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kahadin

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Everything posted by kahadin

  1. I'm glad khorne has poor summoning. Look at what happened to slaanesh. I think summoning armies have a worse army on the table because they have the points to account for units you can bring in later. Look what happened to pink horrors for example. They are insanely expensive.
  2. I have an exalted db for fearless, but for body blocking I either go 40 marauders or 10 warhounds. I feel like reavers are just used to unlock battalions right now. I could be wrong...
  3. So an update on my bloodreavers. They blow. They can do ok damage, so that went as planned, BUT I found in every game that I wished I had buffed other units. Games seem to move too fast to waste a round of buffs on blood reavers. Plus the reavers are still spotty despite the good stats. So I'm going to forget about em. I also tried out the godsworn hunt to use enfeeble to help out with survivability. I hadn't seen much use from them. Since it is an enemy debuff it has been hard to get in range and get the spell off. Not worth the points to me. Slaughterborn battalion still rocks, reapers still blow me away, Blood warriors have been doing work in 10 man squads. Just got to keep playing I guess.
  4. I think that's more than $800 of minis lol. I think that you need a very empty table to maneuver all those big models. I'm not sure of your aos experience, but (as dumb as this sounds) try cutting out all your based in paper and try shuffling them around a wargame table keeping "1 coherency in the units. Try putting up some other "enemy" units to charge. If you feel like you have room to maneuver and get good charges in then go for it. I'm worried you have too much mass though.
  5. edit for length and less feeling I agree reavers are bad and cannot hold. However I think the math has changed with refill wounds. You can get 30-40 3+ 4+ reroll -1 rend attacks for 70 points on a throw away unit. If you charge with them on your turn they should put out more than 70 points of damage. More then the used to do. The idea is to use them for something. All the buffs you use on them can be used on your slow skullreapers later. edit 2: I am Not suggesting dark feast, I am suggesting that there may be a way to get use out of reavers. Right now they are useless. I use chaos warhounds to screen, they cover way more board space for only a few more points.
  6. The base size is their biggest weakness. However I do like that they all have -1 rend. I guess you could try to pull something off with bloodletters if you want the rending. I've used reavers in the past and had little luck with them for over investing and expecting them to fight for 2 rounds. I'm going to toy with them and see where it goes. I think the nice thing is the whips, bloodsecrator and killing frenzy are units that will survive after the readers are gone and buff the second wave.
  7. You're absolutely right, I missed that they would be out of range of the blood stoker for the battalion buff. It at least makes the batallion or the command ability useless. You would have to do one or the other. I still think there is potential to amp up the meatripper axes, but I'm sorry that you can't take advantage of the speed too.
  8. The idea would be to suicide them, so they only need one turn of buffs. Buff them in the mass of your army, the send them out with the command ability. They move 15" if whipped and have a minimum 5" charge. That is a minimum of 20" I feel like it might be work as units of 10 or 20. They would roll out and cause trouble while the bulk of your slower force gets into position. However if the damage they deal is nothing special then it would be a bit of a waste. I've got a pile of things to try out this weekend, so I might as well try this out too.
  9. Has anyone had a chance to try out skulltake blood reavers or blood warriors yet? I feel like rerolling wounds on some juiced up reavers might grant a good number of 2 damage -1 rend attacks. I've gotten decent damage output from reavers in the past, so I feel like some killing frenzy reavers with reroll wounds might get a lot of benefit from skulltake. I feel like the reavers are attractive for their volume of attacks and rend. The low wound rolls mean they will be rerolling more fishing for sixes. Edit: Goretide skulltake reavers. You juice up unit 1, and throw them into as many enemy as possible, then next turn do it to unit 2 after the first unit is dead. I feel like you would still have a sizable force on the table and the reavers should have put down some good pain.
  10. I don't know man, I could probably produce a battletome that can curb stomp official release armies. That doesn't mean they're bad.
  11. I haven't tried it, but it seems like it would take up a ridiculous amount of board space and points. Seems like a lot for ablative glaive wounds
  12. I'm going to start seeing if there is something we can make that is comparable to witch elves using blood stokers. I don't want to try with reavers as they are bigger bases and worse stats than witch elves. Blood warriors might do the trick as they are more durable and get glaives. They are pretty comprable and man for man you can get the same attacks on them... But they cost twice as much as witch elves, so half the attacks for the points (you also pay a lot to get 4a warriors) and the bigger bases. Not sure if it can really be done, but I'm going to start thinking about it, then start playing it and see how it goes. If anyone gets some good ideas, please let me know so I can try them. edit: I just recognized we get reroll all hits from the warshrine and reroll all wounds from the stoker. This seems pretty key and important. I bet it will hype up mortals in ways I don't understand yet. That said it only has an effect on mortals. So no beastmen nor demons. Refill hit bulgors would be nice though.
  13. Has anyone tried playing multiple bloodstokers? I feel like they basically are a kind of death hag now passing out witchrew to the troops. I feel like there is probably some way to amp up a unit kind of like DoK since we have fat death hags.
  14. I feel like the key will be finding the right line units to hold objectives. And then max out on KoSs and enrapturesses. Then hopefully summon in a whole bunch. Giant marauder or ungor blocks might do the trick.
  15. I wouldn't call that a Nerf, but a change, but I agree. I don't like it when we lose unique stuff like the dance bubble. That said, I've got her and if the points are right I'll use her. However she might have nighthauntitis. Where they have a bunch of fighty stuff with no utility that never gets used. Like the reaper guy on flying horse or the throne guy.
  16. At first I was excited, but then a lot of things I wanted were not coming and then it also dawned on me that with what they have shown there will probably be big changes all around, so now I'm trying not to think about it too much till I see what we have. My hope is that I won't start fantasising about stuff that wont be in or cant work. That way I can come to the art with fresh eyes. Thorne for example is not total trash, but the playstyle had changed dramatically, and I prefered the old style, even though the new style is stronger Imo. (which led to massive sadness)
  17. Just a reminder that the English warscrolls should be available in only a number of hours now. Then we will have a better idea about what we are getting.
  18. My mind is blown. That opens up a lot of options Ive never considered.
  19. So the closest thing I have for how this works is judgements for blades of khorne. It states that khorne priests in a khorne army can cast them. This means you need to be the khorne Allegiance. This a prayer and not a spell, but I'll bet that in the battletome it will state that a slaanesh Wizard in a slaanesh army can cast the endless spells. Does anyone have another bt that states how they work. If they work so that all you need are the keywords I can just put a bray shaman in my khorbe army and get all the beasts of chaos endless spells. Or take archaon in my khorne army and cast the slaa esh endless spells.
  20. Is that right? I wouldn't think so. Don't you need to have the allegiance to take the spells. I know the battalion has both open to them, but you still choose your Allegiance in the end. Now if you are playing a slaanesh allegiance drove I know that works, but it sounds like you are planning to take a BoC allegiance army with a drove in it and use the spells.
  21. I kind of wish the fane gave auto rerolls for sacrificing an item. Also, to what enoby was saying earlier. I think we can assume the worst for what we had, but it seems like the designer has a good vision for slaanesh, so I think it will be a good book. I do think we will keep 6" pile ins, just because khorne got some 8" and 6" pile ins. I'm sure we will have debuffs, but -1 hit might become 4+ strike last.
  22. You're right, I found this image of the Ynarri avatar. Totally not slaaneshi. Very anti-slaanesh. Its claiming eldar souls to keep them from slaanesh... Instead of those soul stones that worked so well.
  23. I can see something like that. They keep pushing chaos slaaneah as a keyword. That strongly implies there will be slaanesh for another grand... Aw Hell. Aren't Ynarri like slaanesh or something? Aos Ynarri?
  24. I think double pile in is gone. I am excited to see the new strider warscrolls. I can see a heavy armor and light armor variant coming out of the kit. I keep taking about it, but I'll repeat that have high hopes for slaaneah knights. I think they could get the demon keyword, so if double pile in survives they might get it. I still really believe we are getting a whole new army. It will likely have the same style, but I doubt if many of the old rules will make it in
  25. The warscrolls will be up and the points spoiled by then
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