cxiv Posted February 20, 2018 Share Posted February 20, 2018 Hey all. I've been collecting freepeoples and all other former empire related troops on and off for the past year or so. I'm gonna list what I have below and want to hear from some people that know more than I do what you would pull and reccomend I buy to make a killer army list. General w/ Banner and horse War altar of Sigmar Bright Wizard Grey Wizard Jade Wizard Light Wizard 20 spearmen 30 militiamen <- really like these guys 14 handgunners 10 greatswords Steam tank Field Mortar -- I think it goes without saying that I need more handgunners.... But what else? I've been getting my ass kicked by my friends grand alliance skaven/slaves army. I know my selection isn't optimal so my armies are hosge podge.... I wanna change that... Thanks a ton, men of the Empire! Link to comment Share on other sites More sharing options...
Josh Posted February 20, 2018 Share Posted February 20, 2018 swordsmen, crossbowmen, handgunners, general with a banner, general on a griffon Link to comment Share on other sites More sharing options...
cxiv Posted February 20, 2018 Author Share Posted February 20, 2018 16 minutes ago, Josh said: swordsmen, crossbowmen, handgunners, general with a banner, general on a griffon Could I just replaced the swordsmen with the militiamen that I already have or would that not be advisable? I have been impressed with their "shooting" in the games that I have played. Link to comment Share on other sites More sharing options...
someone2040 Posted February 21, 2018 Share Posted February 21, 2018 1 hour ago, cxiv said: Could I just replaced the swordsmen with the militiamen that I already have or would that not be advisable? I have been impressed with their "shooting" in the games that I have played. In general most people run Swordsmen because they're there to tank up the enemy while you shoot them with your shooters (in both your shooting phase, and your Great Companies phase). Swordsmen tend to do this best because not only do they have shields (Which militia don't), but they also get the parry bonus while in combat. That's not to say that other variations of the Freeguild Guard aren't useful, just that in general you don't tend to take Guard to get damage out of them, you take them as a frontline unit. Most people will run Freeguild guard as Swordsmen, although some like to have some Halberdiers as well for the rend but in that case they're probably used more offensively. I would think Militia may be useful as a 10-man unit for holding objectives or being chaff. Link to comment Share on other sites More sharing options...
Kugane Posted February 21, 2018 Share Posted February 21, 2018 Griffons. Lots and lots of griffons. Link to comment Share on other sites More sharing options...
cxiv Posted February 21, 2018 Author Share Posted February 21, 2018 37 minutes ago, someone2040 said: In general most people run Swordsmen because they're there to tank up the enemy while you shoot them with your shooters (in both your shooting phase, and your Great Companies phase). Swordsmen tend to do this best because not only do they have shields (Which militia don't), but they also get the parry bonus while in combat. That's not to say that other variations of the Freeguild Guard aren't useful, just that in general you don't tend to take Guard to get damage out of them, you take them as a frontline unit. Most people will run Freeguild guard as Swordsmen, although some like to have some Halberdiers as well for the rend but in that case they're probably used more offensively. I would think Militia may be useful as a 10-man unit for holding objectives or being chaff. Problem is, I already own 30 militamen haha. Just now, Kugane said: Griffons. Lots and lots of griffons. They seem to bring some much needed meatiness and speed. Link to comment Share on other sites More sharing options...
Kugane Posted February 21, 2018 Share Posted February 21, 2018 Just now, cxiv said: Problem is, I already own 30 militamen haha. They seem to bring some much needed meatiness and speed. They perform well too, so its never a waste taking a bunch of them :), especially since once can have a battlemage and such. Its quite a cheesy playstyle that way though. Link to comment Share on other sites More sharing options...
someone2040 Posted February 21, 2018 Share Posted February 21, 2018 3 minutes ago, cxiv said: Problem is, I already own 30 militamen haha. That's all good, then run them and see how you feel. Was just pointing out why most people choose Swordsmen. That being said, I've never been very impressed with the fact that Freeguild Guard hit better in large numbers (+1/+2/+3 to hit depending on 20/30/40 models) and tend to write it off (forgetting a lot of the time when my Freeguild Guard get into combat unscathed), but on Militia they get to double dip into the hit bonus as it effects both their shooting and combat. Link to comment Share on other sites More sharing options...
cxiv Posted February 21, 2018 Author Share Posted February 21, 2018 3 minutes ago, Kugane said: They perform well too, so its never a waste taking a bunch of them :), especially since once can have a battlemage and such. Its quite a cheesy playstyle that way though. Whatever wins. Does this look annoying enough? Freeguild General (100) - General - Stately War Banner Freeguild General On Griffon (260) - Lance Battlemage On Griffon (260) Battlemage (100) - Specialisation : Bright Units 30 x Freeguild Guard (240) 20 x Freeguild Guard (160) 20 x Freeguild Handgunners (200) 20 x Freeguild Crossbowmen (200) Total: 1520 / 2000 Link to comment Share on other sites More sharing options...
cxiv Posted February 21, 2018 Author Share Posted February 21, 2018 1 minute ago, someone2040 said: That's all good, then run them and see how you feel. Was just pointing out why most people choose Swordsmen. That being said, I've never been very impressed with the fact that Freeguild Guard hit better in large numbers (+1/+2/+3 to hit depending on 20/30/40 models) and tend to write it off (forgetting a lot of the time when my Freeguild Guard get into combat unscathed), but on Militia they get to double dip into the hit bonus as it effects both their shooting and combat. Yeah it is unorthodox, but I haven't been disappointed. They seem to fight pretty darn well en masse. They do get chewed in melee, but most of the time they have already hurt whatever is coming at them by shooting. Link to comment Share on other sites More sharing options...
Josh Posted February 21, 2018 Share Posted February 21, 2018 i would run crossbows in a unit of 30 so then they have to kill 11 before you loose your two shots vs kill 1 and loose the bonus other than that looks fun! Link to comment Share on other sites More sharing options...
Seraphage Posted February 25, 2018 Share Posted February 25, 2018 General on Griphon. Literally a beast, can't go wrong with him *and AWESOME model ! Link to comment Share on other sites More sharing options...
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