Kaseyg68 Posted May 10, 2017 Share Posted May 10, 2017 Allegiance: OrderLeadersKnight-Venator (120)Lothern Sea Helm (100)Celestial Hurricanum With Celestial Battlemage (320)- General- Trait: Inspiring- Artefact: Quicksilver PotionBattleline20 x Freeguild Handgunners (200)5 x Reavers (160)5 x Reavers (160)5 x Reavers (160)Units3 x Vanguard-Raptors with Hurricane Crossbows (160)3 x Vanguard-Raptors with Longstrike Crossbows (180)3 x Aetherwings (60)War MachinesHigh Elf Repeater Bolt Thrower (120)High Elf Repeater Bolt Thrower (120)High Elf Repeater Bolt Thrower (120)Total: 1980/2000 im going for a mix order gun line, i have no qualms buying models if your arguement is sound on why it should be in here. Any advice is appreciated Link to comment Share on other sites More sharing options...
someone2040 Posted May 10, 2017 Share Posted May 10, 2017 Hey mate, I figure you've gone compendium for the Sea Helm and the Bolt Throwers most likely to explicitly buff them for shooting. You can't pull off this combo, as the Repeater Bolt Thrower itself (the one who actually makes the attacks) does not have the HIGHBORN keyword. So you'll probably want to invest elsewhere. Some form of Ironweld Arsenal Engineer + Cannons will probably get similar output. Link to comment Share on other sites More sharing options...
Kaseyg68 Posted May 10, 2017 Author Share Posted May 10, 2017 i did, well poop, that a nother 100 pionts free LOL but the repeater is the best arty in the game for order . Link to comment Share on other sites More sharing options...
Kaseyg68 Posted May 10, 2017 Author Share Posted May 10, 2017 Allegiance: OrderLeadersCelestial Hurricanum With Celestial Battlemage (320)Knight-Venator (120)Battleline20 x Freeguild Handgunners (200)20 x Freeguild Handgunners (200)20 x Freeguild Handgunners (200)20 x Freeguild Handgunners (200)Units3 x Vanguard-Raptors with Hurricane Crossbows (160)3 x Vanguard-Raptors with Longstrike Crossbows (180)3 x Aetherwings (60)War MachinesHigh Elf Repeater Bolt Thrower (120)High Elf Repeater Bolt Thrower (120)High Elf Repeater Bolt Thrower (120)Total: 2000/2000 do u think thats better? how do i give the handgunners more buffs? Link to comment Share on other sites More sharing options...
Aezeal Posted May 10, 2017 Share Posted May 10, 2017 4 hours ago, Kaseyg68 said: Allegiance: OrderLeadersCelestial Hurricanum With Celestial Battlemage (320)Knight-Venator (120)Battleline20 x Freeguild Handgunners (200)20 x Freeguild Handgunners (200)20 x Freeguild Handgunners (200)20 x Freeguild Handgunners (200)Units3 x Vanguard-Raptors with Hurricane Crossbows (160)3 x Vanguard-Raptors with Longstrike Crossbows (180)3 x Aetherwings (60)War MachinesHigh Elf Repeater Bolt Thrower (120)High Elf Repeater Bolt Thrower (120)High Elf Repeater Bolt Thrower (120)Total: 2000/2000 do u think thats better? how do i give the handgunners more buffs? Well that much gunner would probably like freeguild empire buffs? General? formations? Link to comment Share on other sites More sharing options...
Kaseyg68 Posted May 11, 2017 Author Share Posted May 11, 2017 hmm what if i cut the free guild and just use a gladelord and gladeguard? there arcane bodkins are stupid good, and they will have +2 to hit < hurricanium and glade lord> Link to comment Share on other sites More sharing options...
Aezeal Posted May 11, 2017 Share Posted May 11, 2017 Which glade lord gives +1 to hit. Didn't think we had such good command abilities. Link to comment Share on other sites More sharing options...
Kaseyg68 Posted May 11, 2017 Author Share Posted May 11, 2017 the normal one, his command says +1 to wanders in 8" of him. i just sit him back in the CF ball of units and love the damage Link to comment Share on other sites More sharing options...
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