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RuneBrush

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  1. RuneBrush

    Skarbrand

    Skarbrand's rage level only effects his abilities - the number of attacks he makes with Slaughter uses the damage table in the same was as any other Behemoth (the same with the Carnage roll). Yes you will need to choose what abilities he wishes to make in the hero phase, basically the Skarbrand's Rage rule, gives him those sub-abilities rather than the option to choose to pick one when you need it. As the ability starts with "in each of your hero phases", nothing changes that during the actual ability rules.
  2. That's a really good price point - hadn't planned on getting the game for a bit in fairness but could be tempted (if I can clear some shelf space)
  3. The intention is they're creating teams in "pairs" - so it'll be Skaven & Dwarf as the first expansion. Each team will receive models, star players and decks of cards which will flavour how the teams play. Each pair or teams will also have a double sided pitch board, so the first one will have a Skaven themed pitch on the one side and a Dwarf themed pitch on the other (in the same way you have Human & Ork). The game is designed so that you collect the bits for your own team (or teams), that way if you go round a mates they'll have their own team's pitch along with stadium cards - quite literally you play an away game
  4. I feel sullied... Looking forward to the next three months worth of releases regardless of what's coming out! I'm fortunate in that I dabble in all of the main GW game systems so don't tend to have a month where I'm too disappointed with the releases
  5. I'm planning on investigating this next week, currently away in Nottingham for the weekend
  6. Saw the new Magnus model at the 40k open day today and changing my opinion on it being s dual model. Under his chest armour there are space marine 'plugs' (same as the wulfen black carapace ones), plus the legs are tree trunk thick (thicker than the Bloodthirster), far too chunky for a slender Lord of Change. I can see the wings working but rest seems too heavy set
  7. My guess is it'll be the £125 mark. Basically the same as the Bloodbound and Stormcast once (Beastclaws were £135). Happy to be wrong though
  8. Indeed it will! Good bit of debugging, I'll replicate and try and work out what's going on
  9. I was chatting to some of the sculptors at the AoS Open Day earlier this year who told me the information on the 2 year span and how some bits are done as a rapid response such as the anniversary marine. Basically there is a hidden team in GW that handles all of the release schedules, but the sculptors themselves are working on models aimed at release in 2 years. Main GW also has a tradition of producing the rules to match the models rather than the other way round, so as @Darth Alec says the "rules/fluff" element makes quite a bit of difference to when we get a model in our mitts
  10. Completely agree, they chop and change all over the shop and can do a rapid turn around too. The 40k anniversary marine was done in under two months and the WHW exclusive Stormcast wasn't originally meant to be released until Christmas
  11. It's closer to two years for their release schedule
  12. I'm looking forward to the larger Chaos Black spray - just hope it's slightly more cost effective than the standard size Tints do sound interesting too - not sure where they fit into the grand scheme of things? They look like they come with one of the textured paint paddles so who knows!
  13. The pack GW are selling has two colours in, you can use one for tens and the other for units, so could easily mark up to 100 wounds. No reason why you have to of course, you could simply add more than one dice together!
  14. Yup they're D10's from the looks of it - but two colours so you can use one for the tens and the other for the units. Though it'd be easy to knock GW on this it does seem like they've come up with a practical solution to marking wounds
  15. Agreed. I'm of the opinion that anything you place as part of your army (be it summoned or otherwise) should have a nominal points cost
  16. Behemoth loading should now be fixed an there should also be a bit of a gap between the table and text. I can't replicate the text going wibbly, but if the gap nudge doesn't resolve it, I think I know what could.
  17. @Darth Alec No bother at all! Sorry about the delay been "off the radar" for the weekend and yesterday. I'll try and work out what's going wobbly
  18. Interesting! I do have a sneaking suspicion that Geigor was originally meant to be Bjorn and FW said no...
  19. N Lol, thanks Not a problem in the slightest! I've just changed the card background colour to white as this was a pain when printing them out (it was a slight off-white colour). I'll ultimately make this editable though
  20. That should be sorted now. Appears FF wasn't liking how I was trying to force the jpg to download! I've not been able to try it with adblock plus though so let me know if it still doesn't work
  21. Spoke to Andy and James at the FW OpenDay about this. The ruleset was being written to have rules for vehicles and troops but not necessarily included within the Adeptus Titanicus book (this was undecided at that point). The impression I got is that they want to create a single ruleset for all of the large scale games, but Adeptus Titanicus will be purely about gigantic robots blowing each other up
  22. I've had it confirmed that it is "highly likely" we'll see all of the classic Bloodbowl teams re-released for the new game, mostly likely in a similar format they're doing the Dwarves & Skaven - so models, double-sided pitch and special cards. I am irrationally looking forward to Chaos Dwarves No confirmation on if they'll be FW resin or plastic. With the usual "never say never" caveat, I can't see AoS factions appearing. At least not until we've got the classic teams. So far it's been confirmed that we've got/getting Bloodbowl (classic version recreated) Adeptus Titanicus (based on the classic, in a different scale with new rules) Warhammer Quest (out already, new game variation of the classic) The Hobbit/LotR (tidying up the rules and re-releasing models) Epic Armageddon (nothing known) Necromunda (nothing known) Battlefleet Gothic (nothing known) There's a pretty even split of re-imagining of classic games and keeping the same ruleset/scale so who knows on BFG!
  23. Think the evidence of it being unlikely sold as a dual kit is that the box art (which may or may not be the final version), is marked "Thousand Sons" and 40k (larger box art can be found on FB), there's little logic behind a customer going into a store, asking for a LoC and being handed a 40k primarch model. The snippet on the right isn't large enough to actually say what it is - however it has red feet so is most likely the side box art. Unless GW are making a change and going for red Tzeentch daemons now? As @Shane says this is a huge deal for GW, the last time they created a Primarch was for Epic, 20+ years ago so from a business point of view, I can't see why they wouldn't make the most of it! Think the 40k Open Day is going to be very interesting in a few weeks time
  24. What setup are you using (browser and operating system) using and I'll do some testing
  25. Hi all, So it's been almost a month since I did any work on on WSD and although far from finished, pretty much all of the component parts work and allow the creation of a printable warscroll (the purpose of the tool). There are 60 registered Google users and over 260 Warscrolls saved to the database! On my personal list of things I want to improve: GUI Layout - needs a complete overhaul and to try and simplify the form (don't show sections if a warscroll doesn't have them), this includes a better way of loading/saving warscrolls Warscroll Layout - allowing the option to force a column to wrap over rather than rely on the slightly flaky automatic wrapping Shareable Warscrolls - I still would like to be able to share warscrolls between the community Grand Alliance Selection - prepopulated with the necessary keywords Better language handling - there are a couple of users who have a non standard character sets (such as Russian) But is there anything I've missed that the community would like?
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