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NurglesFirstChosen

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Posts posted by NurglesFirstChosen

  1. @blueshirtman although I appreciate your feelings about this, beastclaw have the best character snipers in the game (that aren’t even effected by the new look out sir). In a game centred around synergy that’s massive. 

    Just because bcr aren’t top tier doesn’t make them a bad army by any means. I have played lots and lots of games against bcr and have been tabled by them more than a few times. 

    Beast claws weakness is in their lack of numbers -  you are correct... but they have lots of strengths else where. 

  2. Tbf the core rules book states that at the very least Malerioms  aelves will be changed in form. That and the picture of what we can only assume to be the dragon form of Malerion would point towards dragon aelves ? 

    I hope you guys with leaks aren’t just winding us up with hedged bets ??

  3. 2 minutes ago, Tasman said:

    My question here is, do you get to bring him in after the first movement phase? It states on his war scroll that he comes in after "the first movement phase". Just wondering how other people view this. In casual games at the shop it's no prob. But could it be viewed differently in a tournament setting?

    Yeah you have to bring them on at the end of your first movement phase. 

  4. I know what you’re saying and it makes sense a lot of the time. But believe me, a savy player can zone you out on a 6 feet wide deployment zone with chaff. I remember one game in particular against seraphon where the player had the majority of his force central and then a unit of skinks on either flank. That basically kept my kings out of the game for 3 turns.  

    I agree that they’re useful however! They’ve won me many games. Still think I would limit it to a 5 man unit’s against most factions though. 

  5. I think the fact that gutrot and blightkings have to come on end of nurgles first movement phase, makes zoning them out too easy for opponents.  Slow movement further exasperates  this issue. So tbh I think 5 blightkings is probably your best bet, unless you’re facing an army with small model/unit count who will find zoning out more of a challenge. 

     

  6. 5 hours ago, Aspirant Snaeper said:

    @Olincay Not to interject as I know the question wasn't directed at me, but my issue with Morathi is her cost for sure.

    It's not that I can't stomach 480 points though, it's simply the fact that taking her reduces the quality of the units you surround her with, which in turn puts her at greater risk of being focused on and thus lowering her effectiveness since it may force her into Monster mode sooner than you want it to. 

    I prefer Horde armies myself. I like it when I have at least 70 models of Battleline on the board of different flavors. But to make an army like that make sense, you need to have the buffs flowing. Morathi is more than capable of that, but her presence either reduces the size of the horde or the amount of other Heroes to throw out buffs. The rising cost of Battalions is not helping her, either. 

    I armchair'd a list together for Morathi as a "what if", because I like her and wouldn't mind running her one day because her model is fantastic and her rules are as well. As I mentioned above, my concern with her is turning her at the optimal time and the difficulty that I feel I would face initially with that. I want to make sure she's a Wizard when I need her and where, and a Monster when I need her and where, and those two roles can sometimes be mutually exclusive. Anyways, not to drag on about a list, but here's what I came up with and what I think about her:

    Morathi's Trap Snaeper - Allegiance: Daughters Of Khaine - Temple: Khailebron

    LEADERS

    • Bloodwrack Shrine (220) - General
    • Morathi High Oracle of Khaine (480)
    • Hag Queen (60)

    Forgive me as I hadn't worked out what Artefacts/Prayers to play with. (Mindrazor would be a given for Lore, though). This is a Khailebron Temple Nest list with the Bloodwrack Shrine as the General. Morathi, when next to the Shrine General, has a -3(!!!) to hit from shooting attacks, mixing her ability, the Look out, Sir! and the Temple buff. This allows her to be mobile and relatively un-harassed on the board without depending on cover. Additionally the Shrine's Aura offers a deterrent to anyone who might callously move a unit to hit her (her 3 wounds max being further deterrent). Lastly, by being next to the General, she can transform on my own time and teleport to anywhere she's allowed to go so that The Shadow Queen can do her monster thing in the best possible place. 

    The Shrine provides a tanky General that will be buff-focused and the Hag Queen will work as a mobile buff support, but...

    UNITS

    • 5 x Blood Sisters (140)
    • 5 x Blood Sisters (140)
    • 5 x Blood Sisters (140)
    • 10 x Blood Stalkers (320)
    • 10 x Blood Stalkers (320)

    BATTALIONS

    • Temple Nest (130)

    TOTAL: 1950/2000

    EXTRA COMMAND POINTS: 2 

    This is where I started to dislike Morathi. I followed @Morglum StormBasha's philosophy on docking a few points off the list to get those Command Points. The detriment is, to me, a razor thin list of elite snakes that are absolutely dependent on buffs in order for this mad plan to work. "Why so many Blood Stalkers?" well that's simply to take the best advantage of Morathi's command ability. Having 20 Melusai shooting twice a turn is shades of Kunnin' Rukk levels of shooting cheese. But it means the 15 Blood Sisters need to be on point to do their job, which puts an additional load of burden on the Blood Stalkers. 

    "This game is won by claiming objectives" though, so at least the extra movement dynamics provided by the Khailebron command trait ensure some opportunities exist for porting across the map to nab poorly defended points. 

    Outside of this list, I cannot visualize how I'd fit Morathi into a 2000 point game, and even this list has a few issues which make it incredibly vulnerable in my eyes. Even switching to a normal Bloodwrack Medusa isn't enough to fit 10 Blood Sisters into a single squad, and I feel that reducing Stalkers defeats the Khailebron battalion's purpose, but it would increase combat effectiveness... Anyways, sorry for the idle rantings of a Khorne player looking to get into Khaine. 

    One problem I see arising with your list is that Morathi can only use her command ability if she is general. 

    • Like 1
  7. 17 hours ago, Darkfine said:

    Well Slimux isn’t about making summoning viable, it is just about efficiency.  He drops a tree turn one which will over the 5 turn game generate between 5 and 15 points with an average of about 10.  Those points equal on average about 80 build points which makes him a 140 model.  When you consider his stat line and abilities that makes him a great buy regardless of other factors.

    Fair argument. Although likely hood it might not work out like that, as the trees are easily negated. But each to their own :) it’s just my opinion. 

  8. 29 minutes ago, PUFNSTUF said:

    Yea hadn't meant the LOA as a general but taking it for the command ability. To take 6 at 1540 is expensive, because you obviously want another hero if your taking archaon, so if you had a harbinger, you'd have to take 3 min units of chaos warriors and that takes you to 1970. If you go down to 4 pusgoyles I think then it'd be doable.

     

    edit:

     

    how about something like this:

    Allegiance: Nurgle
    Archaon (660)
    - General
    - Lore of Foulness: Magnificent Buboes
    Lord of Afflictions (220)
    Harbinger of Decay (160)
    - Artefact: The Witherstave 
    Lord of Blights (140)
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle
    40 x Chaos Marauders (200)
    - Axes & Shields
    - Mark of Chaos: Nurgle
    4 x Pusgoyle Blightlords (440)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 130
     

    Yeah sorry miss read your message! I think you’re prob correct about needing downgrade the pusgoyles to a 4 man unit. Not sure bout lord of blights though. Plus don’t own any marauders, might have invest in a unit. 

    Maybe Archaon, Loa, Harbinger, 4 pusgoyles, 10 blightkings, 2x 5 chaos warriors at 1980 pts. Not many bodies though. 

  9. 15 minutes ago, PUFNSTUF said:

    What are you taking for battleline? Are you taking a lord of afflictions with the pusgoyles?

    Nah can’t be battleline in an archaon list. Yeah was hoping take a Loa for the spearhead of contagion. Plus rerolling 1s on the pusgoyles is great. 

    Tbh I’m really struggling fitting it all into a 2k list. Archaon, 6 pusgoyles and LOA costs 1540. 

     

  10. 3 minutes ago, PUFNSTUF said:

    Interesting. I am working on an Archaon Nurgle list and the current iteration comes to 1900 pts, and cogs would take it to 1960, so at that point I'd tale another 4-40 pt endless spell but not sure if cogs is worth it over say +1 CP and geminids.

    I’m trying to get a block of 6 pusgoyles into an archaon list. Bit of a struggle. Any ideas? 

  11. 1 hour ago, Aaron Schmidt said:

    Cogs was pretty good in 2 games I recently played. I'm not sure its 60 points good for Nurgle, but I'd run them again. I'm giving the shackles a shot next. 

    Interesting to hear. What did you take in your list? 

  12. You aren’t limited with models from maggotkin/tamurkhan units. But if you want to layer the tamurkhan allegiance ability over the maggotkin ones, you HAVE to take the tamurkhan trait and artefact. Which in my opinion, are inferior to maggotkin options 

  13. You can use plaguetouched in an everchosen list, but you can’t with a maggotkin list. 

    So if you run plaguetouched, blightkings aren’t battleline, you don’t have access to nurgle summoning/artefacts/traits/cycle. 

    Its dead for maggotkin lists, but far from dead overall, especially considering there’s a everchosen battletome on the way. 

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