Tzeentch vs Seraphon - The Blades Edge
My List
Allegiance: Tzeentch
- Change Coven: Hosts Duplicitous
Leaders
Chaos Sorcerer Lord on Manticore (260)
- General
- Command Trait: Will of the Phantom Lord
- Artefact: Brand of the Spirit Daemon
- Lore of Fate: Infusion Arcanum
Kairos Fateweaver (400)
- Lore of Change: Fold Reality
Changecaster, Herald of Tzeentch (110)
- Lore of Change: Bolt of Tzeentch
The Blue Scribes (120)
- Lore of Change: Tzeentch's Firestorm
Magister on Disc of Tzeentch (140)
- Lore of Fate: Arcane Suggestion
Be'Lakor (240)
Battleline
10 x Pink Horrors of Tzeentch (220)
10 x Pink Horrors of Tzeentch (220)
10 x Kairic Acolytes (100)
- 7x Cursed Blade & Arcanite Shield
- 3x Cursed Glaives
Endless Spells / Terrain / CPs
Darkfire Daemonrift (80)
Balewind Vortex (40)
Umbral Spellportal (70)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 80
Seraphon List
Allegiance: Seraphon
- Constellation: Koatl's Claw
Leaders
Saurus Scar-Veteran on Carnosaur (210)
- General
- War Spear
- Command Trait: Dominant Predator
- Artefact: Eviscerating Blade
Slann Starmaster (260)
- Artefact: Itxi Grubs
- Spell: Stellar Tempest
Skink Starpriest (120)
- Artefact: Incandescent Rectrices
- Spell: Hand of Glory
Battleline
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Saurus Knights (200)
- Lances
10 x Saurus Knights (200)
- Lances
5 x Saurus Knights (100)
- Lances
Units
6 x Terradon Riders (180)
- Starstrike Javelins
10 x Chameleon Skinks (180)
Battalions
Firelance Temple-host (160)
Shadowstrike Temple-host (150)
Total: 2000 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 141
T1
He outdrops me and elects me to go first
I manage to get 9 FP and kill the Starpriest via a Blue Scribes 2+ roll on the portal and the Slann failing to unbind Gift of Change. I put the Chaos Spawn within range of the Carnosaur and both Knights units, but it ended up dying from the Carno.
On his turn, the Slann does 3 MW's to the Changecaster and 1 to the Scribes with Comets call, otherwise everything just moves up a bit.
3-3 Tie
end of t1
T2
I win priority and he removes the bottom right objective.
A combination of Winds of Chaos, Gift of Change and Tzeentch's Firestorm manages to kill about half the skinks and Be'Lakor puts -1 to wound on the small unit of Knights. Scribes goes right to summon 10 Blues. Shooting is mostly insignificant and the Kairics charge the small Knights unit. Combat has 5 Kairics die with the rest running from BS while I kill 1 Knight with the Spawn.
On his turn, I Be'lakor the left (blue) Knights unit and Kairos stops Comets Call and Stellar Tempest with 12's. Carnosaur, Slann, Terradons and middle Knight unit get a bit closer and the Skinks charge middle Pinks while Terradons charge left Pinks (he almost had enough room to get them into the Changecaster and Magister but coherency issues stopped that). Terradons kill 7 Pinks with the MW's and combat and I do mostly nothing back.
5-8 Seraphon
end of my t1
T3
I win priority again, he removes bottom left objective.
I finally get the Changecaster on the BW and put ~5 MW's into the Carnosaur. I throw out the Daemonrift to tag the Carno, middle (red) Knights and Skinks doing ~29 MW's in total, killing the Carnosaur and leaving 1 Skink and 1 Knight left, but I Arcane Bolt the last Skink off to free up the Pink unit. Gift the blue Knights to get a Chaos Spawn in range and Winds of Chaos kill 3 Terradons. At the end, I have 21 FP's. I summon 10 more Blues on the right and Magister runs left to get 10 more Blues onto the back left objective. Freshly summoned Blue's make the 9" charge top right, Pinks kill the last red Knight and BS finishes the Terradons. We call the game at this point.
Tzeentch Major Victory
end of game
Overall Thoughts
I think this went about as well as the last game.. my biggest issues are spell priority and where to put the Chaos Spawns. It would've been better if I kept that first spawn on just getting the red Knights tied up and let the Carnosaur be.. spell priority is something I need to just right down as a guideline to speed up hero phase and make my decisions easier.
Winning every priority helped a lot here, but I think the screens would've held up okay.. the spookiest part is Comets Call + Stellar Tempest so I was lucky to unbind both and the Slann's +2 to unbinds helped him out a lot in keeping the Changecaster off the BW. I still don't think I'm too keen on changing anything, but part of me wants to remove the Kairics and a Wizard to grab 10 more Pinks. Anyone can see that the Kairics are the weak spot in my screens but having all 6 Wizards is what makes this list function altogether; I can always summon more Blue's.
As always thanks for reading and any comments or questions are appreciated. I may try to get a fun Troggoth game up tonight\tomorrow for anyone interested in that 😉
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