Nappe Posted November 8, 2017 Share Posted November 8, 2017 so i watched a game where a guy played a powercard that gave an orc cleave. He played against skellies that uses dodge. Where is the point in that? did i miss anything about the cleave ability? Link to comment Share on other sites More sharing options...
Aginor Posted November 8, 2017 Share Posted November 8, 2017 Good question. Same goes for SCE vs Khorne. Cleave sounds pretty lame there. Link to comment Share on other sites More sharing options...
Attackmack Posted November 8, 2017 Share Posted November 8, 2017 It's still usable against a fighter that is on "Guard". But other then that, no use afaik. Link to comment Share on other sites More sharing options...
Killax Posted November 8, 2017 Share Posted November 8, 2017 Depends on the setting. If the Orruk player can activate after that he ensures Guard is moot next activation. There are several power cards that put you on Guard. Link to comment Share on other sites More sharing options...
zabbraxas Posted November 10, 2017 Share Posted November 10, 2017 I don't see the game but he may have play the card only for spend the glory point most of the Sepulcral deck got Daylight Robbery Link to comment Share on other sites More sharing options...
Gaz Taylor Posted November 13, 2017 Share Posted November 13, 2017 On 11/10/2017 at 7:31 AM, zabbraxas said: I don't see the game but he may have play the card only for spend the glory point most of the Sepulcral deck got Daylight Robbery That would be my thoughts as well. Cleave is great against Guard but the risk of loosing the Glory Point is too high and it should be spend as soon as possible Link to comment Share on other sites More sharing options...
Killax Posted November 13, 2017 Share Posted November 13, 2017 11 minutes ago, Gaz Taylor said: That would be my thoughts as well. Cleave is great against Guard but the risk of loosing the Glory Point is too high and it should be spend as soon as possible That and you generally obtain the most benifit out of playing a card instead of discarding it. Even if it's a very niche or unrequired bonus at the time, it could come in handy at some point. Generally speaking though Cleave is a game winner against Stormcast and Orruks so I'd certainly make a spot for a Cleave effect in almost every deck if they have acces to it. Though much more as two spots is generally not needed Link to comment Share on other sites More sharing options...
Dave Fraser Posted November 14, 2017 Share Posted November 14, 2017 There is now an objective card that scores off playing 3 ploys in the previous turn, could have just been to score that (if it was a ploy), or just to burn through their hand 'just cos'. Link to comment Share on other sites More sharing options...
Killax Posted November 14, 2017 Share Posted November 14, 2017 5 minutes ago, Dave Fraser said: There is now an objective card that scores off playing 3 ploys in the previous turn, could have just been to score that (if it was a ploy), or just to burn through their hand 'just cos'. Yeah Ploymaster is another reason. Basically I have not found any reason to not play your Power hand out as much as possible. As there is also Stymied who gives you a Glory if your opponent has not played any Power cards. So when we sum it up: 0. Your deck should not include too many situational cards to begin with, Cleave is one of them but when it's good it renders 2 eyes of the Defence dice moot, basicaly ensuring automatic damage, which wins you the game. 1. You want to empty your hand anyway because you will draw up to 5 at any end phase. 2. You only have 3 Phases, waiting too long to use a Power card is usually a bad plan. 3. Several Objectives now reward you by playing Power cards, "Ploy master", "Upgrade master" or punish you if you don't play Power cards, such as Stymied or Daylight Robbery. So the points of them now are there is a reason for inclusion, there is a reason for refreshing hands, there is a reason to push up the tempo and there is a reward in it aswell in the form of direct or indirect glory In general the more Universal cards we get the less likely we will see any irrelevant Upgrade being a part of any deck. Helpful Whispers, Soultrap, "the Greats", "the Legendaries?" and a good grip of weapons easily lead to 10+ Upgrades who are worth it. Also spending Glory is currently not punished in any way so until it is, spend as much as possible. Link to comment Share on other sites More sharing options...
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