Veterannoob Posted January 25, 2017 Share Posted January 25, 2017 Man, I need to get back to TGA more regularly. Our Fyreslayer group has exploded from when I created that almost a year ago. anyway...Holywars is coming up in 3.5 weeks and it's more for fun and narrative w/amazeballs tables and I'm not a competitive bro but I actually have a real good feeling about this list. Making use of teleporting terrain with the formation as well. Need to play 2-3 practice games as well. Already sitting on 88 games now with solo-Fyreslayers (never blended them yet). I'll try this out but I think I'll have fun and potential to win some games. Whatdya think? Holy Wars 2017 next month Leaders Auric Runefather on Magmadroth (320) - GeneralAuric Runemaster (80) Auric Runesmiter (100) - Latch axe Auric Runesmiter (100) - Latch axe Battlesmith (100) - None Grimwrath Berzerker (100) - None Battleline 15 x Hearthguard Berzerkers (300) - Throwing Axes & Poleaxe - Fyreslayer Battleline 25 x Vulkite Berzerkers (400) - Handaxes & Throwing Axes 20 x Vulkite Berzerkers (320) - Handaxes & Throwing Axes 5 x Auric Hearthguard (100) - Magmapike & Throwing Axes - Fyreslayer Battleline 15 x Hearthguard Berzerkers (300) - Throwing Axes & Poleaxe - Fyreslayer Battleline 5 x Auric Hearthguard (100) - Magmapike & Throwing Axes - Fyreslayer Battleline Units Battalions Lords of the Lodge (160) Total: 2480/2500 Link to comment Share on other sites More sharing options...
Veterannoob Posted January 26, 2017 Share Posted January 26, 2017 On 1/20/2017 at 9:50 PM, Tubs said: What do you guys think about the forge brethren? I wasn't aware you could give the 1+ save to any unit within 15" pair that with a wizard or even alone VB with a 3+ or 2+ rerollable save or even onto a magmadroth. I feel like it would be far more powerful not used on the aurics themselves but on the frontline has anyone tried this? Never done a grand order but that sounds sound. I have used it twice and put the bonus on my beefy infantry hordes w/the Hair (ward) saves. When rolling the dice you must declare, "by the power of my mohawk!" Seriously, it's odd how unholy bad my dice luck is always in games but I do make me some Hair saves. Just skip the armor buffs, it's an expected loss in my case, either by rend or bad rolling. edit: and try if course to keep 4+ hair saves all over the place on infantry. Link to comment Share on other sites More sharing options...
Tubs Posted February 6, 2017 Share Posted February 6, 2017 So im building a list for an up coming tournament here in NZ and im finding that to keep points and synergies to fit the the Runefather must be general to make HB battleline. What do you guys think? The Runemaster is a rubbish general imo in bigger games, also it seems to make the Runefather on Magma more viable imo Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted February 6, 2017 Share Posted February 6, 2017 55 minutes ago, Tubs said: So im building a list for an up coming tournament here in NZ and im finding that to keep points and synergies to fit the the Runefather must be general to make HB battleline. What do you guys think? The Runemaster is a rubbish general imo in bigger games, also it seems to make the Runefather on Magma more viable imo Unless you have a tactic around one of the command abilities I find it doesn't really matter who your general is. Runemaster isn't too bad, often underrated. His volcano call ability can be really effective if used well. I often run either forge brethren, lords of the lodge or both so don't mind using him as general with reckless and just sit him behind the troops Link to comment Share on other sites More sharing options...
Tubs Posted February 6, 2017 Share Posted February 6, 2017 22 minutes ago, The Jabber Tzeentch said: Unless you have a tactic around one of the command abilities I find it doesn't really matter who your general is. Runemaster isn't too bad, often underrated. His volcano call ability can be really effective if used well. I often run either forge brethren, lords of the lodge or both so don't mind using him as general with reckless and just sit him behind the troops He is so squishy though! I was thinking forge brethren with a tunneling runefather on magma and VB unit. Reckless for the guranteed charge on the VB unit and they brethren buffs could keep them pretty well alive in the following combat phases. Link to comment Share on other sites More sharing options...
Veterannoob Posted February 6, 2017 Share Posted February 6, 2017 I only use him in MP for lords of the lodge or if terrain is important to objectives . Magma that terrain& regardless of one wound infantry or 5 opponents still get nervous about trying it out. Link to comment Share on other sites More sharing options...
Tubs Posted February 7, 2017 Share Posted February 7, 2017 What do you guys think of this? Kind of limited by the time and what i currently have. I have 6 unopened boxes of HB/Aurics this is what im thinking Runefather (General, Reckless) Runemaster Battlesmith Runesmiter Runeson on Magmadroth (Phoniex stone or Relic Blade?) Grimmy (Relic Blade) 25x Vulkites 5x Vulkites 20x Hearthguard 10x Aurics Lords of the Lodge 2000/2000. Input would be appreciated im very new to the Fyreslayers the Runeson is not ideal but at least its fast for side obj and Tunneling the vulkites probably. Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted February 7, 2017 Share Posted February 7, 2017 What do you guys think of this? Kind of limited by the time and what i currently have. I have 6 unopened boxes of HB/Aurics this is what im thinking Runefather (General, Reckless) Runemaster Battlesmith Runesmiter Runeson on Magmadroth (Phoniex stone or Relic Blade?) Grimmy (Relic Blade) 25x Vulkites 5x Vulkites 20x Hearthguard 10x Aurics Lords of the Lodge 2000/2000. Input would be appreciated [emoji4] im very new to the Fyreslayers the Runeson is not ideal but at least its fast for side obj and Tunneling the vulkites probably.Looks alright, I often run a similar list. I prefer the smiter on magmadroth though, I never seem to get much out of the runeson on droth. If you make the runemaster your general then split the auric Hearthguard in to two units of five you don't need the 5 vulkites and can re use those points elsewhere. Or potentially you could have the runefather on droth instead of the runeson for a similar list but get a different command ability. Link to comment Share on other sites More sharing options...
Tubs Posted February 7, 2017 Share Posted February 7, 2017 2 minutes ago, The Jabber Tzeentch said: Looks alright, I often run a similar list. I prefer the smiter on magmadroth though, I never seem to get much out of the runeson on droth. If you make the runemaster your general then split the auric Hearthguard in to two units of five you don't need the 5 vulkites and can re use those points elsewhere. Or potentially you could have the runefather on droth instead of the runeson for a similar list but get a different command ability. I feel like maybe the 5 man unit is too easy picked off. Maybe I should delete the Grimmy for another 5. I'm not a massive fan of the Runeson on Droth but if I take the Smiter on Droth I have no tunnelling. Father could be a good option the re roll 1s to save is handy for places that the Battlesmith can't reach like a tunnelling unit. Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted February 7, 2017 Share Posted February 7, 2017 I feel like maybe the 5 man unit is too easy picked off. Maybe I should delete the Grimmy for another 5. I'm not a massive fan of the Runeson on Droth but if I take the Smiter on Droth I have no tunnelling. Father could be a good option the re roll 1s to save is handy for places that the Battlesmith can't reach like a tunnelling unit.That's true, you need one smiter on foot really. I wouldn't lose the Grimwrath he's pretty awesome. Auric Hearthguard are a funny unit, I run fives all the time and people tend to overlook them. Link to comment Share on other sites More sharing options...
Tubs Posted February 7, 2017 Share Posted February 7, 2017 If I broke the tunnelling unit down to 20 then the other VB could have 10 models. What is your opinions on a Runeson on Droth for a Flanking/Objective grabber axes or javelin? Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted February 7, 2017 Share Posted February 7, 2017 36 minutes ago, Tubs said: If I broke the tunnelling unit down to 20 then the other VB could have 10 models. What is your opinions on a Runeson on Droth for a Flanking/Objective grabber axes or javelin? 10 is surprisingly more useable than 5, I find 15-20 VB quite good. They don't need the full 4+ extra save. Withr the runeson I use the javelin on foot and Axes on the droth, but if you don't want your droth in any major combat the javelin isn't a bad choice. Mine has made a few good kills here and there. Link to comment Share on other sites More sharing options...
Gengis137 Posted February 7, 2017 Share Posted February 7, 2017 Do you find the new costs for the magmadroth more adapted?Envoyé de mon iPhone en utilisant Tapatalk Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted February 7, 2017 Share Posted February 7, 2017 31 minutes ago, Gengis137 said: Do you find the new costs for the magmadroth more adapted? Very much yes! It will probably use two or three in 2000 point lists now. Even four is easily doable! Link to comment Share on other sites More sharing options...
Veterannoob Posted February 7, 2017 Share Posted February 7, 2017 The link as I don't see it above, but I'm bleary-eyed. https://www.warhammer-community.com/2017/02/07/the-generals-handbook-ii-wip-points-sneak-peek/ Link to comment Share on other sites More sharing options...
Gengis137 Posted February 7, 2017 Share Posted February 7, 2017 Does it change the way you consider the runeson on droth in your opinion?Envoyé de mon iPhone en utilisant Tapatalk Link to comment Share on other sites More sharing options...
Veterannoob Posted February 7, 2017 Share Posted February 7, 2017 this makes me feel like I can use both droths, dad and son, and get the most important--oodles of infantry Link to comment Share on other sites More sharing options...
Andreas Posted February 7, 2017 Share Posted February 7, 2017 This is insane IMO. Fyreslayers might be the new filth ? and I am not sure I like it. My current list which does ok in my scene is 1600pt with the new points. Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted February 7, 2017 Share Posted February 7, 2017 This is insane IMO. Fyreslayers might be the new filth [emoji39] and I am not sure I like it. My current list which does ok in my scene is 1600pt with the new points.Same. Vulkite berserkers are now crazy efficient for their points, the best defensive battleline unit in the game I think. Every list will have at least one magmadroth now. Link to comment Share on other sites More sharing options...
Tubs Posted February 7, 2017 Share Posted February 7, 2017 Aurics would possibly be the best shooting infantry in the game at 80 points ??? Link to comment Share on other sites More sharing options...
Andreas Posted February 7, 2017 Share Posted February 7, 2017 1 minute ago, Tubs said: Aurics would possibly be the best shooting infantry in the game at 80 points ??? Yes, I would have 30 tunneling Aurics with lords of the lodge every tournament game. 120 shoots 3+ 3+ rerolling rend -1 that is 72 -1 rend wounds hitting pretty much what you want before the opponent can do anything. What's left the vulkites can deal with. Link to comment Share on other sites More sharing options...
Carnelian Posted February 7, 2017 Share Posted February 7, 2017 Guys guys guys I went for a hike and when I came back it had become a hell of a lot harder to fulfill my pledge to paint 500 points a month! Link to comment Share on other sites More sharing options...
Gengis137 Posted February 8, 2017 Share Posted February 8, 2017 Btw would you say that every unit of auric can give an extra +1 to the save in a forge brethren batalion ? And would it be stackable? I'd say yes but I need confirmation ^^Envoyé de mon iPhone en utilisant Tapatalk Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted February 8, 2017 Share Posted February 8, 2017 Btw would you say that every unit of auric can give an extra +1 to the save in a forge brethren batalion ? And would it be stackable? I'd say yes but I need confirmation ^^It's not 100% confirmed but this seems to be the most played way. It's definitely stackable. Link to comment Share on other sites More sharing options...
Gengis137 Posted February 8, 2017 Share Posted February 8, 2017 Btw would you say that every unit of auric can give an extra +1 to the save in a forge brethren batalion ? And would it be stackable? I'd say yes but I need confirmation ^^Envoyé de mon iPhone en utilisant Tapatalk Link to comment Share on other sites More sharing options...
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