Kaylethia

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About Kaylethia

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  1. The source for this was apparently one of the bigger podcasts, who were brought on as playtesters. I can't remember which podcast it was, I tried to find the episode in question but couldn't find anything. The next big thing was Skirmish coming out and the formula for point-to-renown conversion fueling the rumor mill.
  2. I went to a local 1k tournament yesterday, rocking the Gnarlroot list I asked about here. The list: Allegiance: SylvanethBranchwych (100)- Artefact: Acorn of the Ages - Deepwood Spell: The ReapingTreelord Ancient (300)- General- Trait: Gnarled Warrior - Artefact: Briarsheath - Deepwood Spell: RegrowthLoremaster (100)10 x Dryads (120)5 x Tree-Revenants (100)3 x Kurnoth Hunters (180)- GreatbowsHousehold (20)Gnarlroot Wargrove (80)Sylvaneth Wyldwood - Sylvaneth Allegiance (0)Total: 1000/1000 The tournament: We played three rounds with two and a half hours per round. Prizes were 100€ credit towards GW store orders (barring web-exclusives), two copies of Blood Bowl Starter boxes, two copies of Dawn of War 3 from a local game store and 40€ from the LGS the tournament took place in. Out of the twelve people registered, we had eight players show up, mostly due to health. The tables: We used a bunch of community terrain, with three out of four tables fairly evenly filled, and one table going for a fields and farmlands theme being really filled up. Players voted to not use scenery rules other than LoS blocking and cover to keep things simpler, as many players only recently tried AoS out, coming from X-Wing, 40k, WHFB and 9th Age. The games: Round 1: The battleplan was Take and Hold, and I was up against an almost-but-not-quite Kunning Rukk player. He had 20 arrowboys, one thundertusk, two units of three ogors, a unit of boarboyz, a savage orruk big boss and no battalions. The table we played on was the worst one, with lots of wheatfields, blocking me from using my wyldwoods effectively. I dropped my list in a single drop, made the mistake of going first, spinning my wheels on the first turn. His first turn was similar, using his destruction move and running with almost everything, charged my Tree-Revenants and . I won initiative on turn two, shot some boyz, got my TLA to his side of the board, and failing every casting roll I tried. He moved his guys toward me, and arrowboys back toward my TLA, who took a massive two wounds from their shooting. Turn three, he got initiative, moved in for the major victory, snowballing my Loremaster to takes control of the objective and the major victory, only to be thwarted by a lone dryad being in range. He then tried to take out the dryads with his boarboyz, killing 3, but losing one model in return. In my turn, I brought back two dryads, killed of most of his boarboys, took his arrowboys to under ten, starting to turn the game around, only to lose to running out of time and having less kill points. Not sure if you're supposed to be able to play out the remainder of the turn, in which case I would've been able to take a minor victory from taking out another ogor and clearing out the arrowboys. No hard feelings though, the game was a blast and we could've played it faster. I didn't leverage my TLA enough, and played too cautiously, while my opponent didn't snowball my TLA even once. Round 2: Blood and Glory against Brayherds. Again, first time playing against them, so I was cautious. I don't know exactly what he had, aside from a horde of goats. The table was more open, allowing me to put down my woods rather freely. I deployed in a single drop, telling my opponent what each unti could do, to some deserved groans. I deployed wide, wanting to navigate my TLA to my free wyldwood while my opponent deployed heavily to one side, opting to drop one unit on my right side to hold the objective there. I let him have the first turn and he ran to the mid-line with almost everything, leaving the single unit to camp the objective. In my turn, I dropped another wyldwood, TLA got the the other wyldwood just fine, and my other units shuffled around a bit to get into position for a larger teleport the next turn. TLA shooting took out a few models, and that was it. He won initiative the next turn, tried to put the hurt on my TLA, got a couple of wounds on it, but suffered heavy losses for his trouble. In my turn, I got my hunters teleported, ran up the board with dryads and my branchwych. Hunters dealt low damage with their shots, and the TLA went to work again. He won initiative again, dealt a couple of mortal wounds with arcane bolt, charged his general into my TLA, moved his unit away from the objective away to engage my wych and dryads, losing the unit in the process and moved a second blob of battleline into my TLA, getting punished for his trouble yet again. In my turn, the hunters rolled very well, killing his general in a single round of shooting. His army fell apart, and I took the major in my fourth turn. Round 3: Border War against Duardin. Hoooo boy. This one I didn't enjoy. My most played opponent run a Disposessed list that I have never beat, mostly by losing out to his skill in deployment and movement, with an emphasis on buffed thunderers. My opponent, however, had a big unit of Vulkites Berserkers, an Unforged, Longbeards, Ironbreakers and a Warden King modelled as a queen. The table was set up in such a way that I put my free wyldwood down between two objectives that ended up being the left side and in my opponents deployment objective. I got to choose sides, opting to leave that wyldwood on my opponents side, dropped my army, had him go first, dropped my wyldwood in a similar fashion between the other two objectives, ported my TLA to the left side objective, moved another unit to the right side, took 5 victory points, and my opponent had no answer to that. We ended up finishing the game, but it took me three turns just to kill the Warden Queen, tabling him in the fifth round without losing a single model. After the game, he was even nice enough to give me the Citadel Wood I borrowed from him for the tournament and he took the nonsense I pulled on the table in stride, even roleplaying the Longbeards grumbling about how in the old days, everyone was on square bases, and how base edges used to be green for everyone. Very cool guy. Conclusion: My second round opponent took third place and got store credit, I took second for the Blood Bowl starter and Dawn of War 3, and first place was a Death list that ran a Vampire Lord on Zombie Dragon that tabled all of his opponents. I'm fairly happy with my list, even if it has two big flaws in magic reliance and low model count. Household stopping enemy models from retreating came up in every game, TLA did most of the heavy lifting, Hunters helped out either a tiny bit or straight up murdered things, Dryads held the line as they tend to do, Tree-Revenants were mostly just a threat that died quickly and the Branchwych planted trees and didn't really do a whole lot after that most of the time. I still need to work on my Loremaster placement, so he can stay relevant after the TLA teleports away. I had fun playing and meeting the local community, there was even some discussion on having the next one be a 2k ladder tournament, and I'm thinking about getting a skirmish league going in the summer and trying out Blood Bowl. Thanks for reading!
  3. Yup, got as much from Nico's answer too. Kind of a shame, but I guess I can see why they'd do it like that.
  4. Thanks for clarifying that, I've been playing my Loremaster with the item that lets you have -1 to hit in one combat phase, although it hasn't been relevant in any of my games.
  5. I had a similar question earlier, and looking around, I came to this conclusion: According to scrollbuilder and the GHB errata, you can mix and match: "You can choose to take either the allegiance abilities for the allegiance your army belongs to, or the allegiance abilities for the Grand Alliance your army belongs to." and artefacts are allegiance abilities. The example I found was Ironjawz getting their battleline units through Ironjawz allegiance, and their traits etc. through GA Destruction.
  6. I've tried looking for a basis for that, and all I see is that people keep saying that you should expect it. There were a few posts about it in the GHB2 feedback thread about how they should be 220 or 240 points per three models, and that's it. Have you seen anything else relating to this? Because I feel like it's a self-fulfilling prophecy at this point, where people keep saying that you should expect it. I'm not arguing for or against a point increase on them, although I'd prefer to have them at 180; I'm just trying to see where all this is coming from. I play with a single unit of 3 bows, so my perspective is based around that.
  7. Note that 'Nothing Left Standing' removes scenery rules, not keywords. Spells don't activate Wyldwoods any more and you can run and charge in them, but teleporting still works, as well as any ability on a warscroll that checks for the wyldwood keyword. One of my regular opponents plays Ironjaws, and will take that trait every single time. It's annoying, but not gamebreaking. So far, the loss of cover has hurt me more than losing abilities, but I'm playing my Gnarlroot list against Ironjaws for the first time later today, so I may re-evaluate that position.
  8. Do players really hate Sylvaneth that much? I've seen a few other references to stuff like this, along with the idea that Sylvaneth players will fill out their army with Hunters, spam you off the board with shooting and Wyldwoods. And at the same time, in my limited experience, it seems more like a hateboner for what Sylvaneth can possibly do if you roll like a god. Granted, in a tournament setting you do what you can to maximize your chances of winning, but this feels like a very ****** move. How have you worked around that kind of stuff happening?
  9. A cool idea, but it wouldn't work. Teleport happens in movement, which is after the hero phase. Navigate Realmroots also has a random element with a chance your unit does nothing (unless it's one of the Treelord variants or you give your general Realm Walker). You also need to have a wyldwood close enough to the enemy unit. Realm Walker on the other hand could get you there. Your roll goes from 1-6 to 3-8, with a 50% chance of being able to still move. Whether or not Realm Walker is worth it, is a different question. Moonstone of the Hidden Ways lets you set up at least 4" away from an enemy unit, no wyldwood needed with the downside that it needs to go on a Sylvaneth Wizard. I don't think I've seen a clarification on whether or not navigating realmroots or using the moonstone is considered a retreat or not. I know there was a lot of discussion on the matter some number of pages back, was some kind of consensus or ruling ever reached?
  10. I think the relevant part of the rules are "a Sylvaneth Wyldwood is a terrain feature", and the deployment rules where it states that players alternate setting up their units. The wyldwood is not a unit, so you wouldn't be able to set it up in deployment.
  11. In essence, no. There are wargroves that can let you set up two at the start, but otherwise you have to summon them with a spell, ability or artefact. And as long as your army is Sylvaneth allegiance, they cost zero points, the forty points are there for order allegiance.
  12. Thanks for the input, I'll try to reply roughly in order. According to scrollbuilder and the GHB errata, you can mix and match: "You can choose to take either the allegiance abilities for the allegiance your army belongs to, or the allegiance abilities for the Grand Alliance your army belongs to." and artefacts are allegiance abilities. The example I found was Ironjawz getting their battleline units through Ironjawz allegiance, and their traits etc. through GA Destruction. Opponents that I've played and will be playing again: Khorne Daemons, Disposessed and Ironjaws. I know there's a guy playing a cleaner version of mixed BCR (one Thundertusk, no battallion), a couple of SCE players as well. Since the local scene is pretty small, people seem to be running fluffier lists. Loremaster: I misread how the spell affects only a single model. However, I figured I could slap the spell on a Hunter if needed. You d ohave a point about how I wouldn't be getting the most out of it this way. The other options I was considering was a Battlemage (Wildform on the TLA or Hunters or Miasma for horde armies) or another unit of Tree-Revenants, since they would fit, points-wise. Briarsheath: you're right. I was thinking about it, and marked down the other. Spells etc.: I have time to test these out, I think I'll try your suggestions first thing. The acorn is fantastic though. I like both lists, but I don't know if I'll manage to build and paint everything I'm still missing. I still have a backlog of 14 dryads (for the first list), 2 hunters, 5 revenants and finishing up my treelord as well as buying, building and painting wyldwoods. If I find the finances for it, I'll get another unit of hunters, they've been a pain for my opponent every game. I'll try out the second list once or twice, but I think I'll stick to the first list for now. One bad scenario out of six sounds pretty good compared to five out of six.
  13. Hey everyone. I've read through most of the posts here, and I thought I'd see if any of you had input on an army I'm working on. Both lists clock in at 1000 points since there's a local 1k tournament coming up at the end of May, that I'm scrambling to get ready for. Here's my current setup: Allegiance: SylvanethLeadersBranchwych (100)- General- Trait: Gift of Ghyran - Sylvaneth- Artefact: Acorn of the Ages - Deepwood Spell: RegrowthBattleline20 x Dryads (240)5 x Tree-Revenants (100)- Sylvaneth Battleline10 x Dryads (120)Units3 x Kurnoth Hunters (180)- GreatbowsBehemothsTreelord (260)ScenerySylvaneth Wyldwood - Sylvaneth Allegiance (0)Total: 1000/1000 And here's the list I'm working on: Allegiance: SylvanethLeadersTreelord Ancient (300)- General- Trait: Gnarled Warrior - Sylvaneth- Artefact: The Oaken Armour - Deepwood Spell: The ReapingBranchwych (100)- Artefact: Ranu's Lamentiri - Deepwood Spell: RegrowthLoremaster (100)- Artefact: Talisman of Blinding LightBattleline10 x Dryads (120)5 x Tree-Revenants (100)- Sylvaneth BattlelineUnits3 x Kurnoth Hunters (180)- GreatbowsBattalionsHousehold (20)Gnarlroot Wargrove (80)ScenerySylvaneth Wyldwood - Sylvaneth Allegiance (0)Total: 1000/1000 My current list is mostly getting the job done, but I run into problems against Disposessed (probably because the guy playing them is very good) and their beard wall. Another problem is having only one hero in Three Places of Power. I've played this list a few times without battleplans, twice against Disposessed, twice against Ironjawz and once against Khorne Daemons. In my experience, this one's grindy. You might get lucky and snipe a Warboss in your first shooting phase (happened once), but more often than not, you win by grinding it out. With the second list, I think I'm a bit reliant on casting, as well as having less models for objective play (21 vs 40 models) and I don't really know what artefact to pick for the Loremaster or if I could have a better spell loadout. I haven't played it yet, but this one seems more aggressive and more prone to beginner mistakes, although I could possibly hold out through the Gnarlroot spell and healing. If anyone has played lists like these before, I'd love to get some input on these lists and if there's any possible issues I should at least be aware of.
  14. Hey, I'm fairly new to tabletop wargaming, although I used to play the WoW minis game when it came out. I'm working on a 1k Sylvaneth army, hoping to get it done by the end of may and playing against Irojawz, Chaos and Dwarves in the mean time.