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tokek

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  1. The sheer cost of the models is a real issue. Also there is that Razordons are arguably better Really I agree with you, Razordons and Salamanders are gems of units and I continue to think they over-stepped the mark when they dropped them from 60 points to 40. However they have been this good for well over a year now and we have seen nobody smashing the top tables with them so there is probably some limitation with them that I have missed.
  2. Well yes, not supposed to be the most reliable thing ever. He just wants to run his Arcanites as a cabal of wizards with the minimum possible minions - so maximise the spellcasting and turn his opponents into spawn/brimstones/tzaangors whenever possible. Nice to know he has his rules straight though.
  3. Can I call on the arcane wisdom of the community to sanity check an idea my son has for the next month in a local escalation league. Magister General with Arcane Sacrifice Use destiny dice to get a double to summon a Balewind Vortex Get an extra spell for the double and can cast an additional spell from the Balewind rules Perform Arcane Sacrifice to get a net +15" range on spells and those precious re-rolls Cast the extra spell gained with re-roll Cast the additional spell from the Balewind with destiny dice to get a double - getting an extra spell Cast the last extra spell with re-roll Part of the point of this is to get maximum spell casts to build up a fate pool as quickly as he can - the other part of it is to rain down mortal wounds from across the table and tie something up with a Spawn while he is at it. So does that work as described or have we both missed some restriction or nuance that would not let it work? As a seraphon player I will admit to not knowing all things Tzeentch very well.
  4. Start collecting box is pretty good and if he likes dinosaurs it gives him the choice of Carnorsaur or Trogladon (hint: start with the carno) Another box of Knights lets him run 3 units of them or one big unit and leaves a spare to have fun converting up into a Scar Vet. I would steer him towards something like Oldblood on Carnosaur Scar Vet on Cold One Starpriest Knights x 15 Warriors x 10 Ripperdactyls x 3 At 950 that leaves an extra CP or room for an endless spell that the Starpriest can cast. The extra CP on either the Oldblood or Scar Vet is not to be sniffed at - stacking additional attacks could be a heap of fun when he pulls it off. But obviously be guided by models he likes and wants to paint and build - but don't let him see Razodons or Salamanders unless you are literally made of money
  5. That item is looking good against quite a few lists, I would regard it as almost an auto-take. But then I will probably be playing a lot of games against Tzeentch and watching my beautiful lizards getting transformed into nasty Chaos monstrosities makes me sad. Unless you are playing Chaos Daemons the lens of refraction pretty much does solve the Kroak problem and is also handy against many magic-heavy armies. You would need a really strong reason to take anything else unless you know your local meta has a shortage of wizards.
  6. I agree that the rule of one needs to be put back in place on Kroak but its not exactly one model doing all that. It is actually: Kroak At least one Astrolith, probably 2 or more Balewind Vortex So we are looking at 650+ points and at that level you need hot dice indeed to get all the spells off, which is why you will probably go deep and invest in more astrolith bearers. I think its even worse than the old version of Kroaknado (which was pretty un-fun for some opponents) but it is not really more broken than the grot doing 64 damage per hit or a few other shonky things that can happen right now. Some more rules of one will calm the whole game down nicely. Kroak is not specifically the problem, the lack of brakes on the stacking pain-train is the problem.
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