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Kaylethia

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  1. Don’t knock it until we see all the rules. It’s possible it’ll be as you say, it’s also possible that we’ll end most games with 75% of the scenery as overgrown and six trees on the board as well.
  2. Can you point me in the direction of this bit of news?
  3. I don’t have it finished, but I ordered a bunch of TTCombat scenery just for a huge Warcry board with tons of verticality.
  4. I’m a bit pessimistic. I think that if Hunters become subfaction battleline, they will become weaker in return. They are currently our best option, and enabling battleline Hunter spam at a similar level to their current power doesn’t seem likely to me. I do hope that Sylvaneth receives enough of a boost that I feel motivated to paint and play more.
  5. Actually, they do. It isn’t advertised much. Digital rules. I have no idea when it launched, and the 40k side is barren of current rules.
  6. My local scene gave it a shot last August, and it’s the hottest thing around. To the point I’ve been asked if I’d be willing to sell a few warbands to people who don’t feel like buying more than a single box.
  7. Through the dark arts of necromancy, let this thread live again! I’ve been eyeing the Plague Monk box at my LGS for a while now, and finally pulled the trigger. Spent an evening putting together a list based on three core requirements: converting other models from this box and whatever I have in my bits box, 13 models if at all possible, and 1000 points exactly if at all possible. To quote a buddy who was helping me bounce ideas, “this is like some weird OCD nightmare.” Here’s what I ended up with: Master Moulder (if the bonus attack or heal ever comes into play, I’ll have to mock my opponent mercilessly) Bringer of the Word 3 Plague Monks with Woe-Staffs 4 Plague Censer Bearers 4 Giant Rats (used the little robed fellas with knives, spirit animal material right there) 13 models, exactly 1000 points. Trying to get a game this week, but it’s looking like I’ll have to wait until the new year. Painted up with contrasts and metals, over the course of a single day. Going to go back, finish up the rims and do some highlighting after they’ve been on the table.
  8. The app is free, there's a subscription for extra stuff, and every new battletome comes with a code to unlock the rules in the app. Currently, the app has the 2.0 battletome rules unlocked for everyone, but at some point they may get locked behind the subscription.
  9. @Maogrim The AoS app is looking like the definitive warscroll authority. My english Battletome is hardback, I couldn't tell based on the german webstore entry though.
  10. While I'm not entirely against this kind of approach, I believe the solutions that come up via comping have too much subjective bias to ever become truly universal fixes, and the knock-on effects of such fixes need to be well thought out. If you've looked at how some problem elements in games outside of AoS have been dealt with by the designers, oftentimes the solution doesn't involve a direct approach at all, but rather changing a different mechanic to influence the problematic parts. The problem discussions on this forum alone haven't looked at the game in such a holistic fashion. From what I've read about the comps before the GHB came out, they were intended for a specific local meta at first, were entrenched as the standard way to play, and still had the same winners and losers problem when new players with new armies entered and discovered that their army wasn't supported in the comp very well.
  11. I honestly don't know about Stormcast, three people in my area have picked them up due to Dominion, but no games yet. If you mean reusable and abusable (every turn, teleport out of combat to charge again, works with every unit in your army as long), I'm not sure I agree. If you play for the massive, crippling turn, those other armies are probably better. On your second point, yes, they do. My comment was aimed more at the casual to occasional player, not tournament goers. Going against a unit that shoots you from across the table, teleports away if you get close, spreads command abilities, and buffs their own defense should they get caught looks very intimidating to someone who hasn't played against Sylvaneth before. That isn't to say, getting shot by Lumineth is less an NPE, just that the combination of Sylvaneth abilities in general is different enough to be hard to quantify. Since Sylvaneth play in so many phases, it can feel like they can do exactly the thing your army is weak to, and some of those things are just on warscrolls we bring.
  12. Depends. Can your alternatives also thicket, fight and trample? You get similar numbers when shooting at heroes with Look Out, Sir. But the key here is that you're doing so across 30" of range, likely from the first turn. Three damage doesn't look like much by itself, but when you also have Tree-Revenants to pop in and finish the job... Unless your opponent is using units to guard their hero from them, in which case you've split their army, and it's still good for you. Sylvaneth isn't likely to hold up in a damage-per-point analysis, because the army doesn't play fair, and the whole is usually better than the sum of its parts. That said, look at the lists that the list above beat, and try to see how it beat them. I haven't looked, but I'm guessing a combination of pressuring the opponents key pieces and opportunistic attacks when the opponent left something open.
  13. I've long since felt that Sylvaneth is a bit too tricky to play, while creating NPE's for opponents, especially newer ones or just new to fighting Sylvaneth. We bunker up in trees. Hunters. Teleports giving new avenues of attack that your opponent constantly has to account for. I feel like they haven't liked this aspect for a while now, but don't want to alienate existing players, and SC: Sylvaneth should still be popular enough to be part of the required minimum linup that a retailer should carry. So they can't just remove the problematic parts, as they're entrenched in the playstyle, and they haven't come up with a suitable alternative either.
  14. Projection of force. 35" range (always count movement) but lower damage, applied where and when you need it. As opposed to scythes or swords, who have a lower threat range (actually variable due to teleports, but that applies to bows as well) and require some support (can be command abilities, screening with chaff, etc.). Melee options also have a higher risk of being taken off the table, while ranged units have a better chance of applying their pressure throughout the game. I would advise to think about bow Hunters as artillery, as their output is similar to artillery pieces, when compared on a points basis.
  15. I stand corrected. And I don't really have words.
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