Silly question, but I figured it couldn't hurt to clarify.
If a unit intends to move, let's say, 10 inches - it will move forward in a straight(ish) line, and that's that.
But what if it has to go around an object (not a unit, for the sake of argument, just an obstruction of, let's say 5x5 inches, that they must circumvent for whatever reason) - how does one measure this distance? Does the unit have to move more inches in total if it's attempting to reach the same spot by going around the object? (I mean, of course that's how it works in real life, but how do you treat it in the game) - If so, do you simply move them in a straight line up to the side of the obstructing object, then straight line from there to the point you want to reach, and add the distance together? Do you avoid smooth, circular movement?
Not the most complex question, I know, but basics are important too
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Mayple
Silly question, but I figured it couldn't hurt to clarify.
If a unit intends to move, let's say, 10 inches - it will move forward in a straight(ish) line, and that's that.
But what if it has to go around an object (not a unit, for the sake of argument, just an obstruction of, let's say 5x5 inches, that they must circumvent for whatever reason) - how does one measure this distance? Does the unit have to move more inches in total if it's attempting to reach the same spot by going around the object? (I mean, of course that's how it works in real life, but how do you treat it in the game) - If so, do you simply move them in a straight line up to the side of the obstructing object, then straight line from there to the point you want to reach, and add the distance together? Do you avoid smooth, circular movement?
Not the most complex question, I know, but basics are important too
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