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Evil Bob

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Dracothian Guard

Dracothian Guard (7/10)

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  1. Why are Crypt Flayers point costed as if they still HAD a mortal wound attack while the Morbheg Knights are point costed as if they DIDN’T? Seriously though I’m actually happy as part of team Blisterskin. We finally have Priests of The Light, PRAISE THE SUN! Goonhammer may not be too excited about the Abhorrant Gorewarden but the tactical movement shenanigans for Blisterskin have finally blossomed from the incomplete effort in the previous book. Thank you GW Devs for not taking a baseball bat to the Abhorrant Archregeant. Have to agree with Goonhammer about him being an auto-include. This Noble Deeds stuff is janky and very much feels like a first draft. So anything to get that desperate regeneration this army needs is vital. Oddly I might be most excited about his synergy with the Gorewarden, far enemy units can be swiftly brought into the tranquil loving sunlight with none of that pesky Redeploy silliness. It would be easy to go on but no one wants to read walls of text. XD
  2. Ossiarch Bonereapers still have the wholly within rules, only it is more lenient with unit leaders counting as sources. FEC might have gotten the omni-ward save because of how grossly outdated and nerfed the book was. So SBGL might get it at some point if the tourney rankings tank and sales drop off a cliff. A strongly conditional situation for a core army feature in Death books while everyone else gets their’s for just showing up really rubs me the wrong way.
  3. Pitch this to the GW rules email. Devs totally need to see this. I’m dead serious.
  4. The damage output is still going to hurt compared to Necroplolis Stalkers but these guys were a serious consideration when building the Feast of Bones box set (after fighting to get the instructions which were not getting posted on the internet). From my limited attempts they were terrible in AoS 2. I think their value in AoS 3 as bodyguards has actually gone up with the damage creep some armies are getting. Fun fact they are now fifteen points cheaper than Deathriders. One better save at the lose of three wounds. That’s not bad considering they have the mighty Rend -2 in an edition that values it even more than before. They’ll never be more efficient than the Mortek Guard for wounds/tank per point but they do have use for the tactically minded. I only have six but that seems to be more than enough considering every unit in OBR feels like a Sophie’s Choice. Can’t blame those who went MG and artillery. With how things are having three of these guys next to Arkham is comforting to say the least. Although the lack of model regen still sucks.
  5. Seconded, here is to hoping. I don’t know about you Neil but if the Devs are actually realizing “mistakes were made” this is big news. More so with Jervis gone and retired.
  6. In the past everyone I’ve played against generally used their Stalkers as a fire-and-forget assault unit. Taking them as a super Vet Scorer sounds great but the low unit count OBR is probably going to need to pair them with Mortek Guard cover or a Deathriders escort if these guys are pushing outwards. The amount of cat-&-mouse VP-tactics/force-comp that is spilling out is nuts. Just consider this.. a three model Vet Stalker unit hits the far side of the enemy in a triangle formation with only one model barely in contact. Meanwhile the regular battle unit makes as much contact as (un)humanly possible to tarp-pit pile-ins. Nothing would make me happier. Those are my two favorite units. If I could somehow get away with Deathriders (I own 31x of them), Morghasts, and Necropolis Stalkers in a Stalliarch Lords list I’d die happy. DIE HAPPY! The model count on the table would certainly make it look elite. Although not really as elite based on warscrolls.
  7. Some people were already of the mindset to only go GKoTG. They’ve just been thrown a major bone. If I didn’t like playing different force compositions every time I would consider it. Aside with the threat of always strikes last from other large veteran mobs six Crypt Flayers might be the only option now. I may even deploy nine with my old fav of Blisterskin. Finally justification for having eighteen of these models in AoS 3.0. But seriously unless there are major point hikes sometime this year I’ll pull a Blisterskin force of Two GKoTG and Three units of 6x Crypt Flayers for 1970 points. Lords of the Burning Sky’s CA could come in extra handy. My regrets are no Feast Day and the force will be stuck at four drops if I want all the Flayers to be in the same battalion for +1D on other veterans. What a crazy time to be playing this game…
  8. I’m seriously stoked about this tidbit. Royals being able to return models is a big deal which breaks a serious design feature of the army. They didn’t even include the “wholly within” hate that is a signature move the Devs like to hit Death stuff with.
  9. @Aerynn Force List: Force Composition Notes: Strategy: Things to keep in mind (because I forget them):
  10. Thank you Aeryenn. It is going to take time to write this up so the response won’t be until tonight (ET), probably really late.
  11. A warscroll update or two might be nice like the KO Admiral. But seriously probably our own set of VP sources and a Core Battalion or two. Updated Path to Glory. Maybe if we’re lucky an Anvil of Apotheosis bonus.
  12. Other than the Black Coach what did you bring? What Nighthaunt do you own that could be brought? So he had a three baby giant unit and three big ones?
  13. Dam now I really want to know the specifics of the Deepkin fight. Still have Eel Force PTSD from 2nd edition. Welp guess I’ll have to check out the 2hr+ podcast he’s in… Rather interesting idea. I’d probably set him and his entourage with the intent of doing regular move-to-combat if it meant getting turn one combat in. He could even share Spirit Host body guards with other heroes. The only thing that would get me to peel him off is if combat options looked bad and a juicy opportunity presented itself. Sending him off early game for an objective doesn’t fit with my style of maximized damage output. From Ferryman of the River Styx’s to Undead Uber, sick. It is hard to imagine where a bunch of redeploys and giving up our turn charge advantages will win games but we never really know. I vaguely recall something about Warhammer Weekly suggesting using Awlrach as the general. Bring a Dreadblade Harrow or two and doing a nutty massive redeploy. Or it might have been someplace else, there has been epic ideating ever since the leak happened. I could totally see throwing a Turn 1 Wall-o-Hexwraiths into the enemy deployment zone boxing them in. Then right outside 9 inches a muder-ball of 30 Grimghast Reapers (or something) and an Awlrach the Drowner at the center. Two Dredblades on either side or sitting on mid-objectives (hard call with the option to grossly copy other even more useful CAs, like making all the Hexwraiths 5+ Ward). Attempt to throw a dance party on the opponent’s table side for as long as possible while gaining VPs.
  14. On bbc code it is generally [spoiler]CONTENT[/spolier] but this site is different. Currently look for the “eyeball” on the bottom line of editing options to the right end.
  15. Looks like you’ve already done your due diligence. When the Soulblight Grave Lords came out GW decided to quickly errata in the restrictions we see today. If GW hasn’t slipped a limit in the Errata/Designer-Cometary by now then don’t expect one before the next book or 4th edition.
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