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Carnith

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Everything posted by Carnith

  1. Love the survey Enoby. Already filled it out and I see you added my question and worded it better than I could. Do you plan to share this with the FB group?
  2. I feel like a way to expand on the why for some answers might be helpful. Me and someone else can say we dislike rules, but we reasons may be different. I dislike how anti-syngergistic the rules feel at times. Our mortal buffing guy is a foot slogger who wants to really buff our fastest unit. That won't happen much, so the Lord of Pain is kind of a non-starter. Someone else might dislike the rules for other reasons, like the keeper and epitome nerf, but might not care too much about the mortal side of things, so perhaps an area to expand upon their opinion would be great. Also, perhaps a question on how do we feel the book is compared to the last one. With choices probably being A) It's the best book B) It's a good book, but not perfect C) It's marginally better and still a long ways to go D) It doesn't feel any different E) It feels worse than the last book in many regards F) It's the worst book.
  3. The elf can be played in other cities because sylvaneth gain the cities keywords. She just can't gain a new glade keyword for sylvaneth armies.
  4. We will probably have to wait for ghb for any new point values for our troops. Slaangors maybe fixed in boc book? Maybe book 3 in 3 years?
  5. So I finally got to try our new book. 2v2 2230 a side (1150 a person) My list was Exalted Bladebringer -Cameo -d3 mw on the charge Heal spell Shardspeaker -Dark Delusions 30 daemonettes 11 archers 5 slick blades Geminids My partner was a friend getting back into the game with his Skryre and had an arch warlock, engineer, 10 acolytes and 2x20 clanrats and sine weapon teams. Our opponents were Dok (cobra kai snake list, snake on chariot, 10 melee, 2x5 ranged, avatar, hag queen, melee snake hero) and boc (shaman, 30 gor, 10 bestigor, tzan shaman and 6 skyfyres) We set up with me against the DoK player and the Skaven vs BoC. Farming depravity went super well. I had 24 summoning points by turn 3. But, even massively duffing the dok player with geminids, IU was pretty much tabled. We got double turned 2 -> 3. I almost killed the dok heroes, I killed the snakes using +1 to wound on the melee snakes, and with the chariot and the daemonettes and stopping the snakes from piling in, I was able to survive the turn 2 combat, but on their turn 2, I was unable to really survive and just get grinded down by the snake on cauldron. Most of my CP was just pushed into keeping units from running. By the time our turn 3 came around, I summoned a keeper... who didn't do much, but we were ending our game there at this point. Ultimately... I'm still leaning on points decreases.
  6. Sorry, it was a busy week and I realized I had not probably given as full of context at the time of writing. The situation was that the mountain goat was in the way. If he avoids it, it comes and kill them anyways, so he must attempt to kill it to get to the objective.
  7. It was Syar elves. So the buffs are kinda there on demand and nothing really there for the twinsouls to fight.
  8. He sent 10 twinsouls into cow mountain. Elf player double buffed it, and used a cp for reroll 1's and then did no damage. Mountain killed every twinsoul. Later sigvald and a summoned keeper charged the same mountain, and brought it down to 2 wounds, because of stone mage near by, mountain fights at top bracket and kills the keeper and almost kills sigvald.
  9. I'll consider it, but this is just friends and family style list. Something to bring over to a friend's and throw models at each other. If I find the list not suitable for that, I'll be making some considerable changes. So I finally got around to listening to Warhammer Weekly talking about subfactions and theres a fun rant about 10 twin souls and a keeper getting bopped by the Mountain spirit.
  10. The list I came up with at the moment was this. Allegiance: Slaanesh- Host: Godseekers HostBladebringer, Herald on Exalted Chariot (250)- General- Command Trait: Thrill-seeker- Lore of Slaanesh: Born of DamnationKeeper of Secrets (340)- Sinistrous Hand- Artefact: Cameo of the Dark Prince- Spell: Progeny of DamnationKeeper of Secrets (340)- Sinistrous Hand- Spell: Slothful Stupor11 x Blissbarb Archers (160)11 x Blissbarb Archers (160)5 x Chaos Warriors (90)- Hand Weapon & Shield5 x Slickblade Seekers (200)5 x Slickblade Seekers (200)Seeker Cavalcade (140)Geminids of Uhl-Gysh (60)Wheels of Excruciation (50)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 110 The extra artifact could be anything, haven't looked to far, but essentially the cameo is to pop, and toss immediately for +1. If I didn't want this the battalion, it'd either be some twin souls or more seekers.
  11. Still have yet to play a game with the new book yet, but I'm working hard on models, though mishaps abound. I finished my archer unit, but somehow the homonculus's shoulder broke a bit. Can't find the bit that fell off or what happened since he stayed on my desk for over a week while the unit got built. Then the seeker champion took a tumble while putting basing materials on. He's fixed now, but it was a stressful time. I still have Sigvald to paint, 5 seekers to build and paint, and 5 myrmadesh that I will likely use as chaos warriors from time to time until they come down. I have 10 chaos chosen I built from sisters of silence and painted gold... but I honestly may just use them as twin souls.
  12. So I don't know if you guys have seem this lately. https://aoslistbot.herokuapp.com/analyzer/. It gives a score to your list. It's alright at the moment, some things it doesn't recognize, such as battalion benefits. The chariot/seeker list I made was t-tier, so that was neat.
  13. So list I'm milling about in my mind Bladebringer on exalted chariot General Trait: either retreat and charge or on the charge 2+ for units near it take d3 mw. Keeper of secrets Another keeper 2 units of blissbarbs 5 warriors 3x5 slickblades No battalion, which does suck, but i don't know what artifact to take. I'm thinking cameo, pop it, and dump it for a +1 to hit. Probably on a keeper.
  14. Could you imagine? A dual kit or even a tri kit. Boob snake lord. Named Hero on Snake. Generic lord on Snake, Caster on Snake. Lord on Snake could've unlocked seeker battleline.
  15. Exalted speed knights is still very strong for the pre-game move. The downside is no battleline in the battalion. And the other seeker battalion is good with 6" tokyo drift action. The other battalions are the ones that end up needing help. Epicurean Revellers still has nothing to give your fiends in that list. Pretenders neuters the choice of ever running sybarites Supreme, an already poor subfaction made worse with its unneeded nerfs. Depraved Carnival contains units that do not work at all together. The heroes in that battalion do nothing for the archer units, except for providing a potential reroll 1's to hit in the shooting phase (so not effecting their hero phase shooting) and with the tax of 3 heroes, you are spending quite a lot for that battalion. Points decreases will help it if nearly every unit in the battalion goes down about 30 points each as it would free up 180 points, or just a rewrite that would allow the lord of pain to let the blissbarbs reroll their hits near him. I dislike battalions where units inside of it gain zero benefit and this is the only main buff archers get in the whole book. Nobles of Excess do have a nice buff, but this would honestly be the battalion to contain a lord of pain. For a situational buff, I would expect maybe something for consistent.
  16. It would be nice if lord of pain changed to making a unit reroll hits in the shooting phase or combat phase. Would allow your archers to be good. or Let the shard speaker let all units get +1 to wound. It would definitely make the point costs of those units worth thier cost if you could get archers to a good profile of 4 rerolling by 2. Or let depraved carnival get the ranged units to have access to the double taps on 6's instead of a hero phase shoot.
  17. It was just on your thoughts on what they had said. BS immunity, sure, but BS is just a poorly designed part of the game that they have yet to fix. I don't want every army to just ignore a phase of a game to be good. If our seekers were allowed to retreat/charge/shoot or run/charge, it would definitely make them earn that moniker of "fastest unit in the game".
  18. I agreed with a lot of their points, I disagreed with their guest on a few points. Pretenders wasn't good already, and the nerfs it took (losing +1 attack on silverslash, strenth from godhood nerf, reroll 1's to hit for ranged unit nerf) weren't close to being warranted. The amount of non-combos in the book is also more than i realized. I thought depraved carnival was already bad because the heroes they force you to use don't synergize with the archers, but when you look at it... there's 2 buffs in the entire book that help archers. Acquiescence and dark delusions. Acquiescence will be hard to find in the army since Exalted Herald is pretty costly and dark delusions requires so many games... cast the spell, don't have the spell be unbound, then roll 2d6 and roll over their bravery... essentially cast a second spell with CV their bravery. It's a pretty trash spell, but its the closest we get to 3/3 archers, which COULD be really good with a 61 shots from a 480 points unit... yeah, not great. Their thoughts on that trying to summon and maximize it will just cause you to lose and the 2.9 abuse will be real. Here's hoping we get something like a hero such as a Lord of Seeker (or even caster on seeker) that unlocks Nu-seeker battleline.
  19. Has anyone watched the entirety of the Warhammer weekly Slaanesh Review?
  20. so was thinking of a list to try with what i have or plan to have Keeper leader Herald on Exalted Chariot 6 fiends (I love em) 2x5 slickblades 2x11 blissbarbs 30 daemonettes. Maybe decrease daemonettes and run the seeker battalion to allow the slickblades a 6" pile in.
  21. So I got archers and slickblades... the riders are annoying to assemble, and I had a huge gap in the shoulder pad of my archer leader.
  22. They are comparing them because they are comparable. As @Chaos Shepard has already stated, they are similar unit size, but bulls outdamage them, and enlightened on foot outdamage them for cheaper. Slaangor gain hardly any benefit within BoC. Like, even from a lore perspective of them being gor, they are still lousy when compared to enlightened, another 3 wound, 5+ save unit. Slaangor not having brayherd just stops them from having more synergies in the army.
  23. that is true, but makes for a good alpha. They place a big monster on the line, you can get some good attacks into it. Slickblades hitting 3/2 is really good.
  24. Adding on to this, the unit doesn't have to be a hedonite model to get the +1 to wound rolls. She works really well as an ally too.
  25. That's huge, I misread it and thought it was in the hero phase. So while it says 9" to throw it on an enemy, it's really 9+6+d6. On average she can run turn 1 on a 18" deployment and grant your seekers and keeper a +1 to wound. I'm thinking two of these in a list is a good spot. Also if you dislike double of the same model, the mist weaver saih is a great counts as.
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