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Is "Cursed City" compatible with "Silver Tower"?


Darnok

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Basically as the title says. For those having played both:

  1.  How compatible are the games in terms of rules mechanics?
  2. Can the heroes and/or their cards be used in the other game?
  3. Are the board tiles compatible among both games?
Edited by Darnok
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The answer you don't want to hear is no - or at least not without quite a bit of work.  As Sharkbelly says the "success roll" mechanic in Cursed City uses D6, D8 & D12 dice that have some single pip and some double pip on faces to determine if something has succeeded or critically succeeded (each dice shape has a different colour).  Enemies have an AI system where you roll to see what they do each activation.  Heroes also level up between games, gaining additional abilities which wouldn't translate directly onto Silver Tower heroes.

You probably could use Cursed City heroes in Silver Tower although anything that modifies the success roll would require quite a bit of thought to get it working correctly as +1 to a D6 doesn't translate to +1 to a D8

Board sections are board sections in truth!  No reason you couldn't play Cursed City within a Silver Tower or Silver Tower within the Cursed City or some Tzeentchian hybrid monstrosity 😁

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As others have said hero cards and mob cards and mechanics are different, so without houseruling you may not be able to easily mix and match.

For the tiles though, there is no reason you can’t. In fact I have been thinking about using the city tiles mixed e hammerha tiles to create custom dungeons and adventures in the city. Would become even more exciting w silver tower tiles thrown in.

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At a core level:

It actually looks like you could run Silver Tower/SoH adversaries against Cursed City. You would just use the Silver Tower D6 dice.

The Silver Tower/SoH adversaries wouldn’t have crits or use the new Cursed City dice without conversion. (And they don’t get stronger after dark.)

We do have Nighthaunt rules for Silver Tower/SoH from the last WD with SoH content.

The translation for their core stats would just be:

Move = Move 
Vigor = Wounds 
Behavior table = Behavior table

One can use the adversaries standard attack rolls/attacks on the ST adversary cards using the original D6 and hit rules. Each “successful attack” would then need to be defended by the heroes.

The only minor challenge would be that you need to create a “monster encounter table”. 

It doesn’t easily work in reverse, running CC Adversaries into ST/SoH. They don’t have Agility. And their attacks are single attacks designed to do multiple damage or crit rather than a model having the possibility of multiple attacks.

Heroes, that’s a whole different ballgame. They’ll require some definite workarounds to function well. They don’t have a run stat, they use a different “leveling system” (they get the random skill cards rather than a defined leveling path based on character type)

For leveling, it would be possible to define each of the heroes as being one of the four basic class types in CC. So that would make it a relatively smooth conversion.

But there is definite work involved with a conversion.

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