ACBelMutie Posted January 6, 2020 Share Posted January 6, 2020 (edited) If this isn't the correct subforum for this topic, moderators move it, please. I have made an easy AoS Calculator to make some mathammer. It was programated in javascript. The calculator has several options to calculate extra attacks, mortal wounds, rerolls, etc. Feel free to use it and test your rolls. If you find any bug or you think I should include extra options, just write it here please! Link to the AoS Calculator: https://historiasdewarhammer.blogspot.com/p/calculadora.html Greetings Edited June 27, 2020 by ACBelMutie 2 Quote Link to comment Share on other sites More sharing options...
ACBelMutie Posted June 24, 2020 Author Share Posted June 24, 2020 I have updated the calculator today. There are more options to calculate damage. I added today debuffs (repeat 6) and some effects like the mortal wounds of the Bloodthirster at 6, or mortal wounds at 5+ (lumineth), 1 extra impact on 5 (Nadirite swords), 3 mortal wounds on 6 (endrinriggers), etc. If you detect any bug or you miss any option, just post a coment here. Greetings Quote Link to comment Share on other sites More sharing options...
Milano Posted June 24, 2020 Share Posted June 24, 2020 A pity its not optimized for mobile screens Quote Link to comment Share on other sites More sharing options...
Fairbanks Posted June 25, 2020 Share Posted June 25, 2020 I like how the Run 10,000 samples button actually runs 10,000 samples. Most people calculate a straight average. Quote Link to comment Share on other sites More sharing options...
ACBelMutie Posted June 25, 2020 Author Share Posted June 25, 2020 (edited) 45 minutes ago, Fairbanks said: I like how the Run 10,000 samples button actually runs 10,000 samples. Most people calculate a straight average. I had some problems making the calculator. First of all, I'm bad programming (the code could be improved a lot). The straight average is simple for some easy cases, but when you repeta 1 for hitting, make 1 mortal wound and 1 extra hit at 6 and... it was easier to run the function 10.000 times and the average unsaved damage is quite precise (not 100%, just 99%)🙂 Big problems need easy solutions Greetings Edited June 25, 2020 by ACBelMutie Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.