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Kevlar1972

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Everything posted by Kevlar1972

  1. Wholly within is pretty self explanatory. If you aren't wholly within the bubble of at least one shaman you get nothing. Being partially in one shamans bubble and partially within another is not good enough. The key mechanic is now wholly within for a reason. To limit buff ranges and make it more difficult to buff extremely large units or models.
  2. I like the gore pilgrims list. With 3 priests you can cover the whole table with the portal buff. Then try to synergize your combat troops. Portal + wrathmongers + hammer aspiring deathbringer buff is 3 extra attacks. Taking the dual wield option on your reavers and warriors is a great boost to their effectiveness with that many attacks. Plus I like the banner of rage + totem buff for the reavers. Insane damage output for such a cheap unit. And then you have the summoning! Khorne gets stronger as the battle continues. If you take blood sacrifice on your priests you can add demons every turn. Flesh hounds are cheap, fast, and hit pretty hard. If you go min sized units on your reavers and warriors the blood tithe racks up quickly. You can easily save up enough tithe to summon a bloodthirster by turn 2.
  3. Not just mortal wounds on a hard 6. The new books have most abilities trigger on a hard 6. Also units have to be "wholly within" a set distance for buffs so no daisy chaining a couple models for extra attacks or buffs. This will affect certain builds, especially the bloodletter bomb. It will be difficult to buff 30 models on 32mm bases and even buffed they will only deal mortal wounds on a 6. Assuming the older books get errata to match the new books.
  4. Has there been any confirmation that the brass despoilers can be fielded under blades of khorne? I'm hoping so because I would love to field a cygor or two with the mark of khorne to really stick it to some enemy wizards! If they have to be fielded as allies it doesn't look as tempting to go buy 2 start collecting boxes.
  5. I'm not running bloodletters. I'm running MSU mortals for lots of blood tithe and summoning every turn. Bloodletter bomb is all your eggs in one basket. Something gets your bloodletters before they do their thing your game is over before it starts.
  6. The priests can cast blood boil and blood sacrifice in the same turn. They can also charge into melee. I'm not saying I'm a great player, just that it is an effective build. You don't need to kill very many of your own models to build up the blood tithe. And turning 10 reavers or putting a few wounds on a korgorath or a character out of combat to bring in 20 bloodletters or a bloodthirster isn't a bad trade. I feel MSU and blood tithe boosters works better for me and the models I have access to than a bloodletter bomb that often gets charged and wiped out before they can do anything. If I lose a unit or two it's only 70 to 100 pts not 300+, and every unit I lose is helping me bring in more demons.
  7. I think you are missing the point of the blood sacrifice in a 3 priest gore pilgrims build. With prayer rerolling and the +1 bonus if you kill someone it's quite possible to turn 70 points of reavers into 7 blood tithe by turn 2. Which means a single blood tithe point anywhere else on the field will turn those 70 points of reavers into a wrath of khorne bloodthirster that you can deploy anywhere you want in that movement phase. You can always sacrifice the priests themselves to build up some points to heal the rest of your army. The priests heal the damage back along with your all the multiple wound models throughout your army. Or send weakened units back to the priests for more demon fuel. Adding 500+ free points to a match by turn 4 is a nice boost that many opponents will struggle to overcome.
  8. Of course you can. He buffs everything with the "khorne" keyword. I'm just wondering if you can run that warherd battalion under a khorne allegiance and combine it with gore pilgrims battalion for some interesting shenanigans!
  9. Gore pilgrims with 3x blood sacrifice. You're swimming in blood tithe. Trade 70 points of reavers for a wrath of khorne thirster turn 2.
  10. 5 for 60 though, more expensive per wound than blood warriors or flesh hounds, who have much better damage potential. Good for capping an uncontested objective, but that is about it.
  11. I'm just saying, the way the clans are currently fractured it makes no sense for them not to have marks along the lines of now everything else in grand alliance chaos. Since demons, mortals, and beasts are all split, but unified through marks, skaven are the odd man out. Either unify the clans or give them all marks, since none of the clans really work alone now. Most skaven have to use GA:Chaos outside the cheesy skryre tunnel list.
  12. I've had skaven forever. With the clans split up they are really in a poor way right now. With the rest of Chaos seemingly getting unified with the ability to take marks it leaves skaven even further on the outside looking in. Skaven need to be one army, not 4 little mini armies with nothing to pull from. If they gave skaven full access to chaos marks instead of just nurgle they would be in a much better spot. Give verminus:khorne, skryre:tzeentch, and moulder:slaanesh if you really want them to fit into the rest of the chaos lineup.
  13. That battalion only uses one hero slot. Pretty light tax! Seems it should be able to run with gore pilgrims pretty easily at 2000.
  14. They wouldn't have to be fielded as allies. You could play that battalion under the blades of khorne rules or the beastman rules. If you played it using blades of khorne you could mix in any khorne marked units, even Archaon or slaves to darkness stuff.
  15. Looks like it will work, but much like mortals and demons mixed you won't get a lot of synergy. Some things work though like bloodsecrator, banner of rage, slaughterpriest buffs, blood stoker, wrath of khorne bloodthirster command ability. Looks great for a beast army to get some support characters and access to blood tithe and summoning!
  16. Allied units lose all the buff synergy though. If you are running bloodsecrator w/banner of rage and aspiring champion with axe and hammer that's two nice buff bubbles to give to khorne mortals.
  17. Good catch on Karanak. He's too good not to take with his free summon and mortal wounds on successful dispel. Just give the bloodsecrator the crimson plate, or the Deathbringer mark of the destroyer. Deployment depends on objectives and mission obviously, but try to keep some reavers back for sacrifice and area denial. The other reavers and warriors are getting buffed by secrator, totem, and possibly close enough to wrathmongers or Asp. champion's 6 inch attack bubble. Sure they die fast, but with 4-5 attacks each they will pump out some damage before they fuel the blood tithe. After the sacrificial unit is gone you can always pick off weak units or hit the priests themselves if need be and you are short a point or two to bring in a unit of 20 bloodletters. The warriors backed up by wrathmongers and champion's slaughter incarnate are a good counter charge and should shred whatever hits the reavers. Not to mention the 3d6 mortal wounds from the priests you can use to soften things up if need be. I'm not saying its a perfect list. Just easy to build with 2 starter kits and I think its pretty competitive, at least at 1500 points. Convert some stokers to priests, I just gave them an axe and a prayer book from my bits bin. An extra bloodsecrator makes a nice Deathbringer with Goreaxe and Skullhammer, just get a retributor hammer to replace the banner. At lower points values the summoning will quickly boost your losses. The +attacks buff stacking and lack of battleshock will let you wear the opponent down even if you are losing more models than he is initially.
  18. Right. And the deathbringer buffs all your heroes as well. The bloodletters are great too, but then I think you really want the herald with crimson crown to support them. They can outpace the blood secrator and priest buff range and without buffs they are fairly useless. Even buffed they are still susceptible to being screened and counter charged. And something can cut their numbers down to uselessness pretty quickly. With bloodwarriors in MSU you never have to worry about losing a unit and they will do damage even if they get charged and wiped out. And then you can easily summon some letters or corn dogs to counterattack with in your phase.
  19. I'm not so sure the letter bomb is the most effective way to go with the gore pilgrims battalion. You really can't stack buffs around in that battalion since it mostly synergizes with mortals. I'm thinking an MSU approach with lots of warriors and reavers with totem support and aspiring champion with blade and hammer will give better bonuses across the board. Not only that but open up a lot more opportunities to summon or use blood tithe abilities. You can then supplement your army with whatever you need as the blood tithe should be flowing quickly.
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