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Measuring movement


Mayple

Question

Silly question, but I figured it couldn't hurt to clarify.

If a unit intends to move, let's say, 10 inches - it will move forward in a straight(ish) line, and that's that. 

But what if it has to go around an object (not a unit, for the sake of argument, just an obstruction of, let's say 5x5 inches, that they must circumvent for whatever reason) - how does one measure this distance? Does the unit have to move more inches in total if it's attempting to reach the same spot by going around the object? (I mean, of course that's how it works in real life, but how do you treat it in the game) - If so, do you simply move them in a straight line up to the side of the obstructing object, then straight line from there to the point you want to reach, and add the distance together? Do you avoid smooth, circular movement? 

Not the most complex question, I know, but basics are important too :D

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4-page rules state:

A model can be moved in any direction, to a distance in inches equal to or less than the Move characteristic on its warscroll. It can be moved vertically in order to climb or cross scenery, but cannot be moved across other models. No part of the model may move further than the model’s Move charracteristic.

 

So when dealing with objects in your path such as scenery you would either move over them (measuring the vertical distance you need to climb up and/or down them), or you would move around them (measuring the additional distance as normal for the path you take).  Just remember you may not move through enemy models and cannot end your move within 3-inch of an enemy model.

Your models do not need to move in a straight(ish) line.  You may turn, swing around, go over, pivot, twist, turn, or whatever you wish so long as you count that movement against your total movement in inches.

To further clarify:  You measure the distance of the PATH you move along to get from point A to point B , NOT the distance in a straight line from point A to point B.

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30 minutes ago, Jharen said:

To further clarify:  You measure the distance of the PATH you move along to get from point A to point B , NOT the distance in a straight line from point A to point B.

Sweet. That answered my question ;) Thanks!

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1 hour ago, Jharen said:

4-page rules state:

A model can be moved in any direction, to a distance in inches equal to or less than the Move characteristic on its warscroll. It can be moved vertically in order to climb or cross scenery, but cannot be moved across other models. No part of the model may move further than the model’s Move charracteristic.

 Just remember you may not move through enemy models and cannot end your move within 3-inch of an enemy model.

 

Can we move over our own friendly models then, just not enemy models, as long as we measure up/down etc? 

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2 hours ago, BrownHammer13 said:

Can we move over our own friendly models then, just not enemy models, as long as we measure up/down etc? 

No.

From the 4-page rules:

A model can be moved in any direction, to a distance in inches equal to or less than the Move characteristic on its warscroll. It can be moved vertically in order to climb or cross scenery, but cannot be moved across other models.

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3 hours ago, BrownHammer13 said:

Can we move over our own friendly models then, just not enemy models, as long as we measure up/down etc? 

Just imagine that you're lined up with the rest of your unit, staring down some dragons across the battlefield. Then the unit behind you decides to literally crawl over you in their eagerness to get into battle. Feels weird, right? Kinda absurd? That's why it's not allowed.

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57 minutes ago, Grimma said:

This is exactly what the Chittering Hordes special rule does! Yes though, it does seem odd that a Korgorath can't just push his way through a line of bloodreavers, he has to line up politely behind them...

To be fair, some of these situations are created because we as players have chosen to measure base-to-base instead of model to model.  If using model measurement then movement because a great deal more open ended. Being more open of course also makes things more complicated, which is of course why players usually use base-to-base.  Measuring model to model though I am pretty certain you can fit a Khorogorath between Bloodreavers if they are spread 1" apart using the distance between the tips of blades, etc and then measuring how wide the Khorgorath is if he is moving with his base length-wise through them.

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2 hours ago, rokapoke said:

Just imagine that you're lined up with the rest of your unit, staring down some dragons across the battlefield. Then the unit behind you decides to literally crawl over you in their eagerness to get into battle.

 

-They're called ORCS!

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Oh sure, I agree it's not perfect and there's always going to be little situations in any game that just don't make sense within the rules we're given.  This is just the nature of games though, as you have to draw the line somewhere on adding additional rules that are there just to 'make sense' of things.   A rule needs to add a lot to the gameplay in order to be worth adding, otherwise it is just bloat.   If every rule was added to make sense of every situation then we'd end up with a rulebook that is multiple hundreds of pages and risks losing a larger audience due to its complexity.  The rules are there to provide enough situational determinations to outline what happens on the battlefield in a very general sort of way and our imaginations are sort of left to fill in the rest as best we can. 

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