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Num

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Everything posted by Num

  1. Hi, I just want to share that I've got wiped by Nighthaunt at 1k, mostly due to poor strategy and placement... I played 9 stormfiends and 1 warlock at 1k. Buffed Bladegheist with a 10+ charge wiped 6 of my stormfiends on a charge. I only had the 3 shock gauntlets left but they couldn't do much... I think that next time I'll bring back the swarm against them with 80+ clanrats! (Or at least a 40 screen for my stormfiends) Cheers, and all praise for the battletome!
  2. Hi and welcome A good start would be: - 1-2 start collecting pestilens and some 40k backpack bitz off eBay: this should give you 20-40 acolytes, 1-2 cannons, 10-20 giant rats, 1-2 plague priests and 1-2 bells - island of blood sets, if you can still find some... Each is worth 40 clanrats, warlock engineer, warlock, warpfire thrower, poisoned wind mortars and else - 1 arch warlock - 1-3 sets of stormfiends With this you can build about anything skryre or verminus related...
  3. Same here. Fur brown army painter undercoat Base the clothes, armor and a few details Wash agrax Dry brush cadian fleshtone on the flesh, and some colors on the clothes/armors. I do each step on 10 to 20 clanrats at a time. Good luck and may the Horned Rat be with you...
  4. I don't think the grinder+acolytes is problematic in terms of RAW/RAI. It's just a combo. You could also take 9 stormfiends with gatlings along, or 100 jezzails, or 40 night/gutter runners. Once the acolytes dropped their attacks, they're just standing there naked, ready to get wiped or battleshocked. I don't feel any rules are being abused there. The shock gauntlets one I find trickier...
  5. Very Skaven-like then... Kill the hero to break the cunning plan So here is the list I'm going to play for the future melees at my shop: - Arch-warlock - 2* packmasters - 3*3 stormfiends - 2* warp-lightning cannons If sometimes I want to have some fun with spells and more melee: - Arch-warlock - Packmaster - Screaming bell - 3*5 acolytes to throw it into the pit - 3*3 stormfiends - Aethervoid pendulum (converted using the plague censer remaining from the furnace) As for the stormfiends equipment, I already had: 3 warpfire and 3 shock gauntlets I also had 3 grinders but following the advice in this thread, I replaced 2 with rattling so the unit is now 1 grinder and 2 rattlings. Or would 1 grinder and 2 shock gauntlets be more appropriate? It might work with some conversions. My stormfiends are converted anyway so that each is unique Cheers
  6. Thanks for all the advice. 3 more stormfiends to paint and I'll be good to go! Quick question regarding the enginecovens please: - does the warlock engineer need to be alive for the order to be executed (d6 mW of gascloud, fire twice the cannon in arkhspark...) - does the arch warlock need to be alive to pass its "maniacal instinct" onto an engineer ? And does the engineer needs to be alive to pass the instinct further onto a unit? Thanks
  7. Thanks, I think I'll go full stormfiends, WLCs and mortars then. I might also try a few endless spells to throw into the pit. Are there any strong ones for such army? I was thinking pendulum, palisade or shackles perhaps. How many do you usually play? Is balewind still worth it for the warlock? Cheers
  8. Dear fellow rats, I am calling for your help. I've tried multiple times to build good lists following advice and learning from battle reports. But they just don't work in my local meta, and it often resulted in me not having much fun during my games. Here is the problem: all the games in my local shop are multiplayer (from 2v2 up to 4v4) with 1000 to 1500 for each player. We never play the official battle plans. We always play some custom "fun" rules (catching and holding the flag, etc...), but it almost always end up in a giant tarpit at the center of the (rather small) map, with the objective being quite secondary. The armies are generally quite powerful, with big heroes and weird combos (nurgle with flies and GUO, nightnaut ignoring rend, beatsclaw with 4-5 models, tzeetnch,...). So far, all my attempts at trying to "play objectives" have failed. Example Very cunning, yes-yes. But it was just a giant tarpit, my drilling teams never managed to get a clean opening, and our team just got tabled. Worse than that, it was not very fun to me because, most of my army being underground, I just stood there watching the other 6 players do their stuff. Each turn lasts ages because of everyone casting spells, moving, shooting, fighting... So what do you think I can do to adapt to this context? I just want to: - be able to put up a fight against multiple opponents with powerful heroes and combos - have stuff to do all the time (during each phase, and if possible during opponents' turns too) - not be tabled in a snap of fingers - survive or stand out of the tarpit - bonus if I could help my teammates, but nobody really cares really, because the purpose is often just to destroy as much as possible with the big toys. So this is why I thought of focusing on Skryre, because of the potential power and diversity... I kept trying terminus, but as we never play objectives, my clanrats just get murdered serving no specific purpose. One of the games I had the most fun is when I played 9 stormfiends and finally managed to actually wipe stuff and put up a fight. People reacted well because everyone is doing the same. It was like they finally reckoned the Skaven is a race to be truly afraid of, rather than insects to stomp! Hail the Horned Rat. Any idea please for a list matching these criteria? In terms of minis, I have arch warlock, engineers, 9 stormfiends (3 warpfire, 3 shock, 2 grinders, 1 rattling), 2 grinder teams, 3 warpfire teams, 8 mortars, 2 cannons, 20 acolytes, 100 clanrats, 80 giant rats, 6 rat ogors, 2 pack masters, screaming bell, assassin, plague priests, warlords, death runner, 30 stormvermins, and probably other stiff I forgot. I'm not against buying stuff (verminlord warpseer for instance). Thanks a lot
  9. I wish I had some Ibdont have a verminlord deceiver either, it would have been nice. This night runner strategy would have been insane, 7"+1d6 at deployment, and then triple bell 10"+1d6, plus the grinders popping. I'm not sure I would have been able to keep the artifact until the end though, as all the other players would be onto me... Lets see how this cunning strategy plays out. I see no reason why it would fail - besides treason. It is very cunning. I just have to seize the artifact with my masterful drilling engine once my faithful servants have secured it. Perfectly calculated and wise. The opponents will not be wise enough to see it coming, pity them. *evil laugh* (That's how the warlock sees it... From experience, I just think that the rats will die in buckets or flee, the warlock will never pop due to poor grinder rolls, the cannons will deal only a few MW, and the bell will cripple itself meanwhile)
  10. Hi, I'm reviving the horde for a special event at my local shop. It is a 1500pts multiplayer event in which an artifact pops on the map and has to be taken by heroes. The artifact gives once per battle a huge movement boost. It can stolen on the dead body of the bearer. Here is the list I'm considering: - arch warlock - chaos talisman - skaven assassin - screaming bell general - cunning deceiver - 1 warp grinder - 40 clanrats - 40 clanrats - 20 clanrats - 2* warp lightning cannons General idea is to secure the artifact with hordes of clanrats (killing the bearer with cannons if the artifact has been taken already). Once the artifact is surrounded by clanrats: - the arch-warlock drills his way in the center of the horde to steal it (very "eight lamentations"-like!) - the skaven assassin pops in the center of the horde too - the screaming bell rings (very " vermintide"-like) as many times as needed (I've got 2 extra CP so 3 stacked per turn) so that the whole horde can converge to either roadblock the opponents or thicken the bodyguard horde Still hesitating between keeping a 40 pack or dropping tob20 to take an extra grinder (for the 40 clanrats). But I'm not sure its wise to steal the artifact in the first turn. Let them kill one another first... Anyway, it looks like a fun event If you have any alternative strategy, I'm all ears.. Cheers
  11. I feel you I moved from verminus to skryre for the opposite reason (I wanted to try elite shooting instead of horde) Have fun with the stormvermins then, and please keep us posted so that we can also learn collectively As long as you manage to protect them (tunneling, bubble wrapping, buffing,placement for charging first, or splitting them in small units), they should do the job. They may look horde chaff to the careless enemy, but they truly are elite. I personally played them in AoSv1 like @Riff_Raff_Rascal in units of 10s. This made them more survivable, and their bonuses still applied when fighting small units. I haven't done this in AoSv2 yet, but I suppose that with some spare command points, you could buff your multiple small units to some great effect. In which case having multiple warlord instead of the brood horror could be of greater use. On the other hand, the brood horror ability is an area of effect so it can also benefit multiple units of 10. In the "multiple units of 10 stormvermins" strategy, I also used to field one or two plague priests to weaken units for my stormvermins to wipe. Cheers
  12. Hi. There hasn't been an errata but I find it very unlikely there won't be one. I think that Skritch's ability was meant to be synchronized with the standard warlord's. Also the errata might be interpreted in the way that both are the same ability, as they have the same name and skritch has the skaven warlord keyword. So if you don't already own skritch, don't buy it just for this cheese... I have made this mistake for both skritch and the death runner. Both got 'nerfed' because of too much cheese in their original use. They're still cool models to collect though
  13. Hi, welcome to the horde Cool list, with a few caveats in my mind: - you have no shooting and would likely suffer against shooty army - you have little magic too - stormvermins are only good when they attack first. If they fail their grinder charge at 9", that's 400-500 points down... - stormvermins cost quite a lot, lack versatility and their stats are close to clanrats'. Can you babysit two units at a same time? If not, also consider that if you get rid of 10 stormvermins, you get 40 extra clanrats under GA: chaos (blob of 40 stormvermins plus 40 clanrats at the same price). It depends on how hordy you want to be. Personally, I have abandoned stormvermins for now, as much as I wanted to love them mainly because of the price and lack of versatility. Clanrats do the horde job, and I find my hammers in skryre instead. Also clanrats can be insanely buffed and you get 80 for the price of 30 stormvermins. I now use the models for conversions or skirmish. I think that even the hardcore verminus players in this thread have replaced stormvermins with plague monks
  14. Nice. The only change I'd make (if you have the models) would be to swap the 4 rat ogors with 40 giant rats, just in case the bell manages to drop the extra attack (plus you'd have over 180 wounds at 1250 points, not bad!!)
  15. Deceiver can also skitterleap packmasters onto tunnelled stormfiends for tasty buffs
  16. I love the list good to see some pure verminus around! Regarding the unit maxing, I'm personnally more in favor of maxing clanrats units. Stormvermins are less important to max out (a unit of 10 can still outnumber heroes or elites) Cheers
  17. Thanks for all the advice I thus went crazy on kitbashing and weapon swapping. Ill send some pictures soon but I'm quite pleased with the result. The 9 stormfiends look quite different from one another
  18. Thanks for sharing I have a similar question: what are your conversions/customizations of stormfiends? I've got 9 now, but I feel the models are quite redundant once you start fielding them together (like 3 gauntlets, 3 warpfire...). The poses are the same and I feel quite constrained by the strict weapon requirements So what are your tips/quick wins to make each stormfiend more unique please?
  19. Has anyone tried the screaming bells since v2? Stacking the command ability seems nice for a movement boost. I still don't own two models but I can definitely imagine running two in a horde list for guaranteed buffs and perhaps even a free verminlord I'm also thinking about a moulder allegiance list now that I have 9 stormfiends, 80 giant rats, 6 rat ogors. What do you think would be the best allies ? I'm thinking a mixture of plague priests and poisoned wind mortars or acolytes. Or some wizard but I don't know which... Screaming bell perhaps for the movement boost stack aforementioned? Wolf rats could go up 14" move with two CP... Plus a bell pushed by giant rats would look quite fun... Just need to add a flute to the grey seer on top...
  20. Short question to the worshippers of Clan Skryre: How many Stormfiends is too many? For instance, did you have any success running 9 stormfiends (outside of 9 warpfire-Stormfiends gautyfire)? For cost-related reason I was thinking 3x warpfire, 3x shock gauntlets and 3x grinder Cheers
  21. I doubt that. If that is the case, then what would be the purpose of the FAQ? If you compare the original versus the FAQ, i the FAQ would not change anything following this logic. There is no weapon that would make multiple attacks.
  22. Hi all Still trying to fit a double gascloud in a list for some free long-range MW. What do you guys think of the following attempt at a skryre-moulder list? Cheers
  23. I'm not surprised by the overhype. How to write an article for warhammer community: - "We have some *major* reveals coming soon" (ie some things are coming at some point) - "The box is absolutely *packed* with content" (ie we added some doice and rulerz to the box) - "The unit just received a *massive* point drop so that you can fit it *very comfortably* in your list" (ie minus a few points) - "This rework is *absolutely insane*, we are so *thrilled* by it" (ie minor upgrade, borderline nerf) Etc. It kind of reads like a Robert E. Howard novel
  24. I just saw an awesome conversion of Warg riders (lord of the rings) with clanrats upper bodies... There seems to be so much conversion potential from the warg riders (spiteclaw, clanrats, sorcerer lord, etc...) for a mounted skaven army! Plus wargs are not that expensive (4€ per model). The only problem is: what to use them as? Wolf rats from forgeworld are obvious choices, but what do you think of the stats? They look just worse than gutter runners, but could their 12" move compensate for some objective grabbing? (Plus it would look awesome on the battlefield) Otherwise just using them for heroes and some elite units (warlords, priests, packmasters, plague censers...)? I'm not sure if I'm allowed to post the conversion here. I hope the person who did it don't mind. I find it so good it is worth sharing here
  25. Well it still doesn't sound very convinglcing to me Thats 500 points to deep strike and that will probably only have one chance of paying itself back Gutter runners or stormfiends seem more coat efficient for that strategy, don't they ?
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