Tzeentch vs Fyreslayers - Starstrike
My List
Allegiance: Tzeentch
- Change Coven: Hosts Duplicitous
Leaders
Chaos Sorcerer Lord on Manticore (260)
- General
- Command Trait: Will of the Phantom Lord
- Artefact: Brand of the Spirit Daemon
- Lore of Fate: Infusion Arcanum
Kairos Fateweaver (400)
- Lore of Change: Fold Reality
Changecaster, Herald of Tzeentch (110)
- Lore of Change: Bolt of Tzeentch
The Blue Scribes (120)
- Lore of Change: Tzeentch's Firestorm
Magister on Disc of Tzeentch (140)
- Lore of Fate: Arcane Suggestion
Be'Lakor (240)
Battleline
10 x Pink Horrors of Tzeentch (220)
10 x Pink Horrors of Tzeentch (220)
10 x Kairic Acolytes (100)
- 7x Cursed Blade & Arcanite Shield
- 3x Cursed Glaives
Endless Spells / Terrain / CPs
Darkfire Daemonrift (80)
Balewind Vortex (40)
Umbral Spellportal (70)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 80
Fyreslayers List
Allegiance: Fyreslayers
- Lodge: Vostarg
Leaders
Auric Runefather on Magmadroth (270)
- General
- Command Trait: Fiery Endurance
- Artefact: Vosaxe
- Magmadroth Trait: Ash-horn Ancient
Auric Runeson on Magmadroth (230)
- Ancestral War-axe
- Magmadroth Trait: Flame-scale Youngblood
Auric Runeson on Magmadroth (230)
- Ancestral War-axe
Auric Runemaster (120)
- Prayer: Prayer of Ash
Auric Runesmiter (120)
- Forge Key
- Prayer: Searing Heat
Battlesmith (140)
- Artefact: The Nulsidian Icon
Battleline
20 x Hearthguard Berzerkers (400)
- Broadaxes
10 x Vulkite Berzerkers (140)
- War-Picks & Slingshields
10 x Vulkite Berzerkers (140)
- War-Picks & Slingshields
Battalions
Lords of the Lodge (150)
Endless Spells / Terrain / CPs
Zharrgron Flame-spitter (60)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 138
T1
deployment
He outdrops me and goes first.
He runs almost everything up to the center of the table, except for the 2 Runesons who are actually able to reach my Kairic Acolyte units on the right side, killing them and 3 Pink's.
On my turn, I use a combined 6 with DD to cast Balewind and the Scribes rolls a 2 to cast Spellportal. I then use another combined 6 to get off Daemonrift which crashes into both Runesons doing 10 MW's to one (after being blasted with Bolt + Pink Fire), killing it and 9 to the other Runeson bringing it down to 5. The Nulsidian Icon gave me some trouble however, and Gift of Change was negated on a 5+ so it stuck around a little longer. Scribes runs right and summons 10 Blues, shooting kills a few Vulkites and the Sorc Lord charges into the Runeson to finish it off.
bottom of T1
T2
Objective drops dead center, he wins roll off but allows me to take the turn
This time I manage to kill the Battlesmith with Gift to take away the 4+ spell ignore aura. Daemonrift takes a wound off the Runemaster and the Changecaster is just within range to fire off Bolt + Pink Fire + Arcane Bolt to finish him off and then Winds of Chaos kills 3 Hearthguard. I got 11 FP this turn, so I ran the Magister left and summoned 10 Blues to ensure I had most of the board covered for when objectives dropped. Be'lakor kills 4 Vulkites with 1 remaining after BS.
On his T2, I Be'lakor the Hearthguard, however they still make the 5+ roll and make the 10" charge into the Pinks and I completely forgot about Kairos just stopping the charge (although in the end it took more things off his objective which was better). He also rolled the 5+ to allow them to attack, killing 8 of them. Runefather charges Be'lakor on the left and takes him down to 4 while Be'lakor shaves off 4 wounds in retaliation.
0-2 Fyreslayers
end of my T2
T3
Objectives drop top left and bottom right, he wins roll off and gives it to me again.
I auto-dispel and re-cast Spellportal and do 4 MW's to the Runefather (6+ DPR from the terrain saved 2) while the Magister kills the last Vulkite to summon a Chaos Spawn within 3" of the Runefather. Kairos Winds of Chaos' the Hearthguard killing 3-4 more and then he calls the game. All I would need to do is move a few things on the center objective to take the lead while he's stuck fighting through 42 more wounds of Horrors without the double-pile in.
9-2 Tzeentch Major Victory
end of game
Overall Thoughts
I don't like to pat myself on the back, but barring forgetting a couple minor things... I would say this was about the most perfect this list has gone. I was sweating for a minute there when both Runesons made a charge, but luckily the shotgun that is Daemonrift was able to take care of that almost on it's own. I'm still somewhat up in the air over it though; it's good in these situations, but later on it's usually too far from any of my wizards\endless spells to get the bonus damage. Against other wizard heavy armies however and it gets to be pretty amazing again. Sometimes though I think I may want Geminids for really stack the debuffs around (not bad damage from them either).
So yeah, I think I'll stick to this as my main Tzeentch list for the foreseeable future. The combination of control, raw MW output (when you actually roll average with RR's 😉) and board coverage from the summons and it works relatively well. That all said, vs any shooting army and it can have problems, but most armies do nowadays. Hope you all enjoyed and as always appreciate feedback\comments.
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