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Craze

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Everything posted by Craze

  1. First: Thanks for your feedback, sounds good! What would you pick as a defensive artifact for the mounted Ghoul King?
  2. Hi there, I am Right now preparing to build a FEC army finally. I would like to share my list with you and give a little insight into my thought processes behind the army composition and would be more than happy about criticism/feedback: Allegiance: Flesh-Eater Courts Grand Court: Hollowmourne Heroes: Abhorrant Ghoul King on Terrorgheist - General - Grave Robber - Corpsefane Gauntlet - Spectral Host -- 420 Abhorrant Archeregent - The Dermal Robe - Deranged Transformation -- 240 Abhorrant Ghoul King - Miasmal Shroud -- 160 Crypt Haunter Courtier -- 120 Troops: Crypt Ghouls x 30 -- 300 Crypt Horrors x6 -- 300 Crypt Horrors x6 -- 300 Batallion: Attendants at Court -- 110 Endless Spell: Chalice of Ushoran -- 50 Sum: 2000 I really like the Horror models, so I would like to include as many as possible in my army. To supplement this, I play the Courtier and plan on summoning a Varghulf for more healz/mustering. The Ghoul King on foot will summon a troop of Ghouls to camp on a backwater objective (if there is one) and will help overload unbinding capabilities of enemy casters. I am not yet sure if Hollowmourne is viable, or if I should go Feast Day with the Courtier as General to still enable Horror BL. If I do this, Attendants at Court doesn't make any sense and as all other viable Battalions are more expensive, I would need to save Points somewhere else, for which I would cut the Ghoul King on foot, add 10 Ghouls plus a Ghast Courtier. Which of both do you think better and do you have additional ideas for this list? Thanks in Advance!
  3. Very strange, in my Azyr it shows with 90 points, even after updating...but you are right of course, it is 100 now. For the Greenwood Gladius vs. Ghyrstrike I think I will make a spreadsheet to see what gives the best average output.
  4. I am right now trying to find out what list suits my playstyle best. First the list I am looking at right now for reference: Glade: Winterleaf Realm: Ghyran Heroes: Spirit of Durthu (General) - My Heart is Ice - Ghyrstrike --- 340 Arch Revenant - Frozen Kernel --- 100 Treelord Ancient - Verdurous Harmony --- 300 Drycha Hamadreth - Regrowth --- 320 Branchwraith - Throne of Vines ---80 Battleline: Spite Revenants x20 --- 200 Spite Revenants x5 --- 60 Spite Revenants x5 --- 60 Other: Kurnoth Hunters x6 - Swords/Scythes --- 400 Batallions: Outcasts --- 90 Endless Spells: Spiteswarm Hive --- 50 This is 2k Points on the spot. Definetly discussable is the loadout of Hunters, especially if I play 2x3 Swords or 1x6 Scythes and if the Spiteswarm Hive is worth the 5 Points, or if some other spell would be better. From my first impressions, we are still able to pack a serious punch between Durthu, melee Hunters, S-Revs and the new Drycha, especially when combined with the Winterleaf glade. My main concern is right now durabilty against other offensive lists. I am torn as none of the options I see seems really satisfying: - Changing S-Revs for Dryads disables Outcast batallion, which is the only one that seems to fit in my list. - Gnarlroot seems really decent with the casting buffs, combined with Vesperal Gem to push through our important spells. But the question is, if it sacrifices to much of the raw killing power that comes from exploding 6s. - Not defensive in general, but a more hit & run playstyle that could be achieved by using Harvestboon, helping Durthu to dart in and out of fights, What kind of options/ideas do you see to have a more balanced list? Thanks!
  5. One question concerning "Metamorphosis" overall: If you use Throne of Vines first and then cast Metamorphosis, is the bonus to casting used to determine the number of dice you roll, or is it the result shown on the dice only?
  6. Ok, I guess I should read this stuff more carefully. 🙄
  7. Somehow I fail to see this. The two changes were: You can use it every turn now. It is not armywide anymore, but got a range. As (imho) the first is a huge buff and the second can be mitigated quite nicely with the changed "Envoys of the Eeverqueen" ability from our Kurnoth Hunters - of which most armies play a significant number - I really do not see a big nerf. What do I miss here?
  8. I'm absolutely with you on this one! I just think that - if you play a Glade - you want to also play a batallion, because the list of artifacts we can choose from is just amazing, especially for something like Gnarlroot.
  9. It is narrative only. For matched play you can only use the ones already listed.
  10. It is especially good against CP hungry armies as they will need at least one CP per round for negating nasty battlsehock phases.
  11. Where do you see this? The only page references I see are for the Wargroves (starting p.72) and for one (presumably 2nd) page of artifacts (p.68). But I do not see where exactly the allegiance abilities start, as I do not see a page number on this. Could you please elaborate? Perhaps to clarify: I also think we will have the standard distribution of artifacts, but was just curious why we have so many artifact tables.
  12. I think here comes into play that we do not have a final answer on that artifact question. If we have a standard artifact distribution (1 + 1 for each batallion) picking a batallion would be really important for Gnarlroot, to pick The Vesperal Gem for that guaranteed cast + D3 heal.
  13. But you need Battleline Units. After looking at that list again, I would be really pumped to play this. The amount of heal/revive/ward saves combined with playing three big trees which are quite resilient themselves looks really sweet.
  14. From the first impression I got from the BT leaks, I do not think that Gnarlroot is unplayable. Between the Gnarlroot trait (6+ ward save), the healing CA and the Verdurous Harmony spell you get a really resilient list. Combine it with the LotC batallion for MWs, give your second TLA The Vesperal Gem and you have quite good chances in casting a couple of spells succesful per turn. Just a first (very rough) shot at a possible list: TLA - 300 - Nurtured by Magic, The Vesperal Gem, Verdurous Harmony TLA -300 - Chalice of Nectar, Regrowth Branchwraith - 80 ------------------------- Dryads x30 - 270 Dryads x20 - 200 T-Revs x5 - 80 Treelord - 200 Kurnoth Hunters x6 - 400 ------------------------- Lords of the Clan - 60 -------------------------- Glade Wyrm - 30 This would leave you at 1920 Points. It has - of course - not the amount of casts available to the Gnarlroot batallion right now, but it allows you to guarantee a revived Kurnoth Hunter, plus a very solid chance of casting your endless spell/healing one of your Behemoths. This is definetly not a super offensive list but I imagine, your staying power and tarpitting would be really real. Again: This is just something I threw together in 5 minutes, but I am under the impression that even for Ganrlroot very nice stuff is possible to do.
  15. Yes, this I understand, but we still have 3 tables where no restricions are mentioned. Only on "Relics of Nature" it is mentioned, that only Wizards can carry these items.
  16. Can anyone explain (or does have an estimatet guess), why there are 4 artifact tables?
  17. If you had to choose an artifact to protect Archie from some kind of Alpha Strike (e.g. Gav-Bomb or BoC ranged ambush) what would you choose?
  18. You can build ONE model of either Treelord, Treelord Ancient or Spirit of Durthu.
  19. Wow, thanks a lot for this effort! I think I always considered Dreadwood too much as the pure alpha strike beast you describe as going "full alpha". The big misconception I probably had is that you would mostly summon another unit of hunters, but summoning more Dryads sounds perfectly reasonable as well, which I will try in the future. Thanks again for your detailed response!
  20. @TinyDino Thanks a lot for these insights! As I have no experience with Dreadwood so far, I would like to ask you a couple of questions: - What would "go full on alpha" mean? - When you talk About "layers upon layers of defense" how do you accomplish that with only S-Revs as real "chaff"? Do you count on summoning a lot of extra Dryads? - In the description you wrote that Archie was not allowed. How would you change the list, if Archie would have been allowed to use? Thanks in Advance!
  21. That sounds awesome. Are the lists somewhere online to see?
  22. Adding to Gaz' Point of TGA not being a place for political discussions i would just like to note that it is very very unlikely that some of these geopolitical issues have something to do with the delay of the Sylvaneth BT, it is way more likely that the supplier just used the wrong tax identification number or some very "standard" thing occured to this special shipping. But these things happen in global supply chains thousands of times every day, it is just very unlucky for us waiting desperately for new tree stuff.
  23. Really like the speculations here, somer of the concepts would be really fluffy/cool. Is there already any kind of information as to when the BT will be finally available or is it still stuck in some container in some harbour between China and the UK?
  24. If you do not want to wait for the new BT to come out, then I guess a Start Collecting is never a bad thing for Sylvaneth players. At least one of the Treelord versions will be good, and Dryads will most probably also still be viable.
  25. Any official posts or just from random people?
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