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RaritanAnon

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Everything posted by RaritanAnon

  1. Hm. You're probably right. It's 140 points so I can consider some options. That sort of just leaves a Grey Seer, for Skaven wizards unless I'm missing one. No reason to double up. He could help against hordes in theory. And that's enough points to take an Pendulum I guess, which is good. If I wasn't deepstriking the monks, I could do a plague priest and a Packmaster for buffs, too. Or even take a small unit of Clanrats to help guard the Cannons? 140pts is a lot for Skaven.
  2. Yeah I initially did the two Warpfire Throwers and the blob of monks, but I almost think tunneling them might be better. That way they can do some much needed board control. That does sort of leave my wizards and Cannons out in the open though. I don't like that. Maybe that's when I take palisade/shackles to help protect them.
  3. So I'm building Stormfiends. I have three with warpfire already. I'm gonna do 6 more. I don't want to give them all Warpfire though. So that leaves Grinderfists, Shock Gauntlets, and Ratling guns. This is my list. What would work best? Also, I can swap the Warpgrinder team and the Pendulum for another Warpfire, Shackles and Palisade if I want. Allegiance: SkryreArch Warlock (140)- General- Trait: Masterful Scavenger Warlock Engineer (100)- Artefact: Vigordust Injector Packmaster (60)- Herding Whip & Blade3 x Stormfiends (290)3 x Stormfiends (290)3 x Stormfiends (290)1 x Warpfire Thrower Weapon Team(70)1 x Warp Grinder Weapon Team (80) 40 x Plague Monks (240)- Foetid BladesWarp Lightning Cannon (180)Warp Lightning Cannon (180)Balewind Vortex (40)Aethervoid Pendulum (40)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 126
  4. Unfortunately thats the nature of the game. The bodies for Stormfiends are one solid piece. Unless you're pretty good at cutting and sculpting, you're gonna have a hard time. Weapon swaps are easy. Poses are a lot harder. Personally I'm gonna try and find some head swaps if I can. Paint can help a lot to distinguish as well.
  5. I got lucky and found some Warpfire projector bits from Boneripper and used those. Failing that, go to a hardware store and see what you can find, maybe? I recall some YouTuber converting some out of plastic couplings and some plumbing bits.
  6. Two Stormfiends is a bit expensive for 1k. You have just a bunch of monsters and no glue. No way to grab objectives or soak damage. This is my 1k. A lot more bodies and variety. Allegiance: Skryre Arch Warlock (140) - General - Trait: Overseer of Destruction Warlock Engineer (100) - Artefact: Vigordust Injector 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) 3 x Stormfiends (290) 1 x Ratling Gun Weapon Team (80) 1 x Warpfire Thrower Weapon Team (70) 40 x Clanrats (200) - Rusty Spear - Allies Total: 1000 / 1000 Extra Command Points: 0 Allies: 200 / 200 Wounds: 85
  7. Yeah kinda ridiculous. It didn't seem very strong. Typical Gautfyre/Gascloud build.
  8. I've just finished building mine and basecoating them so I'll let you know. Lol. I like the idea of a mobile horde that's backed up by others. They're there to die, everything else is there to blast mortals at everything else. Maybe a Lifeswarm?
  9. Gautfyre is dated, and easily countered if ou know what you're doing. Mortal wounds are the only way Skryre can compete with most of the new meta. They're also the only one who can bring em on nearly every unit, like the list I have up there.
  10. Grinderfists are really nice. Flat 3 damage at -2 rend is silly. This is my Stormfiend setup, in the list I'm building towards. May swap the Packmaster and Palisade for a plague priest instead, as I dislike a unit that only buffs a few others. And it's fluffy. Allegiance: Skryre Arch Warlock (140) Warlock Engineer (100) - General - Trait: Masterful Scavenger - Artefact: Vigordust Injector Packmaster (60) - Shock-Prod - Allies 3 x Stormfiends (290) - Warpfire Projectors 3 x Stormfiends (290) - Grinderfists 3 x Stormfiends (290) - Shock Gauntlets 1 x Warpfire Thrower Weapon Team(70) 1 x Warpfire Thrower Weapon Team(70) 40 x Plague Monks (240) - Foetid Blades - Allies Warp Lightning Cannon (180) Warp Lightning Cannon (180) Balewind Vortex (40) Soulsnare Shackles (20) Prismatic Palisade (30) Total: 2000 / 2000 Extra Command Points: 0 Allies: 300 / 400 Wounds: 126
  11. Warpfire Throwers are amazing. Where else can you find D6 mortal wounds for 70pts? Failing that, why not just do a Ratling or maybe a Warpgrinder. It's fun to have options.
  12. On Stormfiends I think they're worthless. Why would you put your big meaty monsters at range with pretty crappy guns? On their own in teams, I've ran one for a few games now. Even at 4d6 shots, 4+/4+ isn't great. Makes his points back, if barely.
  13. Warpfire Throwers are great if you have something to hide behind like a block of Clanrats or something, but otherwise they're very very squishy and prone to blowing themselves up, as well. Ratling guns are a little better at being alone as they can sit in cover and shoot 18"
  14. Arkhspark is my go-to. It's just a chance to fire in the hero phase, with very little tax or risk. Just an engineer and a WLC. Gascloud is alright, but it requires two Acolytes and a Stormfiend, and only does D6 mortals. That does cover all three of your battleline though.
  15. So I'm a Verminus/Skryre player and I wanted to branch out a bit and try out Pestilens. I started off doing Grand Chaos, but as I kept making lists, I kept adding more Pestilens nonsense til I just shrugged and went 'well why not'. So this was my 2nd draft for Pestilens. The real issue is keeping the ally limit in mind, I think it's 1 in every 5 units can be an ally? Something like that. Anyway, here it is. What do you think? Allegiance: Pestilens Mortal Realm: Ghur Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin Plague Furnace (180) - Artefact: Liber Bubonicus Plague Priest with Plague Censer (80) - Artefact: Rockjaws Plague Priest with Warpstone-tipped Staff (80) Arch Warlock (140) - Allies 40 x Plague Monks (240) - Woe-stave 40 x Plague Monks (240) - Woe-stave 40 x Plague Monks (240) - Woe-stave Plagueclaw (160) Warp Lightning Cannon (180) - Allies Congregation of Filth (170) Balewind Vortex (40) Soulsnare Shackles (20) Total: 1990 / 2000 Extra Command Points: 1 Allies: 320 / 400 Wounds: 172 ᘛ⁐̤ᕐᐷᘛ⁐̤ᕐᐷᘛ⁐̤ᕐᐷᘛ⁐̤ᕐᐷ
  16. See, that's fine. Because maxing out on Clanrats and other Verminus+Warbringer is a valid strat. I'd reckon that in the scheme of things, Plague Monks are offensively minded and Clanrats are defensively minded. As much as Skaven can be, at least. I'm actually considering delving into Pestilens a bit because the prospect of painting monks is more appealing than painting more Clanrats. No one told me how detailed these little buggers were gonna be...
  17. That's fair, on the Clanrats. I've never really had them win game for me so they seem lackluster. Makes me wonder if I should just run one pack of monks, and up the Clanrat count. I think they probably both have their uses in an army. Monks seem more like a shock troop, Clanrats more like a rank-and-file. You can shove monks at the scary stuff and actually have rend and mortal output. Clanrats don't have access to any of that. I'd be lying if I said a lot of the reason is that I hate painting these Clanrats lol. So many tiny fiddly details.
  18. So me and a friend on the r/AoS Discord have been tinkering with Skaven lists and I've found some key truths that seem to hold true. >Plague Monks outshine Clanrats point for point, and are really nice as a melee horde >Double WLC is nearly mandatory for hero sniping, and ignores to-hit penalties >Minimum 20/20/20 Clanrats is fine and possibly even better than hording them >Balewind Arch Warlock is disgusting >Corruptor is best Verminlord unless running more than minimum Clanrats >Warpflame Teams and Ratling Gun Teams are your go-to weapon teams. Ratlings are just decent all-rounder damage and Warpflame is easy access to mortal wounds. Park em behind your hordes. >Plague Priests are largely underrated support heroes and are cheap at 80pts >Grey Seers with Cunning Deceiver are almost necessary to avoid battleshock ruining your game completely All that being said, I've come up with a (planned) list that combines a lot of this and I think it'll do very well. Allegiance: Chaos Mortal Realm: Ghur Arch Warlock (140) - General - Trait: Cunning Deceiver Verminlord Corruptor (220) Grey Seer (100) - Artefact: Crown of Conquest 20 x Clanrats (120) - Rusty Spear 20 x Clanrats (120) - Rusty Spear 20 x Clanrats (120) - Rusty Spear 1 x Warpfire Thrower Weapon Team(70) 1 x Warpfire Thrower Weapon Team(70) 1 x Ratling Gun Weapon Team (80) [or a Plague Priest, depending on mission] 40 x Plague Monks (240) - Woe-stave 40 x Plague Monks (240) - Woe-stave Warp Lightning Cannon (180) Warp Lightning Cannon (180) Balewind Vortex (40) Chronomantic Cogs (60) Soulsnare Shackles (20) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 184
  19. So I'm pretty interested in starting up a small army of Tzeentch. I was actually going to do this before 2.0 but was sort of driven away with how cheese Tzeentch was on the onset. Now they're not too terrible. Problem is, I don't know jack about building an army list. This is especially important because I don't want to use any Tzaangors or Kairics at all. Just Daemons of Tzeentch. I'm aiming for 1k right now, but I'm not especially sure what's the best option. I especially don't know what heroes are good any more, but I know I like Screamers and Horrors and Flamers and all that jazz a lot. What should I start off with?
  20. Unfortunately, I only have one of each weapon team currently. I think I'll go with the Clanrats and see how I like it. My WLC isn't done yet anyway.
  21. So my progression league goes to 1k this weekend and this is the list I'm bringing. I'm not 100% sold on it, as of yet, but I think it'll do alright. What do you think? The only thing I'd consider, possibly, is exchanging the Warp Lightning Cannon for 40 Clanrats, but I'm not sure it's necessary. Also Wraithbow seem really fun for a shooty heavy army like this one. The 18" range helps. My other alternative was maybe Rockjaws. D3 on a 3+ may seem more reliable, but I don't want my Warlock up in harms way really. Allegiance: Skryre Mortal Realm: Shyish Arch Warlock (140) - Artefact: Wraithbow Warlock Engineer (100) - General - Trait: Overseer of Destruction 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) 3 x Stormfiends (290) 1 x Ratling Gun Weapon Team (80) 1 x Warpfire Thrower Weapon Team (70) Warp Lightning Cannon (180) Total: 980 / 1000 Extra Command Points: 0 Allies: 0 / 200 Wounds: 51
  22. You can't run Skryre battalions without Skryre allegiance as well.
  23. I was actually just discussing this idea in the AoS discord. I like the idea of the Warpseer, but I just don't know how useful he is. This is what I came up with. The Arch Warlock on Balewind is a 2+ save spell casting monster, nigh unkillable on an objective, especially if you give him that ethereal relic. Worth it over the Packmaster? Maybe. Stormfiends have 3x Warpfire/1x Warpgrinder 2x Shock Gauntlets. Allegiance: SkryreMortal Realm: ShyishArch Warlock (140)- General- Trait: Cunning Creature - Artefact: Ethereal Amulet Warlock Engineer (100)- Artefact: Esoteric Warp Resonator Warlock Engineer (100)Verminlord Warpseer (260)5 x Skryre Acolytes (60)5 x Skryre Acolytes (60)3 x Stormfiends (290)3 x Stormfiends (290)1 x Poisoned Wind Mortar Weapon Team (60)Warp Lightning Cannon (180)Warp Lightning Cannon (180)Gascloud Chokelung (70)Arkhspark Voltik (70)Clan Skryre (80)Balewind Vortex (40)Soulsnare Shackles (20)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 89
  24. Whats the opinion on the age old adage of Hand Weapons vs. Spears for Clanrats? The way I see it, it's burst damage vs sustain. You're always going to hit better with hand weapons, whereas with spears you're reliant on buffs to do much. From what math I've seen, if you can reliably get more dudes in combat, such as against 32mm or 40mm based enemies, spears are better. Blades are better versus everything else. Does this make sense?
  25. Not a bad idea, as I have no interest in running Plague Monks or anything Pestilensy. Just not fond of them. Idk, I feel like I'm in the minority. Outside of Pestilens allegiance I don't see the synergy. I love ninja rats and wish they got more love. Ambush and deepstrike is such a good mechanic to have. Are gutter runners worth it over night runners? With my army I sort of want a representative of each clan, pretty much, so this sounds good for Eshin. Moulder may be hard, though, as they have lackluster models. Ugh. So far that idea I have Verminus: Clanrats, Warlord, optional Stormvermin, optional Warbringer Skryre: Stormfiends, Warpfire teams, Lightning Cannon, optional Acolytes or Jezzails Eshin: Assassin, Gutter Runners or Night Runners Pestilens: Likely only the Corruptor, as he's the best Verminlord in my book. Masterclan: Grey Seer, optional Screaming Bell (for funsies) How do I make a good list around this idea?
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