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Tzeentch vs Seraphon - The Blades Edge (Butchers Buffet GT)

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Gwendar

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My List

Spoiler

Allegiance: Tzeentch
- Change Coven: Hosts Duplicitous

Leaders
Chaos Sorcerer Lord on Manticore (260)
- General
- Command Trait: Will of the Phantom Lord
- Artefact: Brand of the Spirit Daemon
- Lore of Fate: Arcane Suggestion
Kairos Fateweaver (400)
- Lore of Change: Fold Reality
Changecaster, Herald of Tzeentch (110)
- Lore of Change: Bolt of Tzeentch
The Blue Scribes (120)
- Lore of Change: Tzeentch's Firestorm
Magister on Disc of Tzeentch (140)
- Lore of Fate: Glimpse the Future
Be'Lakor (240)

Battleline
10 x Pink Horrors of Tzeentch (220)
10 x Pink Horrors of Tzeentch (220)
10 x Kairic Acolytes (100)
- 7x Cursed Blade & Arcanite Shield
- 3x Cursed Glaives

Endless Spells / Terrain / CPs
Darkfire Daemonrift (80)
Balewind Vortex (40)
Umbral Spellportal (70)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 80


Seraphon List

Spoiler

Allegiance: Seraphon
- Constellation: Dracothion's Tail

Leaders
Lord Kroak (320)
- Spell: Stellar Tempest
Slann Starmaster (260)
- General
- Command Trait: Ancient Knowledge  
- Artefact: Godbeast Pendant  
- Spell: Stellar Tempest
- Ancient Knowledge Spell: Celestial Equilibrium
Skink Priest (70)
Skink Starpriest (120)
- Spell: Hand of Glory
Saurus Astrolith Bearer (140)

Battleline
5 x Saurus Guard (100)
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers

Units
6 x Terradon Riders (180)
- Starstrike Javelins
3 x Salamander Hunting Pack (330)

Endless Spells / Terrain / CPs
Balewind Vortex (40)
Bound Geminids of Uhl-Gysh (70)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 134


T1
I outdrop and let him go first

Nothing much going on here aside from him giving me about 5 FP and sending out Geminids. I made sure all my Wizards would be out of range, but the Kairics on the right were wiped out in shooting from the 3 Salamanders that teleported.

My turn has the Terradons brought down to 4 remaining while the Salamanders get taken down to 1 (well, 4 models with Skinks). Miscellaneous Skink deaths in the middle and right via shooting. 10 Blues go down on the right to replace the Kairics and continue to try and zone out any teleporting\deepstriking with his 1 unit in reserve.

Seraphon 6-2

Rd1 End (picture after he won priority and moved Geminids and I moved Daemonrift)

662500566_T1END.PNG.aa3a86a85d8f24f4181c15e615839cbf.PNG

T2
He wins priority, I take top right objective off the table

I Dark Master his 40 block of Skinks who get no buffs and sit still. Geminids only manage to kill 1 Pink while I 
kill 3 Saurus Guard and 1 Terradon with Daemonrift.. which he then Dispells. Luckily I unbound pretty much everything but Comets Calls from Kroak which only did 2 to Kairos. He summons 10 Skinks middle but combat is mostly a slap-fast and his Salamander couldn't finish off the Chaos Spawn, which hit him for 2 more wounds.

I kill all but 1 Terradon and 1 of his original 10 Skink unit in the middle and get Daemonrift out to finish off the Saurus Guard.. Kroak only takes 1 out of 5 MW's from it and manages to unbind Gift. I get enough FP to run the Magister middle-right and summon 10 more Blues, but they fail the charge into the Starpriest\Priest. Middle Pinks complete their agenda to count as double models on the back-middle objective.

Seraphon 7-10

Rd2 End

377888229_T2END.PNG.b476c1230f4e0ee03eb7016e028c9577.PNG

T3
He wins priority, I take bottom-right off the board to force the 40 Skinks middle.

As expected, he buffs up the 40 Skinks but I manage to unbind pretty much every else except Comets Call again, which brings Kairos down to 5 wounds taken. He teleports the Starmaster to the bottom left corner and summons 10 Skinks (who fail their charge) while 10 from reserves drop top-left. The 40 block makes it charge and I severely screwed up by forgetting to change a charge roll dice via Kairos.. they manage to kill 39 Horrors out of the middle unit and reduce the Blues to the right down to 4 Brims after BS. Luckily, I had a CP to save the middle unit.

This was an absolutely horrific turn for spells and I didn't even manage to get more than a 3-4 off thanks to Kroaks unbinds and I only do 1 to him via Gifts now d6 damage. No Blues, but I do get 3 Pinks via Fold Reality which was crucial. The Changecaster has done nothing so far, which is my own fault for leaving him out in no-man's land devoid of RR's. Right Blues move left and make an 11" charge into the 1 Skink bottom-middle while the left unit of Horrors (now back to full from 1's on BS) spread out and charge the top Skinks. This was another error where I should have just ignored the top unit as I could've kept the objective no matter what.. this would've allowed me to properly zone out bottom-left from being scored. Combat has middle Horrors get taken down to 11 again after the Sorcerer Lord kills ~11-12 Super-Skinks.

Seraphon 10-11

Rd3 End

335406617_T3END.PNG.56087afe4ef3cc539a47efda3858e49a.PNG

T4
I win priority, he removes top-left objective.

This was a turning point for me finally. Winds of Chaos kills 12 Super-Skinks and I manage to kill Kroak with Gift. Magister runs into his backline and summons 10 Blues who shoot off the Priest. Be'lakor charges the Starmaster, roll 4 hits and... then 4 rolls of 1 to wound while it had only 1 wound remaining. That ended up being a slight turning point for my opponent.

With the Starmaster still alive, he summons 10 more Skinks to the right behind Be'lakor and 10 more above him. The 7 from top-left teleport to bottom middle and make the charge into the Blue Scribes while 1 of the summoned Skink units gets into the Horrors. I was just able to pile in 2 brims into range of bottom-middle objective and that combined with the Scribes killing 3 and ensuring I keep control of it. With him failing the charge with the other summoned unit, it was also impossible for him to gain control of bottom-left as well.

Be'lakor kills the Starmaster who fails to resurrect, and my opponent concedes as there is no way for him to beat me on points even with a double-turn.

Tzeentch Major Victory (13-11)

End Of  Game

985479025_T4END.PNG.a694b78a89d04172e2166078de9ebb65.PNG

Overall Thoughts
This was the closest, most intensely focused game of AoS I've had in my almost 4 years of playing... and it was long. Both of us made some mistake, me in particular with forgetting to charge the charge roll of the 40 Skinks which would've potentially ended the game quicker had I not let them get into those Horrors. All in all though I couldn't have asked for a better opponent.. but I know both of our brains were fried after that one 😅

Now that I've played ~7+ games with this list, I'm starting to think about some changes. I think having the 2 units of Pinks is crucial, as the lists I've done with only 30 Kairics made me feel barebones. I have to stick with Hosts Duplicitous for those RR's and I dropping to 5 Wizards is probably out of the question, although taking Cogs could make up for it. To be honest, I think the Magister and the Changecaster are both on the chopping block but I haven't decided if I want to drop 1 or both for something else. While I love the Changecaster, I have a feeling the Balewind will be disappearing soon so I'm considering losing him now in favor of the Changeling. This will give me a double-caster who can hand out -1 to hit on something and has the ability to make some horrors -2 to hit. I've also really considered the Ogroid so Kairos can throw out his easier-to-cast-than-Pink-Fire d6 MW spell and heal if needed.

Anyway, lots to think about but for now I'll take a break for a couple days after that game. As always I appreciate any comments and all the follows\likes\views you all give.

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