Overread Posted February 4, 2019 Share Posted February 4, 2019 (edited) So discussion around the new Throne terrain has gotten me thinking of the logistics of war in AoS for the different factions. I'd be very interested to hear what your thoughts are and also what lore says specifically on the topic for the different races. From mentions in the Battletomes through to examples from Black Library publications. I Think it could be interesting to consider how different armies conduct themselves in war beyond just one battle. A few thoughts from my own musings: 1) Stormcast - mostly from reading the Realmwar books. Stormcast appear able to operate for several days through prolonged war and physical exertion. In one book they spend days marching, fight several battles and then scale a vast wall of solid metal before charging into battle at the top. This inhumanity extends further though; they appear quite able to operate with very minimal supplies and also no need to remove their armour or tend to other basic bodily functions that one might expect of regular humans. Of course prolonged stress and strain will break them; but this in itself gives them a key ability in being able to not just strike fast, but also operate well beyond their own supply lines without worry. Giving them an immense ability to operate independent and well within enemy lands. Likely intentional considering that they were made to beat back Chaos where the lands they invaded would have little in the way of resources and food to take to sustain themselves. So being able to go for days on end to push boarders back considerable distance was likely a key element for them. 2) Daughters of Khaine. Whilst they clearly have to bring along structures like their Thrones and require food and rest; they likely have the advantage over many armies because of their lack of armour. Due to their fighting style being built around speed, deflection and dodging the average Aelf has very little in the way of armour. This likely gives them the ability to march "fully armed" and essentially means that they are ready for battle at a moments notice. Whilst I don't think that aelves can operate without food/rest for the same duration as Stormcast can, I figure that they can at least outpace most humans. This would give them a fast level of mobility in general (across all aelves). However I would expect them to have a regular baggage train supporting most larger army movements. Forges and cauldrons brought along for blade and blood. Indeed considering the nature of their magic they might well have reason to transport capture enemies (fresh hearts) and stored blood in addition to food and water. 3) Skaven. Their ability to rip into the real world and to travel in underworld/ground passages likely gives them a significant movement bonus in being able to deploy their armies over large distances with less risk to their own supply lines. Food though is going to be critical for them and they likely require quite significant supplies to sustain themselves. The other option would be for them to travel over the realm itself and to then devour what they find as they go. Pillaging the land for supplies and weakening their enemy. Indeed it might well be a good reason for them to move in that traditional way to effect a moral loss on the enemy whilst the Skaven conduct their invasion. Of course their biggest threat pre-battle is likely their own internal politics and shifting alliances. So whilst their supply lines might be more protected than many other armies; they suffer from increased risk internally from their own faction. Cut your rivals supply lines and your rival might well fall to some other force; leaving you free to take his place within the swarms. 4) Free Peoples. Barring any magical additions, I would expect them to have the most traditional baggage train. Food, supplies, armour, etc... all carried on carts and following along with utility staff and camp followers as well. This might well set them at a disadvantage when conducting war over large distances as it will slow the army travel speed and means that they are at risk from attack whilst on the move. Living off the land might well work depending on the land that they are operating within; some realms are going to allow for more ready foraging whilst others are going to be far more hostile and require far more supplies to be brought with the army to sustain it. Magic might well help with portals; but likely at great cost and over limited distances/volumes, if at all. 5) Chaos. REALLY variable. From Dark Oath and Slaves who are going to be much like humans; through to Warriors who appear to be like Stormcast in being able to sustain themselves without traditional supplies. 6) Sylvanath - because so many are basically trees they can likely skimp on supplies and simply plant themselves to take on local resources that way. This gives them a major mobility advantage and a one up on many other armies because; being able to make your own food on the go, means that they can avoid many supply line issues that other forces will suffer from. It would let them operate far from their home settlements and even conduct war without having to pillage the local populations so, moral wise, they could boost moral for a people they are invading - which makes occupation a lot easier. Edited February 4, 2019 by Overread 4 Quote Link to comment Share on other sites More sharing options...
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