I went to a local 1k tournament yesterday, rocking the Gnarlroot list I asked about here.
Allegiance: SylvanethBranchwych (100)- Artefact: Acorn of the Ages - Deepwood Spell: The ReapingTreelord Ancient (300)- General- Trait: Gnarled Warrior - Artefact: Briarsheath - Deepwood Spell: RegrowthLoremaster (100)10 x Dryads (120)5 x Tree-Revenants (100)3 x Kurnoth Hunters (180)- GreatbowsHousehold (20)Gnarlroot Wargrove (80)Sylvaneth Wyldwood - Sylvaneth Allegiance (0)Total: 1000/1000
We played three rounds with two and a half hours per round. Prizes were 100€ credit towards GW store orders (barring web-exclusives), two copies of Blood Bowl Starter boxes, two copies of Dawn of War 3 from a local game store and 40€ from the LGS the tournament took place in. Out of the twelve people registered, we had eight players show up, mostly due to health.
We used a bunch of community terrain, with three out of four tables fairly evenly filled, and one table going for a fields and farmlands theme being really filled up. Players voted to not use scenery rules other than LoS blocking and cover to keep things simpler, as many players only recently tried AoS out, coming from X-Wing, 40k, WHFB and 9th Age.
The battleplan was Take and Hold, and I was up against an almost-but-not-quite Kunning Rukk player. He had 20 arrowboys, one thundertusk, two units of three ogors, a unit of boarboyz, a savage orruk big boss and no battalions. The table we played on was the worst one, with lots of wheatfields, blocking me from using my wyldwoods effectively. I dropped my list in a single drop, made the mistake of going first, spinning my wheels on the first turn. His first turn was similar, using his destruction move and running with almost everything, charged my Tree-Revenants and . I won initiative on turn two, shot some boyz, got my TLA to his side of the board, and failing every casting roll I tried. He moved his guys toward me, and arrowboys back toward my TLA, who took a massive two wounds from their shooting. Turn three, he got initiative, moved in for the major victory, snowballing my Loremaster to takes control of the objective and the major victory, only to be thwarted by a lone dryad being in range. He then tried to take out the dryads with his boarboyz, killing 3, but losing one model in return. In my turn, I brought back two dryads, killed of most of his boarboys, took his arrowboys to under ten, starting to turn the game around, only to lose to running out of time and having less kill points. Not sure if you're supposed to be able to play out the remainder of the turn, in which case I would've been able to take a minor victory from taking out another ogor and clearing out the arrowboys. No hard feelings though, the game was a blast and we could've played it faster. I didn't leverage my TLA enough, and played too cautiously, while my opponent didn't snowball my TLA even once.
Blood and Glory against Brayherds. Again, first time playing against them, so I was cautious. I don't know exactly what he had, aside from a horde of goats. The table was more open, allowing me to put down my woods rather freely. I deployed in a single drop, telling my opponent what each unti could do, to some deserved groans. I deployed wide, wanting to navigate my TLA to my free wyldwood while my opponent deployed heavily to one side, opting to drop one unit on my right side to hold the objective there. I let him have the first turn and he ran to the mid-line with almost everything, leaving the single unit to camp the objective. In my turn, I dropped another wyldwood, TLA got the the other wyldwood just fine, and my other units shuffled around a bit to get into position for a larger teleport the next turn. TLA shooting took out a few models, and that was it. He won initiative the next turn, tried to put the hurt on my TLA, got a couple of wounds on it, but suffered heavy losses for his trouble. In my turn, I got my hunters teleported, ran up the board with dryads and my branchwych. Hunters dealt low damage with their shots, and the TLA went to work again. He won initiative again, dealt a couple of mortal wounds with arcane bolt, charged his general into my TLA, moved his unit away from the objective away to engage my wych and dryads, losing the unit in the process and moved a second blob of battleline into my TLA, getting punished for his trouble yet again. In my turn, the hunters rolled very well, killing his general in a single round of shooting. His army fell apart, and I took the major in my fourth turn.
Border War against Duardin. Hoooo boy. This one I didn't enjoy. My most played opponent run a Disposessed list that I have never beat, mostly by losing out to his skill in deployment and movement, with an emphasis on buffed thunderers. My opponent, however, had a big unit of Vulkites Berserkers, an Unforged, Longbeards, Ironbreakers and a Warden King modelled as a queen. The table was set up in such a way that I put my free wyldwood down between two objectives that ended up being the left side and in my opponents deployment objective. I got to choose sides, opting to leave that wyldwood on my opponents side, dropped my army, had him go first, dropped my wyldwood in a similar fashion between the other two objectives, ported my TLA to the left side objective, moved another unit to the right side, took 5 victory points, and my opponent had no answer to that. We ended up finishing the game, but it took me three turns just to kill the Warden Queen, tabling him in the fifth round without losing a single model. After the game, he was even nice enough to give me the Citadel Wood I borrowed from him for the tournament and he took the nonsense I pulled on the table in stride, even roleplaying the Longbeards grumbling about how in the old days, everyone was on square bases, and how base edges used to be green for everyone. Very cool guy.
My second round opponent took third place and got store credit, I took second for the Blood Bowl starter and Dawn of War 3, and first place was a Death list that ran a Vampire Lord on Zombie Dragon that tabled all of his opponents.
I'm fairly happy with my list, even if it has two big flaws in magic reliance and low model count. Household stopping enemy models from retreating came up in every game, TLA did most of the heavy lifting, Hunters helped out either a tiny bit or straight up murdered things, Dryads held the line as they tend to do, Tree-Revenants were mostly just a threat that died quickly and the Branchwych planted trees and didn't really do a whole lot after that most of the time. I still need to work on my Loremaster placement, so he can stay relevant after the TLA teleports away.
I had fun playing and meeting the local community, there was even some discussion on having the next one be a 2k ladder tournament, and I'm thinking about getting a skirmish league going in the summer and trying out Blood Bowl. Thanks for reading!