (with Legendary Fighter) and the Doppleganger on the other dragon or the Sword of Judgment... Maybe even Spellmirror. I'm taking a 2nd hydra to get myself up to around 1650 with the Battalion, then look to take a Sorceress and 10 Dreadspears/Shards (for casting bonuses), Chronomatic Cogs and Geminids. That maintains Anvilgard too. 

    See my sig for discussion, your input would be very welcome!

  11. Great post @Kaleun. That's how I feel about none-faction artefacts, but wondered if there was a clear official line on it. 

    With the SoBD now being 280 points she's a lot more viable. Have you considered using something like the Doppleganger Cloak on her from Ulgu? If I remember right, unless she fights she cannot be targeted. 

  12. 3 hours ago, Kaleun said:

    @Alessio

    thank you for the battle Report. I respect it a lot when People post loosing games. We do improve more with learning from lost games then from victories!

    lest dive into your list: There are a few Problems with the list, which are mandatory for the darkling covens. First is Speed! Your only unit with a movement over 6" are the Heartrenders and they are just taking a sneeze from the enemy to fall apart. The Inc. Retainer is a good choice as you might be able to get your Units into Shooting range or onto the important objectives.

    Two Sorceresses are good to have, but you dont use any of the new shiny endless spells. Do not expect any damage form the Darkshards! They produce a lot of shots, but without any rend those pesky Liberators just shake the bolts off.

    I recommend to make use of the battleline - ability of executioners and the Black Guard. Those Units provide rend and much needed mortal wounds. Your expections for the Darkshards should see them as a Screen for your more elite Units and a backline defence against teleporting Units (chaff/Zoning). This is the field where they excel best.

    The combination of Bleakswords in front, second row spears and third the darkshards Sound appealing, but produce big cost (300 Points per 3x10 men) without being a powerhouse combination. You might get more from the Discount of 40 maxed out Spearmen as the cost just 60 Points more for 10 more wounds and the possibility to let 3 rows fight.

     

    ----------

    I played my first game of AoS 2 last Weekend. It was great! I am playing Druchii factions only and Chose 2000 Points of the Darkling Covens. We had a teamgame with 2x2000 Points per side. My list from Ulgu and I sided with Stormacast vs. the great armies of death (Host of nagash and Nighthaunt). I think the Scenario was "Duality of Death" (the one with the 4 objectives giving 1-2-4 VP per battleround)

    Sorceress On Black Dragon (280)
    Sorceress (100)
    Assassin (80)
    40 x Dreadspears (360)
    10 x Darkshards (100)
    10 x Darkshards (100)
    20 x Executioners (320)
    30 x Black Guard (360)
    Thrall Warhost (180)
    Chronomantic Cogs (60)
    Geminids of Uhl-Gysh (40)

    Total: 1980 / 2000

    We won the game bacause we could take the two middle objectives early. The decanter of Egos brought my Black Guard in fast and before them a shielding Screen of Darkshards. Executioners stood ready for a Counter Charge. Bringing a lot of bodies which can fight decently is one of the big strenghts of the darkling covens. Also the new endless spells helped a lot for the lackluster movement and the lack of rend/mortal wounds in my army. MVP of the game was the Assassin with Dimensional Blade (-3 rend) which slaughtered Mr. 7 wound Arkhan the Black in one turn of combat before he could strike.

    Awesome to hear. I applaud all Druchii victories. There was a discussion around allies taking artefacts (or not) on a thread here the other day. I was always under the impression that GA artefacts (and by extension Malign Sorcery) could be taken by allies, but some argued allies can't take them. I see you used the sword on the Assassin (which I like the idea of too). 

  13. 1 hour ago, Lysandestolpe said:

    Thanks dude! Yeah I tend to do this when the neighboring colors to the "root" of the horns are dark, like on this Black Dracoth. That way you always separate the horns from the more fleshy parts. 

    Yes that makes sense. I did similar when I did the claws on my Drakespawn. I didn't think carefully enough about the colour scheme in general because I think I would have done grey horns and claws with the underbelly being a similar colour to the claws. I just had to go more extreme with the highlights. 

    You can see with work like yours that not only is the painting first rate, but your decisions are well considered. It all makes a difference. 

    • Thanks 1
  14. Is this going to end up as a Mixed Order army with the ally changes then? Lord Arcanum on Tauralon, 3x5 Sequitors?

    As an owner of a non-Battletome army myself, it's annoyed the hell out of me that I couldn't take 2x Sorceress and 2x Ballista for the points, because my army is low unit count with 2 dragons and 2 hydras. 

    I saw all this on Twitter "as it happened" and the theme is fantastic. Great work overall, and not to diminish each bit of paintwork (as I think it's brill across each section), but this army proves that great colour choice, basing and careful modelling can lift an army  beyond the sum of its parts!

    • Thanks 1
  15. 16 minutes ago, Overread said:

    Thinking on Shadow Patrol Battalion and how to make it work. 

    2 Units of Doomfire Warlocks

    4 Units of Khinerai. 

    So first up its actually quite free in how you can choose the khinerai as you're not bound to a specific type. This lets you vary them as you wish for the army. However even if you take just the base number of units and the battalion it all comes in at 770 points. That's expensive when one considers that many of those units want to be backed up. 5 Doomfire Warlocks in two groups isn't as good as 10 in one at least in terms of the damage output of Doomfire and in the survivability of the unit itself. 

    The Khinerai are in a worse position as they are only one wound each and at 5 in a base group that's very fragile, plus  neither type is blessed with a larger number of attacks either so even if they get the first strike on a target they need to hit the right target to work. So thinking on how to use them so that the shadow patrol hits hard is going to be key. To my mind there's a few ways to use them, assuming that you deploy them off-table rather than on table.

    1) Use them in the last few turns or even last turn of the game to swoop in and contest or even secure an objective point. Likely not worth it with more than one group. This gives the player a last chance to secure points in the last part of the game, where the survivability is a lesser issue. 

    2) Deploy them in a group focusing on a single target or objective. This overcomes the fragility of the individual units by focusing them on a specific area en-mass. It also increases the chance of them clearing out the area or at least crippling a near-by threat. 

    3) Add units to them to increase their potency. Adding units to each group puts a lot of points into the Shadow Patrol, taking it to 1410 points total. That said it does increase the performance of all the various components, but does meant that there's less points on the table for other things - remembering that at least 300 points is needed to get battle-line (minimum) troops on the table and then at least another 100 or so for a general.  Of course once might only put extra units into one or two of the shadow patrol - giving one or two units that hit heavier and the rest that act more for support. 

    4) Put more points in to battle-line units and the rest of the army and use the shadow-patrol units to bolster those attacks. 

    5) Use additional options to bolster performance. Eg putting a Shadowblade assassin with one of the khinerai units so that when it lands its got the additional wealth of attacks that the assassin offers. Spells and such are also good; eg attacking near a cauldron for the additional save help. 

     

     

    To me this somewhat highlights the weakness of khinerai in terms of their damage output and survivability. They are very much a glass cannon and might be closer to a glass pistol . 

    Glad to see someone else putting thought into these units. Everyone I see posts quite positively about Khinerai, but in a support role rather than a large chunk of your amy. I love Doomfires, but tend to agree the consensus is they work better in 10+ which is 320 points. 

    The idea of an Assassin in a Khinerai unit is a good one that was suggested to me elsewhere, especially with the realm artefacts available to Ulgu for example (Sword of Judgment, the one that is -3 rend as well) but you're putting that one extra artefact you gain from the battalion into 80 (potentially unreliable) points in an Assassin. A lot of fun though, when you have 4 units of Khinerai harassing and one of them might well have an Assassin bomb inside! 

  16. 5 hours ago, RuneBrush said:

    At one point (and this may have changed since I was told this), GW's pricing structure was decided prior to the models being created.  Once a concept has been decided, the sculptor gets told the box size, how many sprues of a specific size they can use and a design time.  That determines the price point and the sculptor is free to lay those sprues out however they see fit.  That's why in some cases you get loads of spare pieces and others you don't.

    I was told that information by one of the sculptors at the 2016 40k Open Day so it's entirely possible that it's changed - as with anything GW though, nothing is 100% set in stone.  There are kits that have come into existence because somebody was messing around with 3d-sculpting during their lunchtime (the Taurox is one of the most well known examples of this).  Equally I'm sure that at times decisions are changed - the new Grimghast Reapers appear to have been designed to be sold in boxes of 5, but are being done as boxes of 10.

    I'm in quite a privileged position living in Nottingham that I'm both able to access WHW for hobby, but there's also a bit of cross-over with my work, and also friends who used to/do work there. I even teach a pupil whose dad is a miniature designer (will rename nameless for obvious reasons!)

    The last conversation I had this year was similar to yours - but the impression I was given was that the miniatures and their design takes priority over the game and everything else. So if there's a general plan from on high, the designers seem to fit into all of that in quite a 'free' way. Obviously they're not just doing what they like, but the appeared to be a freedom to allow them to create really, really good miniatures. What I was getting at from my original post was that there's a lot going on behind scenes that means pricing isn't this random thing because something is on two sprues and so is something else, or because there's loads of bits in the box - even if it appears that way there's probably a logic to it that we're just not privy to (and shouldn't necessarily expect to be). 

    I'd still maintain the hobby is a lot more expensive than I feel it should be, but I do appreciate the amount of work that goes into it behind the scenes and I love the fact the models are made in the city I live, employing lots of people. 

  17. Hello all. 

    Quick bit of advice needed to help me help my son. He liked the original box set models most, and he loved the shooty Reapers when we've played some games, so I've bought Vanguard Raptors and 2 Ballista. Converting a Lord Ordinator. 

    But, need a bit of help finishing a 2k list:

    Allegiance: Stormcast Eternals
    - Stormhost: Tempest Lords

    Leaders
    Lord-Ordinator (140)
    - General
    - Trait: Bonds of Noble Duty 
    Lord-Relictor (100)
    - Prayer: Translocation
    Knight-Incantor (140)
    - Spell: Stormcaller
    Lord-Celestant On Dracoth (220)
    - Lightning Hammer & Thundershield
    - Artefact: Patrician's Helm 
    - Mount Trait: Keen-clawed

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield

    Units
    3 x Prosecutors with Celestial Hammers (100)
    5 x Retributors (220)
    3 x Vanguard-Raptors with Longstrike Crossbows (180)

    War Machines
    Celestar Ballista (100)
    Celestar Ballista (100)

    Total: 1500 / 2000
    Extra Command Points: 10
    Allies: 0 / 400
    Wounds: 83

    The last 500 points are all to play for.

    Obviously need Libs/Judicators. Had an idea to buy Steelhearts to make a final Liberator unit (big hammer to one existing unit, as a swap, Steelheart would be a Lib Prime with Great sword etc). Would be a cheap way to get another unit and add some "character" to starter set models and units. 

    Tempest Lords seemed to fit the Ordinator/Ballista combo?

    Thinking of getting the magazine for a 2nd Incantor. Son also really likes the Endless Spells, particularly the comet

    That takes us to 340 of the 500 left. Ideas welcome. Not going to be world beating but he likes what he likes! 

    Edit: other option, drop 2nd Incantor, bring in Evocators and a Knight Azyros to bolster the Prosecutors. Evocators are supposed to be quite solid? 

  18. You need to factor in development time and costs. Production costs. This might be quite different, even if the volume of plastic is the same.

    I think we're all aware by now that it's a pricy hobby and the sets we spend 50 quid on might only cost 50p to make. That's not the point. 

    I do, however, agree that it seems like a D20 is rolled sometimes and I do wish some kits (like Witch Aelves) were priced more "competitively" ?

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