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Arkiham

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I'm going up against some ironjawz and stormcasts ( with lots of ranged ) next week an im trying to build a list or two to go against them, preferable one which can go against both. ( no hard counters just good units ) i'm not too confident tbh. not sure why.

here's the lists i was thinking of using, 

Unit name Minumum Models in unit Cost Number of units Unit cost Models Total
  2000
Aspiring Deathbringer 1 80 1 80 1 1920
  0 0 1920
Blood warriors 5 100 8 800 40 1120
Daemon prince of khorne 1 160 1 160 1 960
Wrath of khorne bloodthirster 1 360 1 360 1 600
Bloodsecreator 1 120 2 240 2 360
Chaos warshrine of khorne 1 200 1 200 1 160
Skullreapers 5 140 1 140 5 20
        0 0 20

this was the main list i was thinking of taking.

The emphasis is on the blood warriors, two units of 5 on the flanks and one unit of 30 central with the warshrine, banners and aspiring deathbringer near the large unit, this should give them a huge amount of attacks per warrior, 5 each with 6 on champion. with the unit having 3 Gore Glaives also those guys will be really racking up the kills, both when they die an when they attack.

the skullreapers also should be within range of both banners an maybe within range of the general, in the centre of the battle in front of the warshrine giving the unit a huge amount of attacks again. 

the warshrine. this is optional, i replaced a slaughterbrute with this as i felt is added more sustain and synergy, the buff being able to be used on itself it should hold its own in combat and doesnt count as a monster yet has high wounds/damage potential, and due to the banners this stays high until its basically dead.

the daemon prince an bloodthirster counter flankers/shock units, as required. 

Unit name Minumum Models in unit Cost Number of units Unit cost Models Total
  2000
Harbinger of Decay 1 140 1 140 1 1860
Plaguetouched warband 140 0 1720
Blightkings 5 180 3 540 15 1180
Bloab rotspawned 1 260 1 260 1 920
Festus the Leechlord 1 120 1 120 1 800
Warriors of Nurgle 10 180 2 360 20 440
Chaos Knights 5 200 2 400 10 40
             
Remaining points           40

this list is alot more defensive, the idea is to endure an slowly become stronger via festus using his spell, with the opponent suffering wounds when they attack the blightkings ( unit of 14 ) from the blightkings spell and attacks obviously.

Bloab is quite key to this, his spell hopefully doing loads of damage, if not ,hes quite capable in combat.

Unit name Minumum Models in unit Cost Number of units Unit cost Models Total
  2000
Fatesworn Warband 120 0 1880
Lord of Tzeentch on disk 1 140 1 140 1 1740
Tzeentch sorcerer lord 1 120 1 120 1 1620
Tzeentch Halberd warriors 10 180 3 540 30 1080
Tzeentch marauders 10 60 2 120 20 960
Tzeentch Lord on daemonic mount 1 80 2 160 2 800
Tzeentch Knights 5 200 2 400 10 400
Tzeentch Warshrine 1 200 1 200 1 200
Tzeentch Gorebeast chariots 1 100 2 200 2 0

this list is again survivable due to the ward save from the battalion on the large unit ( 27 ) their own mortal wound save and the warshrine ward save, means this unit can pretty much just march up the board an sustain, the 2" range and rend means i should also pump out alot of attacks 

the knights, lord on daemonic mount and chariots can act as a shock group an charge in and hopefully crush the opponent's objective taking units. 

the marauders are just there to act as roadblocks for a combat phase or two on the flank an not give up too many points.

 

i prefer the khorne list but i feel it will suffer against the stormcasts, but i dont feel any other list i have is up to facing them without hard building it to counter them.

any thoughts?

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Problem with mortal Nurgle is that the Stormcast player can be smart and take the first turn (before you can use your command ability for the 5+ ward bubble), so no ward save = game over to Starsoul Maces.

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I feel like a massive block of tzeentch warriors like that isn't going to get much in range even with halberds.  I also feel like rerolling 1s on saves is much less beneficial than marauders special rule for over 20 models - especially when you have disk lord to reroll failed results.

 

 

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Does the warshrine's ability stack with the fatesworn's? It seems like they're the same thing.

On tzeentch:

Also important to remember that halberds don't give rend, just the greatblades do. 4's and 4's with 2 attacks a piece isn't crazy. They wont die but I also don't think they'll kill anything. Also am I reading it wrong or did you not pay any points for the gorebeast chariots?

On Khorne:

Why do you use the WoK thirster without a demon unit to buff with his aiblity? Do you just use his command ability on himself? Or is someone else the general? I worry that that list is too slow to survive sustained shooting. How many judicators are you going against? If its 10 or more I'd think the thirster and DP would be dead in a turn, leaving you to arrive piecemeal. The 30 blood warriors is beastly, but have you found it unwieldly? Seems like a lot.

On Nurgle:

Are you against plague claws? If you're playing defensively, I think they'd compliment your force really well

 

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50 minutes ago, Maddok said:

Does the warshrine's ability stack with the fatesworn's? It seems like they're the same thing.

On tzeentch:

Also important to remember that halberds don't give rend, just the greatblades do. 4's and 4's with 2 attacks a piece isn't crazy. They wont die but I also don't think they'll kill anything. Also am I reading it wrong or did you not pay any points for the gorebeast chariots?

On Khorne:

Why do you use the WoK thirster without a demon unit to buff with his aiblity? Do you just use his command ability on himself? Or is someone else the general? I worry that that list is too slow to survive sustained shooting. How many judicators are you going against? If its 10 or more I'd think the thirster and DP would be dead in a turn, leaving you to arrive piecemeal. The 30 blood warriors is beastly, but have you found it unwieldly? Seems like a lot.

On Nurgle:

Are you against plague claws? If you're playing defensively, I think they'd compliment your force really well

 

Tzeentch : halberds don't have rend no, but the fatesworn warband gives all mortal tzeentch units rend if part of it. so they gain rend, an yeah you've read it wrong, the number on the right is points left after purchase.

the dp/thirster isnt the general in that list, the aspiring deathbringer is, but im not too confident in his ability to survive against the stormcasts. this is the alternative list

Unit name Minumum Models in unit Cost Number of units Unit cost Models Total
  2000
Mighty lord of khorne 1 140 1 140 1 1860
    0 1860
Blood warriors 5 100 8 800 40 1060
Daemon prince of khorne 1 160 1 160 1 900
Wrath of khorne bloodthirster 1 360 1 360 1 540
Blood secreator 1 120 2 240 2 300
Slaughterbrute 1 200 1 200 1 100
Slaughterpriest with hackblade. 1 100 1 100 1 0
        0 0 0

  

Nurgle : 

i also have a nurgle list with them in, but i felt that list survived longer, here is two lists ive made previously with them in.

Unit name Minumum Models in unit Cost Number of units Unit cost Models Total
  2000
Glottkin 1 480 1 480 1 1520
    0 1520
Plagueclaw Catapult 1 180 2 360 2 1160
Plaguebearers 10 100 3 300 30 860
Chaos warriors of Nurgle 10 180 2 360 20 500
Epidimus 1 180 1 180 1 320
Festus The leechlord 1 120 1 120 1 200
Chaos Knights 5 200 1 200 5 0

 

Unit name Minumum Models in unit Cost Number of units Unit cost Models Total
  2000
Bloab rotspawned 1 260 1 260 1 1740
    0 1740
Plagueclaw Catapult 1 180 2 360 2 1380
Plaguebearers 10 100 3 300 30 1080
Chaos warriors of Nurgle 10 180 2 360 20 720
Epidimus 1 180 1 180 1 540
Festus The leechlord 1 120 1 120 1 420
Chaos Knights 5 200 2 400 10 20

im unsure about the survivability as mentioned and offensive capabilities  of those lists. 

i believe 15 retributors, 3 groups of 5, 15 decimators, a prime, lord on dracoth & two archer hero guys.

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9 minutes ago, Digdug said:

For your Tzeentch list, you've used the wrong point cost for the Tzeentch Lord on Daemonic Mount.  Lord on Daemonic mount costs 140 points.  May affect your decision once you re-work things.

 

9 minutes ago, Digdug said:

For your Tzeentch list, you've used the wrong point cost for the Tzeentch Lord on Daemonic Mount.  Lord on Daemonic mount costs 140 points.  May affect your decision once you re-work things.

I did notice this, I gain 20 points, I forgot to swap the values over from 2 chariots.

Don't think I'd gain anything from that

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1 hour ago, Arkiham said:

the hero archers. once per battle ability does like d3+3 damage plus other ranged attacks. 

D6+3 vs heroes, but still has to be in range, hit, wound, and get through armor.  Still, some of that is pretty easy to do with 12" move, 2+/3+.  Rend is only 1 though.

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22 minutes ago, daedalus81 said:

D6+3 vs heroes, but still has to be in range, hit, wound, and get through armor.  Still, some of that is pretty easy to do with 12" move, 2+/3+.  Rend is only 1 though.

yeah its painful if it gets through, im giving him the ward save that game so he has 4+( arm ) 5+5+ saves if i run nurgle

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how about this modification to the khorne list.

Unit name Minumum Models in unit Cost Number of units Unit cost Models Total
  2000
Aspiring Deathbringer 1 80 1 80 1 1920
  0 0 1920
Blood warriors 5 100 8 800 40 1120
Bloodstoker 1 80 1 80 1 1040
Wrath of khorne bloodthirster 1 360 1 360 1 680
Bloodsecreator 1 120 2 240 2 440
Manticore lord of khorne 1 300 1 300 1 140
Skullreapers 5 140 1 140 5 0
        0 0 0
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