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Tzaangor Management's Painting Projects


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Cheers @TheOtherJosh I'll definitely cut the crystals like in the video in future, those are way better shapes, it shouldn't break the cohesion too much if the colours remain the same.

As to it being my decision, yes, absolutely, but I like input into the process. I've got in my head roughly what I want, but it's helpful to have other perspectives and it's interesting to me to see what other people prefer. It has effected the latest test scheme (texture paint drying), but I am not working towards a finished idea, but trying to arrive at one.

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So here is the final tester for the Ard boys. Was a bit heavy handed with the red smears, so will dial those back a bit and I think the red on the horns detracts from the red elsewhere on the model, so will probably do those a natural bone colour, but generally I think the balance is better. Possibly another lighter purple section somewhere...  

Thoughts as always appreciated, will do the Brute Squad and see how we go and try not to buy anything else before GHB 2017 drops... although I will probably want some enlightened and a shaman, possibly some Chaos Knights and a...

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  • 3 weeks later...

After a short break at a stag do and the accompanying recovery time, I've been able to get back to my Brutes this weekend and have now finished three of them. I really like the Ard Boys, but the Brutes are just Fantastic models on another level. They're so characterful, but they also really help you out with the painting in that each area is clearly defined, so you can see where the paint should go, both on the base level and the highlight. It doesn't mean that you'll be able to get the paint there, but that's another matter ;)

Not sure that entirely makes sense, but hopefully it rings a bell for someone that's painted the Brutes and they might be able to explain it better.

Played with some de-saturated reds for the strings and bindings on these guys, which was the thing that I decided to experiment with this time around. It's a fairly small thing, but I like the effect it's given in terms of tying the scheme together and think it works better than using a brown from the pot (obviously via a palette... I'm not an animal... anymore...). I think I might try a tri-colour scheme a la the most recent White Dwarf using two desatruated colours and one at full from the pot brightness at some point in the not to distant future.

Anyway, pictures!

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And a group shot of the three of them.

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As always, apologies for the bad pictures, I have bought another light, which should help improve things, although I probably won't be setting it up until I move house again and have a dedicated hobby room / walk-in wardrobe for the Misses. 

Always appreciate the feedback, it always helps and I can certainly see the benefit in this final scheme for the brutes, through the comments on the Ard Boys earlier up the thread.

Cheers

 

 

 

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I love the brutes. The colour scheme works nicely and the weathering on the armour is effective without being overdone. The black orcs/ardboyz were some of my favourite minis when they came out but they definitely show their age next to the brutes. The tech has really leapt forward in recent years.

If I had one tiny bit of constructive criticism I'd say maybe dial down the saturation on the skin and mix your highlights using kislev flesh or screaming skull. It might help give a 'fleshier' tone next to the saturated colours on the armour.

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I wasn't sold on the purple with red smears on the test, thought it might be too bright, but I was totally wrong. These brutes and their brilliant green skintones are even brighter and they look awesome! It feels true to the yellow-sports-uniforms style GW introduced, but with a more realistic ratio of "team color" to the familiar greenskin skin/steel/earth tones. Best part - you nailed the gruesome war-paint aspect!

Any chance there will be some Savage Orruk allies with similar warpaint? Can't wait to see where you take this project.

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I know exactly what you mean about the models. The Brutes don't possess any of those Grey areas you get on the Ard Boys where there should be definition between two things, cloth and armour for example, but you can't really tell where one starts and another begins.

 

The way the red adds contrast to both the armour and skin is very clever and brings the model together.

 

 

 

 

Sent from my iPhone using Tapatalk

 

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17 hours ago, AGPO said:

I love the brutes. The colour scheme works nicely and the weathering on the armour is effective without being overdone. The black orcs/ardboyz were some of my favourite minis when they came out but they definitely show their age next to the brutes. The tech has really leapt forward in recent years.

If I had one tiny bit of constructive criticism I'd say maybe dial down the saturation on the skin and mix your highlights using kislev flesh or screaming skull. It might help give a 'fleshier' tone next to the saturated colours on the armour.

Thanks Agpo and yeah, I'm feeling very lucky to be joining the hobby when I am, the sculpts of the new models, at least the ones I've had the pleasure of painting, are just incredible.

I think the Skin looks extra bright here because I used Moot Green for the top highlight on the skin (Moot Green and a touch of Cadian Flesh Tone on the face for the extreme highlights). Normally I think you'd step from Waagh Flesh, to Warboss, to Skarsnik, but I happened to buy Moot when I bought the Silver Tower originally and am very much in the early days of learning about colours (most recent White Dwarf was great for this).

I agree though, I think the red would stand out better if the green where toned down a bit.

 

9 hours ago, Rungi said:

I wasn't sold on the purple with red smears on the test, thought it might be too bright, but I was totally wrong. These brutes and their brilliant green skintones are even brighter and they look awesome! It feels true to the yellow-sports-uniforms style GW introduced, but with a more realistic ratio of "team color" to the familiar greenskin skin/steel/earth tones. Best part - you nailed the gruesome war-paint aspect!

Any chance there will be some Savage Orruk allies with similar warpaint? Can't wait to see where you take this project.

Thanks Rungi, I wasn't completely sold either, but thought I was fairly close with the last test, so went for the old leap of faith to try and get me there. Couple of things I would change, but worth jumping in with both feet sometimes! Was totally inspired by @Uruk_Guy's incredible Brutes and Ardboys for the bare metal sections, which everyone should definitely drool over if you haven't already. The neutral tones the rusted metal bring is what I was looking for without knowing (I do now think I'm an expert after the WD article, might need to reign it in ;)), I just thought they looked cool and I wanted a piece! :)

I'm hoping to finish the last two Brutes by this weekend and then bite the bullet and take them to my FLGS painting competition on the Saturday. It'll be the first time I've showed any of my models in a medium other than anonymous pictures on the internet, so will be interesting to see what they look like in the presence of models painted by people that have been doing it for a long time.

After that I'll be going back to my Tzeentch army and trying to get them up to 2,000 points. Have ordered some Enlightened, a Shaman and a Sorceror / Chaos Lord on Manticore to have a go at a big model and to practice some magnetizing... might practice on something else first maybe... After that we'll see where everything shakes out, but really like the Greenskins, they've very different and I do still have an Ardboy Boss, Weirdnob Shaman and Megaboss on the sprue.

 

6 hours ago, Ollie Grimwood said:

I know exactly what you mean about the models. The Brutes don't possess any of those Grey areas you get on the Ard Boys where there should be definition between two things, cloth and armour for example, but you can't really tell where one starts and another begins.

 

The way the red adds contrast to both the armour and skin is very clever and brings the model together.

 

 

 

 

Sent from my iPhone using Tapatalk

 

Thanks at @Ollie Grimwood and yes exactly that. Those big flat areas on the Ard Boys are confusing, but nowhere in existence on the Brutes, there's no decision to make between surface texture. 

 

 

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Thanks, as always, for the encouragement @Soulsmith

In terms of desaturising, in this case I added one part Abaddon Black to two parts Khorne Red. The stitching in the trousers, the twine around the boots and the various small straps are all done in the same colour. It's redder in real life than it looks in the photos, although fades into the background besides the red of the warpaint, without adding another colour to the mix.

Still needs a lot of experimenting and practice, but I like the theory. I'll try adding Administratum grey next time in the same quantity to see what effect that has and maybe try and take some side-by-sides so you can actually see it some more.

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  • 2 weeks later...

So, I had been hoping to get these guys finished in time for a painting competition at one of my local GW's, but, as is so often the case, real life got in the way and I was neither able to finish the painting, nor attend the competition. They remain the best thing I've managed to paint so far, so might enter them in next months competition provided they fit the theme and I'm not working, etc., etc.

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No changes to the scheme on these two , but, as it was only two and there was going to be some drying time in between various stages, I painted the Silver Tower War Priest alongside them. It gave me a chance to try out an analogous colour scheme, as featured in the August White Dwarf. Previously I have always gone for more contrast (green skin to red warpaint and purple armour with yellow-ish bandages for example), so I was keen to try out a more harmonious choice to see where it ended up. 

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He's a bit more rough around the edges and could do with a tidy up, as he was a bit of a side project and I can't help thinking that it's missing something: possibly just a red gem somewhere to create a tiny spot of contrast; or maybe a more vibrant blue and no silver highlight on the gold to keep the three main colours nice and vibrant. An interesting experiment none-the-less and any thoughts on the Warpriest, or indeed the Brutes, is, as always, very welcome.

 

Brute Squad!

 

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  • 3 weeks later...

So the next step that I had decided on for the army was to paint a 'big guy' and I had been drawn to the Lord / Sorcerer Lord on Manticore amongst others. I had been considering adding a Chaos Sorceror to my army anyway, but, with the price hike of the Sorceror and the price drop of the Manticore, you're essentially getting the Manticore for 40 points. Added to that that I like the model a lot and it was a lot cheaper than any of the alternatives, which somewhat assuaged my fear that I was going to ruin a costly purchase :S, it seemed like a no brainer.

Thanks to @TheOtherJosh for the video link to the crystal method. Think these look much more natural now, so, if you're considering crystals, then I strongly recommend shaving down the sprues on each corner to make octagonal crystals, rather than squares.

There's something that I'm considering adding to the model, but will be interested to see if anyone looks at the model and thinks the same thing, so will leave that somewhat (probably not at all) tantalisingly in the air!

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And lit from below for added menace ;)

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Very appreciative of the comments and tips that I've received so far and always on the lookout for more.

Cheers

 

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  • 3 weeks later...

Hats off to people running large units of beautifully painted Disco Tzaangor, these guys nearly killed me. Just when you think they're done, you find an area that you've missed, or a detail that's been skirted over and needs to be looked at. Beautiful models, full of dynamism and character and a terror on the battlefield, but I'm going to need a long break before painting more of these... or even going back for a touch up :S

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Think I've managed some slightly better photos this time, so here's a more traditional terrible one of the discs!

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As always, very appreciative of comments and criticisms, tip and tricks.

Cheers

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  • 3 weeks later...

Really enjoyed painting this model and it has to be one of my favorite kits so far, despite being a bit of a nightmare to put together - I nearly gave up on the bridles fitting in the horses mouths and connecting back to the chariot - so many extra little bits and pieces from the god themed heads, to the Gorebeast himself and all the weapon options to boot. I can see some conversions and kitbashes in the future.

Skipped a couple of steps on this one that I think I might have been adding in for no appreciable effect, but then spent a bit of extra time on the bone to try and improve my blending and feathering techniques. A partial success, and certainly some lessons learned.

10 models to go: 5 Chaos Knights and 5 Chaos Warriors to hit the 2,000 point mark!

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As ever, comments and criticisms greatly appreciated.

Cheers

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A short break into what seems to have garnered a good portion of the community's attention recently: Shadespire. I wanted to build off the Warrior Priest that I painted fairly recently, but I wanted it to be warmer, as he looked a little cold. I also decided to try out some Vallejo paints, as well as experiment with a bit of varnish, as I figured I'd be picking these guys up more than most other figures, assuming that I play this more.

Pretty pleased with the results and really like the finish of the Vallejo paints, although they seem to be a little thinner and a little more flaky once dried. Some more experimentation is needed, so fortunately another couple of awesome Stormcast miniatures (didn't think I'd ever write that) to go. Reckon I'll be picking up all of the Shadespire Warbands to help me pick my next army... after I finish my current one of course... 

Anyway, I present O'Brian the Bold, who I realised was Irish midway through painting him green, white and gold :D

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As ever, thoughts, tips tricks, criticism always welcomed.

Cheers

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