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4 Liberator

About Kaylethia

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  1. Hmm. Very good points there. I got tripped up by the phrase "assigned", which I was unsure of.
  2. Let's Chat Sylvaneth

    @Tizianolol I think not, unless your local meta doesn't run with Tzeentch, Khorne or Dispossessed. All of those have a good counter to magic, and the requirements to take Gnarlroot (along with the 250 points for it) make it a weaker option. The current battleplans favor taking bigger units than you can comfortably take, unless you skip something else, and we don't have a lot of offensive pressure with just three casters (TLA, Branchwych and the order wizard).
  3. Let's Chat Sylvaneth

    You have a very good point there, one that I hadn't thought about. I think I'll modify the one I have and build the next one with a glaive.
  4. Counting wounds

    I count up, but with multi-wound models, I make sure to state how many they have remaining whenever they take damage.
  5. Let's Chat Sylvaneth

    I built my Drycha when I wasn't sure which I'd want, so there's a bit of both on her. There hasn't been any problems with that, and I make sure to let my opponents know that I chose this option, and that she can't use the other one. Tree-Revenants can only use swords, the glaive option is only for the unit leader. I built my unit leader with a sword to ease attacking and to have a smoother distribution. 2 attacks of 2 damage each (60% chance of 0 damage, 35% chance of 2 damage against AS 4+) or 4 attacks of 1 damage each (42% chance of 1 damage, 37% chance of 0 damage against AS 4+) is noticable, but I'd tell you to build whichever way you like the model more.
  6. Let's Chat Sylvaneth

    Just some thoughts based on my last couple of games (mostly against the new Death, one game against Dispossessed), some of which has been discussed before. My local meta consists of Ironjawz, Chaos (Khorne demons, Khorne mortals, Nurgle demons), Ogors, GA Order(Serahpon, Ironweld and Freeguild funline mashup), Death, Death and Death. Also, as a disclaimer, I am not a particularly strong player, owing to a lack of experience at 2000 points. My last 2000 point list: Allegiance: SylvanethDrycha Hamadreth (280)- Deepwood Spell: RegrowthSpirit of Durthu (400)Treelord Ancient (300)- General- Trait: Gnarled Warrior - Artefact: Briarsheath - Deepwood Spell: RegrowthBranchwych (80)- Deepwood Spell: Verdant Blessing20 x Dryads (200)20 x Dryads (200)5 x Tree-Revenants (80)3 x Kurnoth Hunters (220)- Greatswords3 x Kurnoth Hunters (220)- GreatbowsTotal: 1980 / 2000Allies: 0 / 400Wounds: 114 The list is based around what I have and what I can fit into 2000 points. Heavily centered around not losing behemoths (good luck with that), every lost model hurts. The SoD came in just as a test, and he quickly became a favorite. The Distraction Durthu effect quickly became a Distraction Drycha, she has amazing output for one or two turns unless your Regrowth always casts and rolls high or your opponent is splitting his army between fighting her and keeping you off objectives. Bow hunters seem to be performing worse ever since GHB 17 came out, but I feel like they're a required unit. Possibly going to bump them up to a single unit of 6 bows for more consistent damage. Sword hunters are pretty great if you get them into position first, but if you have to charge the enemy, you're likely to lose at least one. This is my most debated slot, I love the models, but Sisters of the Thorn have had better results on the field for me. Regrowth is on Drycha and TLA for redundancy and my usual opponents are usually high bravery making her unique spell very hard to use. It also makes it possible to throw her in the general direction of a big enemy unit while having her be at least somewhat self-sufficient. - Always take Drycha. Whichever way you roll, you are likely to take off a maximum size unit, through a combination of Squirmlings, doubled melee attacks and battleshock, barring anything that has mortal wound saves. She will die to whatever rolls up to her after that, and that's mostly okay. - At 2000 points, I should always try to include one of the small battalions, just so I don't have to choose between Acorn/Briarsheath/Oaken Armour. I'd lose Durthu for a regular Treelord in Household, but the benefits of a more consistent turn one should outweigh the drawbacks. - Acorn enables a certain level of alpha-bunkering. If your opponent gets a blob onto an objective, the game just got a lot tougher. Every other way (besides Verdant Blessing, as I just realized) of fielding a Wyldwood needs at least 3" of space, being useful for setting up farther woods. I prefer to set up my free wood around the center line and deploy in such a way that I can Silent Communion/Verdant Blessing more woods onto or around objectives, Acorn next to as many of my units as possible and teleport away. - Allying in Sisters of the Thorn instead of greatsword Hunters is a valid option which I have used. Light cavalry wizards with a spell that has amazing synergy with Dryads is no joke. They can't teleport, but with their movement, they'll get where you need them. I'll keep playing with this list for another month or two until I finish the models for my Ironbark list with a Fyreslayer drop pod.
  7. Charging/Piling-in without enough room to stand.

    In your example, assuming base to base measurement, your opponent wouldn't be able to get a single rank in to fight unless they only have a single rank. The hill is 2" high, and unless their second rank can stay about halfway up the hill, they would break unit coherency. No good answer to your main question about models on large bases though.
  8. General question about models' equipment

    Since most warscrolls say "Models in this unit may be musicians/banner bearers" as seen on the 'Ardboys warscroll here, you can theoretically have an entire unit of banner carrying musicians, one of which is also a unit champion. I haven't seen an FAQ about this, but there might be one coming soon, since Death has -1 bravery around the banner rules now. The effect doesn't stack, but having a unit of 40 skeletons who all have banners seems a bit ridiculous. Also, I think this could be the first time a banner doesn't affect the unit itself but rather enemies in an area around it.
  9. I re-read the warscroll, FAQ and 4-page rules just to be sure. Since the wording is "roll a dice before allocating wounds and on a 6 the wound is ignored", and the rule for mortal wounds is to just allocate them, then yes, the shields work against mortal wounds as well.
  10. Age of Sigmar Fan Magazine [The Initiative]

    In addition, Windows 10 has pdf printing baked in.
  11. Let's Chat Sylvaneth

    @Tizianolol Household has the regular Treelord, Gnarlroot changes that to a TLA instead.
  12. Let's Chat Sylvaneth

    It's been like that since the first GHB. For example, Alarielle and Drycha are marked as unique in the Sylvaneth pitched battle profiles, which signifies a named character. SoD has no such notes. The Sylvaneht battletome even has a section on the Sons of Durthu, named Spirit of Durthu in the game. According to the lore, they're descendants of Durthu, not Durthu himself.
  13. Let's Chat Sylvaneth

    MW output would come from Drycha (Bolt, Primal Terror or Dwellers, depending on the situation), Arcane Bolt and wyldwood activations. For pseudo-MW, Treelords have impaling talons against heroes. Wyldwoods would seem to be semi-reliable with three casters and a plan to drop and bunker objectives. If I load Vulkites with slingshields, that would be an average of 5 MW for charging, although I don't know if that's better than trerolling failed hits.
  14. Let's Chat Sylvaneth

    @Nico Luckily, my local meta currently doesn't have Seraphon, but even then, I thought about it and found it really hard to justify taking out TLA, even for Durthu. I'd lose a caster, command ability, another chance to get a wyldwood on the table in the early game, ten bodies and a resilient healer to gain -2 rend and possibly protection for my other heroes. Alarielle just won't fit, unless I drop Ironbark entirely. Hunters have a similar problem as Durthu, except I give up 20 Dryads instead of 10. I'll look over possible allies, but I may have to just run without a source of -2 rend. I was toying with the option of using Daith's Reaper, but it doesn't seem like a very good option on TLA for the low volume of attacks. Thanks for your input, I have a lot to think over now.
  15. Let's Chat Sylvaneth

    Now that warscrollbuilder has updated, I got around to making my Ironbark idea into an actual list. Without further ado: Allegiance: SylvanethBranchwych (80)- Artefact: Acorn of the Ages - Deepwood Spell: Verdant BlessingDrycha Hamadreth (280)- Deepwood Spell: The ReapingTreelord Ancient (300)- General- Trait: Gnarled Warrior - Artefact: Briarsheath - Deepwood Spell: RegrowthAuric Runesmiter (80)- Runic Iron 10 x Dryads (100)20 x Dryads (200)5 x Tree-Revenants (80)5 x Tree-Revenants (80)30 x Vulkite Berzerkers (330)- Pairs of HandaxesTreelord (240)Household (70)Ironbark Wargrove (160)Total: 2000/2000 I think the list has merit, one drop, Drycha the suicide bomber, 3 behemoths, 2 units of 20+, some shooting. I don't think I could fit Kurnoth Hunters in there without giving up too much elsewhere. I could drop 20 Dryads and TLA for 2x5 or 6 Hunters, but without Gnarlroot to bring Hunters back, I'm not sure they're worth it. What do you guys think? Anything that needs changing or could be better?