Jump to content

jake3991

Members
  • Posts

    97
  • Joined

  • Last visited

Everything posted by jake3991

  1. Everqueen- 1 drop 6 hunters- 1 drop Arch rev- 1 drop Forest folk (3 units of dryads and 1 wraith) - 1 drop Total: 4 drops
  2. @AaronWilson Please tell us how your game goes! I'd love to use bow hunters myself but am struggling to make them worth their points, perhaps heartwood is the way to go with them. I also love the MSU build with the dryads. I am currently contemplating a slightly different build, check it out below! Glade: winterleaf Everqueen branchwraith: acorn of the ages Arch-rev: winter leaf artifact, general 30x dryads 20x dryads 10x dryads forest folk 6 hunters with sycthes endless spell, spite hive Pretty straight forward plan, alpha if your opponent has set up poorly and if they have set up nice and defensively go for a beta strike which might be even better. This list is only 4 drops so only a couple of armies will under drop it, it could be great to threaten the alpha and then give them the first turn if it means they burn an entire turn doing next to nothing due to their defensive deployment. While allariele went up in points the idea of casting throne of vines followed by the spite swarm endless spell is a great combo. I also like that her 16'' move with fly means that a teleport is not required to get her where she needs to go, with spite hive it's an even bigger move/charge. I'm also a huge fan of big dryad units in winterleaf with the arch revenant plus the ever queen, alot of attacks potentially re -olling 1s and exploding 6s. The other thing I'm quite happy about is the arch-revanats command ability being used in the combat phase, that way if you fail your charges you can save the command points. Play testing to follow I will report back! Any comments are appreciated!
  3. No sweat! did not want you to lose out on that extra attack!
  4. Yeah just wanted to see if @Zanzou had some knowledge on the archie we did not!
  5. Can you provide an FAQ/rules citation for this? You'll find that is is command traits that do not effect mounts NOT command abilities.
  6. I have to say, I still think Allariele is relevant here. She has 3 casts, give here throne of vines and she can definitively pump out one of the move buff endless spells. Plus with her solid combat ability and some combat buffs (winterleaf, archie, etc.) she can still be an amazing center piece!
  7. I will say I'm optimistic, but after reading over the new book it seems like a completely different army. Don't even know where to start for list building and in game strategy!
  8. The battalion vanguard justicar conclave might offer a good route. It not only contains the units of interest (raptors and aetherwings) but it reduces drops and re rolls 1s!
  9. My apologies, I found a very detailed thread covering this, link below.
  10. Just to be clear, as it is not in the FAQ. When a unit of aetherwings makes their beginning of the charge phase move, they can in fact move inside 3'' therefore tying up that enemy unit?
  11. Agreed, its also pretty easy to keep them out of combat or away from enemy shooting given their 30'' range. I find that 6 at 360 points (compared to 3 ballistas and a hero for 440) is a steal as they reliably do damage, sure it doesn't have the upside of the ballista, but it also doesn't have the downside and isn't 4 drops including the ordinator. I think I've just been repeatedly let down by the ballistas and long strike raptors always do what I'm expecting them to.
  12. I tested out exactly what you just posted (both lists actually) and found a couple things. As for the first list I just felt underwhelmed by the serious lack of models. the second list with a block of 20 sequitors gave me the anvil unit I was looking for. My big experiment was using the ballistas, I've never been a fan of high variance damage and found that it was simply unreliable in a pinch, thats why I went for the long strikes. Just figured I'd give you my experience with what you're doing!
  13. Here it is! Still ironing things out/optimizing, but this is the current iteration. Anvils of the heldenhammer: Arcanum Heraldor Castellant 20 sequitors 5 sequitors 5 sequitors 6 longstrikes 6 evos on dracolines shackles
  14. I've been running dracolines and find that anvils command ability is great as I can use it to fight in the hero phase, thus bypassing any issues with always fight first.
  15. Could not agree more, I for one wish GW used open source statistics to motivate their balancing (honest wargamer). It's tough to justify tweaking an army if they don't have a win rate far and away better than the rest or have a mechanic that is not interactive to play against.
  16. I've been testing the following Anvils of the heldenhammer: Arcanum Heraldor Castellant 20 sequitors 5 sequitors 5 sequitors 6 longstrikes 6 evos on dracolines shackles So far I've found it very effective, I was not a ballista fan so I incorporated some more reliable shooting. Its pretty much about tying up the midfield with the sequitors and then counter charging with the dracolines as well as shooting some key items. I'll keep testing but I had a good game against deepkin eel spam last week.
  17. Honestly could be great for getting through a lot of chafe, if you have a ton of models (clan rats, skinks etc.) with the requisite surface texture for this to work, it could be a great way to get them looking good quick. Once you have your mooks painted up nice and quick you can focus on those centerpiece minis!
  18. Cannot wait to hear more about what is coming!
  19. I honestly hope the woods change, I think a big re work would be required but it would be for the better. Although I love the mobility there is certainly a way to maintain the dynamic play style without the clunkiness of the woods. The other big issue with the woods is AoS does not have well defined terrain rules when I comes to movement. When my opponent (or me ) is trying to engage in combat in a wood it becomes a nightmare or trying to figure out how to handle models that may have moved vertically etc. I would also state that even though its s totally valid tactic to zone out the board with a combo of woods and troops, its pretty un-interactive, and that seems to be what GW is trying to eliminate. Lets hope for a rework that makes our army great, more fun to play against and eliminates some of the gray areas!
  20. Also similar is Dave Kerr's list he won the 2018 Australian masters with it (though he ran anvils)! I'm a big fan as it doesn't rely to heavily on just combat or just shooting, a great combined arms list with plenty of built in mobility. Allegiance: Stormcast Eternals – Stormhost: Anvils of the Heldenhammer Leaders Lord-Arcanum on Gryph-Charger (240) – General – Command Trait : Deathly Aura – Mount Trait : Wind Runner Lord-Castellant (100) Lord-Ordinator (140) – Artefact : Soulthief Knight-Vexillor (120) – Pennant of the Stormbringer Units 10 x Sequitors (240) -Stormsmite Mauls and Soulshields – 5 x Stormsmite Greatmaces 5 x Sequitors (120) -Stormsmite Mauls and Soulshields – 3 x Stormsmite Greatmaces 5 x Sequitors (120) -Stormsmite Mauls and Soulshields – 3 x Stormsmite Greatmaces 6 x Evocators on Dracolines (600) – 4 x Grandstaves War Machines Celestar Ballista (100) Celestar Ballista (100) Celestar Ballista (100) Total: 1980/2000
  21. Awesome, I'm always a bit hesitant to buy new stuff but now after GHB I should be all set!
  22. Just curious if anyone has heard rumors regrading a potential new book this summer (I have not)? I'd love to get back into storm cast but its tough right now with GHB coming up as well as the potential for a new army book.
  23. I think the tricky thing with the earbuster on a chemist is it's only 10" range. So if you kill 9 models it's easy for your opponent to remove models to pull it out of range. Also a lot of armies have battleshock immunity now without inspiriring presence which negates any effect the earbuster might have.
×
×
  • Create New...